Page 1 of 1
No Sentry Drone mod?
#1 Posted 03 March 2019 - 03:50 PM
Is there a mod out there that removes these enemies from Duke Nukem 3D altogether? I hate those fucking things: they do not seem to serve any purpose beyond being annoying and I feel like the game as a whole would be much more enjoyable without them.
This post has been edited by johnnythewolf: 03 March 2019 - 03:51 PM
#2 Posted 03 March 2019 - 04:15 PM
LOL here's your mod, just paste this code into one of the CON files that is loaded after the tile definitions:
appendevent EVENT_SPAWN ifactor DRONE cactor LIZTROOPJETPACK endevent
appendevent EVENT_SPAWN ifactor DRONE cactor LIZTROOPJETPACK endevent
#3 Posted 03 March 2019 - 04:43 PM
Alternatively you can alter their hit points and damage values. I personally run a 2/3 health/double damage mod for them.
#4 Posted 03 March 2019 - 04:47 PM
Holy shit, that is it?!? Wow, thank you!!!
However, doing so replaces Sentry Drones with Assault Troopers in a blue armor, which I do not recall ever seeing in vanilla Duke Nukem 3D. What are those?
Good idea! I will consider that. Thank you too!
However, doing so replaces Sentry Drones with Assault Troopers in a blue armor, which I do not recall ever seeing in vanilla Duke Nukem 3D. What are those?
Ninety-Six, on 03 March 2019 - 04:43 PM, said:
Alternatively you can alter their hit points and damage values. I personally run a 2/3 health/double damage mod for them.
Good idea! I will consider that. Thank you too!
This post has been edited by johnnythewolf: 03 March 2019 - 04:50 PM
#5 Posted 03 March 2019 - 04:52 PM
Blue is the default palette 0 color. They are normal. For some reason, the game is hardcoded to change pal 0 troopers to pal 12 (not sure on the number). But that hack applies after spawning, so the hardcoding doesn't kick in and they stay pal 0. The only pal in the vanilla game that actually makes a difference to gameplay is 21 (red).
#6 Posted 03 March 2019 - 05:02 PM
It would be better to do
Quote
appendevent EVENT_LOADACTOR ifactor DRONE cactor LIZTROOPJETPACK endevent
appendevent EVENT_EGS ifactor DRONE cactor LIZTROOPJETPACK endevent
appendevent EVENT_EGS ifactor DRONE cactor LIZTROOPJETPACK endevent
#7 Posted 03 March 2019 - 05:06 PM
What difference does it make?
Oh. For a moment, I thought they were supposed to be the Assault General variant from Total Meltdown.
Trooper Dan, on 03 March 2019 - 04:52 PM, said:
Blue is the default palette 0 color. They are normal. For some reason, the game is hardcoded to change pal 0 troopers to pal 12 (not sure on the number). But that hack applies after spawning, so the hardcoding doesn't kick in and they stay pal 0. The only pal in the vanilla game that actually makes a difference to gameplay is 21 (red).
Oh. For a moment, I thought they were supposed to be the Assault General variant from Total Meltdown.
This post has been edited by johnnythewolf: 03 March 2019 - 05:12 PM
#8 Posted 05 March 2019 - 06:02 AM
Made a mutator that replaces every enemies to drones. Just because.
DRONES.zip (800bytes)
Number of downloads: 155
DRONES.zip (800bytes)
Number of downloads: 155
#9 Posted 05 March 2019 - 05:23 PM
Is it me or the Assault Troopers that spawn in place of the Sentry Drones are sometimes tougher than the vanilla Assault Troopers?
Like, from time to time, I found myself fighting one that requires three shotgun blasts to die rather than one.
Like, from time to time, I found myself fighting one that requires three shotgun blasts to die rather than one.
This post has been edited by johnnythewolf: 05 March 2019 - 05:51 PM
#10 Posted 05 March 2019 - 07:18 PM
Hmm, it's possible that by the time EVENT_SPAWN occurs, it has already set their health amount based on the DRONE health amount. Try Fox's code instead.
#12 Posted 06 March 2019 - 04:13 PM
That's because during EVENT_SPAWN the properties are already applied. You have a Liztroop with the palette and hit points of a Sentry Drone.
#13 Posted 07 March 2019 - 04:55 PM
That’s not necessarily a bad thing from an ammo balance perspective. I think he just hates that fact that the drones blow up in your face and take away health without much warning.
#14 Posted 08 March 2019 - 12:39 PM
Exactly!
Frankly, if I knew how, I would replace Drones by Total Meltdown's Assault Generals, for consistency's sake.
Frankly, if I knew how, I would replace Drones by Total Meltdown's Assault Generals, for consistency's sake.
#16 Posted 18 July 2019 - 12:24 PM
Johnny's been banned but he had a penchant for posting retarded shit.
#18 Posted 19 July 2019 - 12:43 AM
While the OP's been banned, I might as well throw this here: Here's a script JBlade walked me through that removes Slimers, while also handling trashcans and RESPAWN sprites that spawn them. This wouldn't be too hard to rejig to remove or replace whatever actor you want.
Not all that much different from the one-line scripts posted ITT, just a fraction more thorough.
Not all that much different from the one-line scripts posted ITT, just a fraction more thorough.
This post has been edited by The Kins: 19 July 2019 - 12:44 AM
Share this topic:
Page 1 of 1