After escaping the alien planet in Alien Abductee using a stolen ship, Duke returns to earth but is blown out of the sky by the mysterious red ship. Escaping through the small hatch in the side of the cockpit and falling towards a lake, Duke now finds himself in front of an old forgotten house. Whilst it is overgrown and looks abandoned he can't shake the feeling that someone is watching him from behind those dark windows. The bushes too thick to pass and the door surely jammed, the only way in is through the basement but it quickly becomes clear that something is very wrong here.
This is NOT a combat heavy map (though it has some monsters with limited ammo) and focuses on solving a few simple puzzles to reach the lower level of the basement, the monitors are your friend, mostly the left one, that shows progress and zone. The right monitor will give you a clue as to which order to enter each area, but these clues won't appear if you have the difficulty set to 'Come Get Some' and want to torture yourself, no extra enemies appear on this setting however - in fact the level already comes close to the sprite limit whilst running, it can spawn too many sprites if you try to speedrun at the start. There are a few notepads around the level which you can read, these will always appear though it seems the author was in a hurry to scribble them down, meaning they're not the most legible. Beyond that the best advice I can give you is to save before entering the lower area of the basement behind the yellow key door, there may be a surprise down there.
Download
See Later Post
Installation
Extract the ZIP to a subfolder in your EDuke32 directory to keep things tidy, start EDuke32, select New Game, User Map, then navigate to the map in that directory. The music should play due to sharing its name with the map file. This map was designed for Polymer with dynamic lighting disabled (r_pr_lighting 0 in the console) and the other renderers were not widely tested, so those may have issues. Polymost should work but 8-Bit stopped working once extended limits were reached, which is annoying to me as the feat achieved was kinda impressive and does work in the DOS version of the game. There are, however, some issues you should be aware of and so you should really read the following or at the very least the included TXT.
Important - Please Read!
Closing notes
As always I ask that anyone planning to host this wait a few days in case any major bugs appear, but they probably won't beyond ones I already know about and can't really fix. For players busy with Ion Fury, don't worry too much if you don't have time to play this map as it may reappear later, I've had this idea in my mind for years of packing up this series, from Riverside Town to this map, into an episode with a few tweaks, maybe more, so this map will surely be a part of that project if it ever comes to be - time isn't generally as readily available as it once was and I think this is a good place to stop with the large scale maps, I don't have time and I'm honestly quite sick of having to work around problems at this stage.