Duke4.net Forums: How to Merge Mods? - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

How to Merge Mods?

#1

I want to merge a uzi mod I found (replaces pistol with an uzi and has a new gunfire sound) with other mods, how is this done?

This post has been edited by thedukemaster: 10 September 2019 - 08:43 PM

0

User is offline   Trooper Dan 

  • Duke Plus Developer

#2

There's no universal answer to the question, except....it depends. Depending on which mods you are trying to combine, what those mods do and how they are coded and constructed, it could be easy or very difficult. Unless you have a good working understanding of both the CON scripting language and the content definition language, you are unlikely to succeed.
0

#3

View Postthedukemaster, on 10 September 2019 - 08:42 PM, said:

I want to merge a uzi mod I found (replaces pistol with an uzi and has a new gunfire sound) with other mods, how is this done?

There's no specific utility to do this. As a rule, the more shared resources your mods do affect, the more manual work it would take to combine them together.
For example, if the chosen uzi mod replaces only graphics and sounds (not touching the code and other stuff), it would be easy to make it work with other sound/gfx mods or mods introducing additional functionality by code, just by supplying all the required files in a single .GRP or .ZIP file. On the other hand, if both mods feature extensive code modifications penetrating into the basic .CON files, it becomes more and more tricky or even impossible to make them compatible with each other.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Fury! ;) © 2019 Voidpoint, LLC

Enter your sign in name and password


Sign in options