Epic store
#61 Posted 03 April 2019 - 10:08 AM
#62 Posted 03 April 2019 - 10:22 AM
1) It's not funny.
2) I stopped caring about HL3 ages ago.
3) Epic can go f**k themselves.
4) It's Randy.
This post has been edited by NightFright: 03 April 2019 - 10:25 AM
#64 Posted 03 April 2019 - 01:43 PM
MusicallyInspired, on 03 April 2019 - 10:08 AM, said:
The funniest thing about it is that Randy wouldn't do this and not just because he has contract with chinks.
#65 Posted 03 April 2019 - 02:08 PM
#66 Posted 03 April 2019 - 02:16 PM
johnnythewolf, on 03 April 2019 - 02:08 PM, said:
You really gotta a$k?
#67 Posted 03 April 2019 - 02:32 PM
johnnythewolf, on 03 April 2019 - 02:08 PM, said:
Cake. They are doing it for cake.
#68 Posted 03 April 2019 - 02:41 PM
#69 Posted 03 April 2019 - 03:47 PM
johnnythewolf, on 03 April 2019 - 02:41 PM, said:
Ubisoft in fact became their bitch too. Tencent is a very powerful company with shitton of money to waste unlike the rest of the companies, I'd say they're almost on the same level as M$ (that especially includes collecting personal information and being supported by the government) except they're willing to pay a huge amount of money for timed exclusivity.
#70 Posted 03 April 2019 - 04:44 PM
#71 Posted 03 April 2019 - 06:23 PM
johnnythewolf, on 03 April 2019 - 02:41 PM, said:
Epic is paying a lot of money to make them timed exclusive as well has giving a bigger publisher split for any sales.
For instance it was said that Metro Exodus was profitable just from Epic's exclusivity payout before the game even released.
#72 Posted 04 April 2019 - 01:52 PM
#73 Posted 04 April 2019 - 09:07 PM
NightFright, on 26 February 2019 - 02:50 AM, said:
Personally I can't forgive Epic for kinda pulling the plug on the new UT. For that alone I already hope they'll choke on their crappy launcher. Hard.
Same. I honestly feel bad for the people who contributed a metric fuckton of content to UT4, only to have had their time and effort wasted.
#74 Posted 04 April 2019 - 11:20 PM
Tea Monster, on 04 April 2019 - 01:52 PM, said:
Wow, haven't used it for a few days (also only for the engine and UT4 modding and mods and I once played a free game from the store).
*checks UT-Discord*
Not to defend the store but were the notifications for a free game? You can disable them in the Settings. I did that a few weeks ago and never got any notification on the lower right of the screen anymore.
This post has been edited by fuegerstef: 04 April 2019 - 11:40 PM
#76 Posted 05 April 2019 - 11:15 AM
This post has been edited by johnnythewolf: 05 April 2019 - 11:21 AM
#77 Posted 05 April 2019 - 11:26 AM
johnnythewolf, on 05 April 2019 - 11:15 AM, said:
Doom 2016's multiplayer is garbage (you slow down incredibly when you strafe, loadouts + 2 weapon carry limit, clientside everything so it's easy as hell to cheat in a really nasty way, weapons feel weak and shitty to use due to overbalancing thanks to loadouts, etc), Quake Champions has no server browser, no mods, and ridiculous load times. TOXIKK has a severe lack of players and very few good mods, last I checked.
This post has been edited by Striker: 05 April 2019 - 11:29 AM
#78 Posted 05 April 2019 - 11:40 AM
What I really want is a new single player Unreal game in the same vein/universe/atmosphere/level design as the first game. I loved that experience so much. I avoided most multiplayer only games of that era (Q3A/UT) because I just wasn't interested in endless meaningless online play. To me it's an extra bonus distraction included with a main game. I can't stand multiplayer-only games. Counter-Strike and other HL mods that were MP only I loved because I did consider them extra bonuses to the single player experience that was Half-Life. I couldn't play them all day and all night, though.
That said, I did play UT99 years later with my family members only and it was a nice way to spend time together and have fun even though most of us were miles apart. That was fun. Serious Sam Co-op especially as well.
#79 Posted 05 April 2019 - 02:03 PM
#80 Posted 05 April 2019 - 02:12 PM
johnnythewolf, on 05 April 2019 - 02:03 PM, said:
Not a satisfactory one, no. For me personally, even UT 2003/2004 wasn't a proper successor; I always felt it took more after Quake III, in regards to both aesthetics and feel, rather than the previous Unreal games.
