Allow me to introduce you to the Brand Spanking New AMC Feedback !
(well it's not new but I'm too much on a roll)
_
New AMC Base : Firstly the new briefing. I'm not gonna develop on it because there's not much to talk about. Apart from the fact it created a fair share of drooling factor because ... GEOFFREY HAS A MISSION FOR HIMSELF !!!! So now onto the scenic tour. From the roof to the bottom floor. Roof is okay I guess. Good to see AMC now has an AA system. It also gives us the best, non-cheatable, view possible on the skybox which is nice. Last time we had seen a small glass-pyramid MS Corp thing, now it's a freaking factory ! Anyway.
Top Floor. Quick Food area looks good, though a bit small. Then the central bit with access to the rest of the floor with an easy way to break your legs at the center. Not to forget the memorial.
The Memorial is nice but it would be even cooler if there were names on the stones, would be the opportunity for you guys to pay tributes to the community !
Micky's room is cool. Way better than the closet-like one he used to have. Looks like the main phylosophy of the room is optimisation of the space. Having stuff that sink into the floor like the fridge is cool (cause it's a fridge ( it's cool ...
)). Though I'd say he relied a bit too much on the rotating platforms if I may. He may not have a condo with a balcony and a swimming pool but at least he has a secret elevator leading to a sea-side-simulating swimming pool. And he even has a security system in his office. Ain't my favorite room but I must say it excelently optimises space and use of space. It heavily furnished but optimised to have freedom of movement, very nice !.
James's room. It's just the same as the old one. It's as ergonomic as before, keeps the same relaxing atmosphere and it's more spacious. The only addition I spot is the new kitchen, something only Highwire had in the old base. He has a view on the MS Corp section again ? Mikko sure likes to have the eyes on him >_>. James's room was one of my favs in the old base and it is still the case with the new base.
Higwhire's room. It's basically the same deal as with James's room. It retains its looks and atmosphere. After seeing Highwire's Vacation House in the cinematic it confirms his taste for the globally white interiors. So my commentary remains the same as with James's room.
Middle Floor. Since we mentioned MS Corp twice might as well start with
Mikko's room. Well it sure looks better, more colorfull than his old room. However there's very little thing inside. Just his stasis chamber and a bunch of VERY suspicious stuff in the closets ... Mikko is worrying me right now ... However getting out of his stasis field is treacherous, I have to hit the switch from behind the wall in order to get out ! I almost drowned once ! Central area has the same commentary as earlier but without the occasion to break your legs and easier accesses to the elevators.
Rusty's room .... EMPTY. Bigger but more empty ! It REALLY could use some furnishing because there are some wasted square-meters there and it's also kinda sad to see such an empty room for a character, no windows either T_T.
Sang's room. Well it sure is more welcoming than his castle ! I can't find anything worthwhile to say but I will say that I have the tendency to VERY easily mix up his room with Merlijn's O_o It's just the style of the entrances that keeps confusing me.
Snowfall's room, with a nice little portrait at the entrance. Well the least we can say is that it will content the heart of any Space Enthusiast out there that's for sure. I particularly like that solar system on the ceiling, and the planets are in high resolution too. The place weirdly feels both cramped up and spacious at the same time ... Another good optimisation of space. Kitchen's nice though cramped up. Same for the bathroom, which is a bit minimalistic. Bedroom is cool though the huge arsenal storage kinda breaks the atmosphere. Also you'd better not snap out of your sleep because of the book shelf !. Note, I like the purple ambiance, it fits the space theme and it's always more original than white or grey. Also note to seeing pics of the maps he designed behind the glass. One of my favorite rooms !.
"Reserved for future squad members" ? Okay then >_>
Zaxtor's room. MUCH better than his old house in Madagascar, much more warm and welcoming. Nice selection of colors, nice furnishing and cool looking kitchen. Bathroom's a bit cramped up and the bed is also kinda small though. And the entrance door always makes me think it's an elevator instead of a room O_o In any case I believe this is my #1 favorite room of them all. There would be James's in 2nd and Snowfall's in 3rd. The rest is too hard to decide ^^.
