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How to Merge Mods?

#1

I want to merge a uzi mod I found (replaces pistol with an uzi and has a new gunfire sound) with other mods, how is this done?

This post has been edited by thedukemaster: 10 September 2019 - 08:43 PM

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User is offline   Trooper Dan 

  • Duke Plus Developer

#2

There's no universal answer to the question, except....it depends. Depending on which mods you are trying to combine, what those mods do and how they are coded and constructed, it could be easy or very difficult. Unless you have a good working understanding of both the CON scripting language and the content definition language, you are unlikely to succeed.
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#3

View Postthedukemaster, on 10 September 2019 - 08:42 PM, said:

I want to merge a uzi mod I found (replaces pistol with an uzi and has a new gunfire sound) with other mods, how is this done?

There's no specific utility to do this. As a rule, the more shared resources your mods do affect, the more manual work it would take to combine them together.
For example, if the chosen uzi mod replaces only graphics and sounds (not touching the code and other stuff), it would be easy to make it work with other sound/gfx mods or mods introducing additional functionality by code, just by supplying all the required files in a single .GRP or .ZIP file. On the other hand, if both mods feature extensive code modifications penetrating into the basic .CON files, it becomes more and more tricky or even impossible to make them compatible with each other.
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