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No Sentry Drone mod?

User is offline   johnnythewolf 

  • -6

#1

Is there a mod out there that removes these enemies from Duke Nukem 3D altogether? I hate those fucking things: they do not seem to serve any purpose beyond being annoying and I feel like the game as a whole would be much more enjoyable without them.

This post has been edited by johnnythewolf: 03 March 2019 - 03:51 PM

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User is online   Trooper Dan 

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#2

LOL here's your mod, just paste this code into one of the CON files that is loaded after the tile definitions:

appendevent EVENT_SPAWN ifactor DRONE cactor LIZTROOPJETPACK endevent
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User is online   Ninety-Six 

  • 140

#3

Alternatively you can alter their hit points and damage values. I personally run a 2/3 health/double damage mod for them.
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User is offline   johnnythewolf 

  • -6

#4

Holy shit, that is it?!? Wow, thank you!!! :blink:

However, doing so replaces Sentry Drones with Assault Troopers in a blue armor, which I do not recall ever seeing in vanilla Duke Nukem 3D. What are those?

View PostNinety-Six, on 03 March 2019 - 04:43 PM, said:

Alternatively you can alter their hit points and damage values. I personally run a 2/3 health/double damage mod for them.


Good idea! I will consider that. Thank you too!

This post has been edited by johnnythewolf: 03 March 2019 - 04:50 PM

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User is online   Trooper Dan 

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#5

Blue is the default palette 0 color. They are normal. For some reason, the game is hardcoded to change pal 0 troopers to pal 12 (not sure on the number). But that hack applies after spawning, so the hardcoding doesn't kick in and they stay pal 0. The only pal in the vanilla game that actually makes a difference to gameplay is 21 (red).
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User is offline   Fox 

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#6

It would be better to do

Quote

appendevent EVENT_LOADACTOR ifactor DRONE cactor LIZTROOPJETPACK endevent
appendevent EVENT_EGS ifactor DRONE cactor LIZTROOPJETPACK endevent

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User is offline   johnnythewolf 

  • -6

#7

What difference does it make?

View PostTrooper Dan, on 03 March 2019 - 04:52 PM, said:

Blue is the default palette 0 color. They are normal. For some reason, the game is hardcoded to change pal 0 troopers to pal 12 (not sure on the number). But that hack applies after spawning, so the hardcoding doesn't kick in and they stay pal 0. The only pal in the vanilla game that actually makes a difference to gameplay is 21 (red).


Oh. For a moment, I thought they were supposed to be the Assault General variant from Total Meltdown.

This post has been edited by johnnythewolf: 03 March 2019 - 05:12 PM

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User is offline   Darkus 

  • 280

#8

Made a mutator that replaces every enemies to drones. Just because.

Attached File  DRONES.zip (800bytes)
Number of downloads: 15
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User is offline   johnnythewolf 

  • -6

#9

Is it me or the Assault Troopers that spawn in place of the Sentry Drones are sometimes tougher than the vanilla Assault Troopers?

Like, from time to time, I found myself fighting one that requires three shotgun blasts to die rather than one.

This post has been edited by johnnythewolf: 05 March 2019 - 05:51 PM

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User is online   Trooper Dan 

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#10

Hmm, it's possible that by the time EVENT_SPAWN occurs, it has already set their health amount based on the DRONE health amount. Try Fox's code instead.
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User is offline   johnnythewolf 

  • -6

#11

I did. It is not really a problem, it is just odd.
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User is offline   Fox 

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#12

That's because during EVENT_SPAWN the properties are already applied. You have a Liztroop with the palette and hit points of a Sentry Drone.
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User is online   Micky C 

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#13

Thatís not necessarily a bad thing from an ammo balance perspective. I think he just hates that fact that the drones blow up in your face and take away health without much warning.

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User is offline   johnnythewolf 

  • -6

#14

Exactly! :)

Frankly, if I knew how, I would replace Drones by Total Meltdown's Assault Generals, for consistency's sake.
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