Merlijn's room. Well it's totally different from the old one. It looks more castle-like. But where/how does he sleep now ? In the end I prefere his old room from the old base, it was my favorite.
Ground Floor. The entrance looks more grandiose than before. A ton more spacious. Though 1_ We can't talk to the receptionist (would be nice to have a new training course or at least a line of dialogue) and 2_ One of the fountain's springing water is frozen o_O. Then we have all the accesses to the floors and the base level. Occasion to say right now that the base really has a more clear organization than the old one. The room with the Veyron shows there's room for another car. What about a Stratos ? a Cien ? a Cizetta V16 ? a Ginetta G4 ? a 908 ? Oh wait I know > A CHAPARAL 2J ! Or a 2D maybe ?
Now the exterior. Well the exterior was better in the old base since now we're in the middle of a crater ... Also the Shopkeeper's den is a bit too well hidden compared to before IMO. First time I had to circle arround the base 2 or 3 times to find him O_o.
Now the Main Base section.
Geoffrey's room. Well it's basically a copy/paste of his old area, except that we can access it at all times now, and it's no longer semi-mandatory fall dammage when you get out. Mind the step though, the BIG step. It's actually well hidden because I never suspected that you could go through the vents like that, I had to pick him in order to find out !. So having all the rooms revolving arround a central area like that is cool because it makes navigation extremely easy and straight forward. Though do mind the step in the midle, the BIG step. It's nice to have the Command Center and Armoury side by side like that, it's more practical than before. Though the room with all the weapons can easily be missed. Garage/Hanger Area. Looks gigantic. there's CLEARLY enough space to store all the vehicles now ! Also the occasion to see Snowfall's ship which looks imposing compared to the rest and the room's size. Also occasion to comment on the New AMC Transport design. Looks cool though I personally prefer the old one. It's actually very nice to see both models in the area instead of seeing nothing but the new ones. It also looks like you guys have a penchant for V tail designs but it's not that Hi-Tech you know, look for the Beechcraft Bonanza, or the Robin ATL ^_- The place even has a neat looking Control Tower of sorts. Good stuff.
Research Division. Looks as good as the old one though the computer is rendered more easily accessible. We lost the Precog Brain and the Universal Constructor though ... Holding Cells. Well it does look very secured. A bulkhead, a grated door and 2 force-fields. And a familiar face from Ep2, I was surprised to see him there, though he sounds hateable now with his speech, good thing he's there. Briefing Room. Looks pretty much like the old one except it's bigger. No screen now though. And having the evidence room next to it and directly accessible is cool and more straight forward than the old one. Research Wing. Well it's just the Supernatural Research room and the Dojo copied and pasted there so no big deal. Disco-Bar Area. Same here though I don't remember seeing that fancy ground effect at the old base. Also the place is too quiet to my taste, would be nice to add in a small music like at the old base. Canteen Area. Well it's a bit like the old one but it has no toilets and nothing that looks close to a kitchen or a recreational area. And nobody can be talked to. The only black spot on my list really.
Conclusion : WELL. Needless to say there were TONS of things to say compared to the old base. The overall design is more simplistic than the old one but this allows to way more spacious and optimised uses of space, and a clear and easy to navigate architecture. Though I tended to get lost in the midle floor sometimes. Most of the character's rooms got a nice make-over compared to their old incarnation. Except for Merlijn's room for which I prefer the old one and Rusty's room which looks severely EMPTY with a big chunk of wasted space.
My #1 Fave is Zaxtor's room. #2 is James's. #3 is Snowfall's. #4 is Highwire's. #5 is Micky's. #6 is Geoffrey's. #7 is Sang's. #8 is Merlijn's. #9 is Rusty's. I don't really consider Mikko's place to be a room like the old one, feels more like a small personal research division instead. In overall I prefere this new base compared to the old one (I damn well better) for the stated reasons. And to top things up it doesn't freaking lag HELL YEAH ! Before I forget, the music is nice. Ain't my favorite clearly but it's nice.
Efficient ? I guess ... Excelently designed ? Indeed. Ergonomic ? And how !