Serious Duke 3D
#61 Posted 14 May 2019 - 07:15 AM
This post has been edited by johnnythewolf: 14 May 2019 - 07:20 AM
#62 Posted 14 May 2019 - 09:02 AM
Wait no Final Fight was Capcom. So Sega themselves made Streets of Rage?
This post has been edited by MusicallyInspired: 14 May 2019 - 09:05 AM
#63 Posted 14 May 2019 - 03:22 PM
Commando Nukem, on 13 May 2019 - 07:10 PM, said:
Not only that but they officially endorsed romhacks and even made it possible to use them on Steam.
#64 Posted 15 May 2019 - 02:33 PM
#66 Posted 20 May 2019 - 05:24 PM
How the hell did I miss something like this, Serious Sam is one of my favs and the fact I will be able to play this in VR is even more grand.
Nice work, downloading now.
#67 Posted 02 July 2019 - 11:11 PM
#68 Posted 03 July 2019 - 12:20 PM
This post has been edited by Mark: 03 July 2019 - 02:07 PM
#69 Posted 03 July 2019 - 09:00 PM
This post has been edited by Marya: 03 July 2019 - 09:00 PM
#70 Posted 06 July 2019 - 11:03 AM
Marya, on 03 July 2019 - 09:00 PM, said:
The changes were toned down. They were originally supposed to look like this in DNF:
This post has been edited by Altered Reality: 06 July 2019 - 11:04 AM
#71 Posted 07 July 2019 - 04:31 AM
Back in the mists of development hell, the DNF monsters took a rather extreme turn!
Believe it or not, this was a boss version of the Pig Cop at one time!
#72 Posted 07 July 2019 - 06:28 AM
MrFlibble, on 28 March 2019 - 05:24 AM, said:
Well, seeing the intro there's something off. Duke didn't return from defeating Dr. Proton, he returned from defeating a whole other bunch of aliens that abducted him to turn him into their war computer; the "ride" that gets shot down is the escape pod from the mothership he set to self destruct, as shown in Duke Nukem 2. (Considering how the aliens in Duke3D came right when the first group of aliens abducted Duke, and there shouldn't really be a reason advanced aliens can't defeat a bunch of humans with limited tech (except for Duke of course) it was always my personal head canon that the two sets of aliens were each other's enemies, who were at war with one another, and Duke was to be their war computer to fight aliens from Duke3D; not specifically to conquer Earth. And that the aliens from Duke3D didn't know quite what the Duke2 aliens were doing at Earth, only that they had some secret weapon they could get there, so they came to Earth to prevent them from getting their secret weapon.
#73 Posted 07 July 2019 - 12:04 PM
Marya, on 03 July 2019 - 09:00 PM, said:
I miss the red eyes style from Duke3D, Pig cops and the Battlelord looks so damn angry at the player.
Also, the Battlelord helm, he looks like a demonic dinosaur with it, when you reach him in The Abyss and he come out from explosions (until you realize later that he is using an elevator like) screaming and firing at you with his Gatling gun and mortars, will always be engraved in my mind.
#75 Posted 01 August 2019 - 05:56 PM
#76 Posted 02 August 2019 - 01:48 AM
I'm still getting used to my new modding gear. I mean, the scythe never wants to stand up anywhere, it's always falling over when you prop it up somewhere. It's also really embarrassing if you don't turn it when going through doors. The black cloak is always going over my eyes too. It was really bad last week. I was going to reap the Turok modding community and the hood got over my eyes and I accidentally smote the Kingpin scene. Sorry guys!! At least it dosen't have to be updated as often as Blender.
#79 Posted 03 August 2019 - 06:26 AM
This post has been edited by NightFright: 03 August 2019 - 06:26 AM
#83 Posted 05 August 2019 - 01:15 PM
#84 Posted 05 August 2019 - 03:01 PM
Too bad Gearbox is probably gonna C&D the mod now.
#87 Posted 05 August 2019 - 10:26 PM
Ninety-Six, on 05 August 2019 - 03:01 PM, said:
The first thing I did was backing up the Workshop files. It seems to be in a very playable and enjyoable state now. And when it gets updates I run a little batch file that saves the new versions.
#88 Posted 05 August 2019 - 11:27 PM
#89 Posted 06 August 2019 - 12:09 AM
NightFright, on 05 August 2019 - 11:27 PM, said:
The HRP license says that it must only be distributed or used with Duke Nukem 3D. I assume having the mod check if there is the proper duke3d.grp would help here. But the HRP community is at least credited in the mod.
http://hrp.duke4.net...art_license.txt (under Terms, #4)
This post has been edited by fuegerstef: 06 August 2019 - 12:10 AM