Jim Rockford, on 25 August 2019 - 02:01 PM, said:
It looks like everything has been smeared in cum.
Oh how I miss Duke 4 feedback

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Tea Monster, on 25 August 2019 - 03:22 PM, said:
Doom 3's shader model is very different from PBR.
ICD, any chance of doing this for Polymer? It won't 'fix' the thing, but it will improve a raft of problems.
The data was definitely designed for phong lighting. Modifying the math to do PBR is only half of the equation, the data has to be modified as well(which is why everything looks very glossy). I'm hoping someone down the line will create proper PBR textures for Prey, Quake 4 and Doom 3, now that I've made a shader for it.
I can defiantly add this to Polymer, but your going to run into the same issue, your lighting/textures that were designed for phong lighting are going to look very glossy and shinny(or even noisy), until you do a full PBR pass.