UT III was shit.
#81 Posted 05 April 2019 - 02:17 PM
#82 Posted 05 April 2019 - 03:31 PM
MusicallyInspired, on 05 April 2019 - 11:40 AM, said:
What I really want is a new single player Unreal game in the same vein/universe/atmosphere/level design as the first game. I loved that experience so much. I avoided most multiplayer only games of that era (Q3A/UT) because I just wasn't interested in endless meaningless online play. To me it's an extra bonus distraction included with a main game. I can't stand multiplayer-only games. Counter-Strike and other HL mods that were MP only I loved because I did consider them extra bonuses to the single player experience that was Half-Life. I couldn't play them all day and all night, though.
That said, I did play UT99 years later with my family members only and it was a nice way to spend time together and have fun even though most of us were miles apart. That was fun. Serious Sam Co-op especially as well.
I was trying to upvote you but my mouse slipped!!
Anyway, I agree, and the only thing I would add to that is I really enjoyed using the mutators on UT 99. I even made a few myself. I did play multiplayer myself, especially CTF, but I enjoyed having the offline option.
#83 Posted 05 April 2019 - 04:47 PM
The greatness of the Unreal/UT99 soundtrack can be attributed to the great Straylight Productions (also operated under Five Musicians prior) which included chiefly Alexander Brandon (Siren), Dan Gardopée (Basehead), Andrew Sega (Necros), and also sometimes Michiel van den Bos. All of whom you should check out the tracker MODs of right now. May I suggest starting with the music of Crusader No Remorse/Regret, Unreal, UT99, Dues Ex, and Vigilante 8. Also just look them up on the MOD Archive.
I recall when this UT revival was first announced that Alexander Brandon and Dan Gardopée contacted/were contacted by Epic to do something further with music and as I recall there was interest...I have no idea what actually became of all that though and if anything ever happened. I never actually played the new UT. I got really curious after hearing that news though. But to my regret I didn't follow up.
This post has been edited by MusicallyInspired: 05 April 2019 - 04:47 PM
#84 Posted 06 April 2019 - 10:49 AM
https://mobile.twitt...00%2Fframe.html
Does this mean they are having second thoughts about being on Steam in general? And: Is this not a bit over the top, especially considering Steam has just recently introduced a new system to fight review bombing (seperating too many reviews deviating from general opinion in a short period of time and/or after key events)?
#85 Posted 06 April 2019 - 10:59 AM
NightFright, on 06 April 2019 - 10:49 AM, said:
https://mobile.twitt...00%2Fframe.html
Does this mean they are having second thoughts about being on Steam in general? And: Is this not a bit over the top, especially considering Steam has just recently introduced a new system to fight review bombing (seperating too many reviews deviating from general opinion in a short period of time and/or after key events)?
Don't believe anything Randy says
#87 Posted 06 April 2019 - 12:38 PM
#88 Posted 06 April 2019 - 12:52 PM
NightFright, on 06 April 2019 - 10:49 AM, said:
They already signed contract so no chance. And he has zero reasons to give a fuck, I have no doubt that people will actually buy Steam version in a year so it's a win-win for him either way. And it's not like he had good rep before anyway, this situation won't hurt him financially.
#89 Posted 06 April 2019 - 02:13 PM
Also, the other BL games have already been sold often enough, what damage could review bombing possibly cause there now? Getting aroused about it seems exaggerated.
As far as I am concerned, I won't buy BL3 before it's on Steam, and certainly not at full price after it was already sold elsewhere for one year and I had to wait for it. Hopefully others will do the same, because ultimately that's the only thing you can do to show your disapproval in a way that matters.
This post has been edited by NightFright: 06 April 2019 - 02:14 PM
#90 Posted 06 April 2019 - 03:15 PM
NightFright, on 06 April 2019 - 10:49 AM, said:
Does this mean they are having second thoughts about being on Steam in general? And: Is this not a bit over the top, especially considering Steam has just recently introduced a new system to fight review bombing (seperating too many reviews deviating from general opinion in a short period of time and/or after key events)?
It is honestly understandable that developers and publishers might take issue with review bombing, and it's predictable that some might even choose to leave Steam over it if some other opportunity comes along – and now it has.
Whether they'll stay in the long run likely comes down to if the Epic Store actually takes off or not. They're not gonna be willing to sacrifice a significant amount of sales just to spite Steam. But making a scene out of it could give them some leverage against Valve; maybe forcing them to actually get something done for once.