OpenMaw, on 04 August 2020 - 08:15 AM, said:
My opinion on the two-weapon limit have refined with time and reflection.
It was still an awful choice for Duke Nukem Forever and for a Duke Nukem game in general.
However, after having gone back and played through Halo CE and Halo 2 I can say it does work for certain games. Particularly in CE it works very well. It works because it's a well integrated piece of that game.
The problem is that DNF suffered from shopping spree game design. Going down the aisles of game design and grabbing whatever looks good. It's not going to necessarily make a meal that eats good. Particularly when you're talking about weapons like the shrinker and the freeze gun which have a reduced offensive capability.
I can't talk too much for DNF, as i never played it.
Halo in general has a group of weapons you can pair togheter, based on the situations.
In Halo CE the pistol is OP, can one shot Grunts, Hunters (in the orange parts) and, paired with a plasma pistol charged shot can one shot Elites as well (alternatively you can use Needle pistol), and on Legendary difficulty i always found the explosives almost useless (exception fot the plasma grenade, and some fragmentation grenade), pratically useless the Rocket Launcher due the ammo are so poor and can't even kill a Red Elite, Pistol+Shotgun/Assault Rifle are good to deal against the Floods, without counting that experienced players can use buttons combo to their advantage.
Halo 2 is even more based on the effects of each weapon on each alien, can we talk about DNF in the same way?
Doom 2016 (even if is supposed to be called just Doom or Doom reboot xD) is exactly what an FPS should be: fast paced, brutal, with a growing arsenal of moddable weapons to use against a growing group of monsters that become stronger each level.Counting also the upgrades for the doom slayer to increase health, armor and ammo, plus the combo you can make thanks to the runes (infinite ammo if you keep a certain amount of armor, that you can refill with the right grenade
), and also a fast weapon switching, that allow the player to do insane combos i loved to use shotgun+supershotgun in multiplayer (another reason why i love the ".weapon switching deficiencies" bug in the old eduke32 versions).
Maybe, during the Ultra Nightmare runs they should have made some sort of respawn to avoid death from stupid falls (an appreciated thing in Doom Eternal).
Honestly i like Doom 2016 more than the Eternal, that is too much based on platforming, poor ammo and an annoying system to refill armor and ammo (that flamethrower could have be stronger at least...), is not exactly what am looking for in an FPS, that should be : "go out there and shot and destroy eveything that moves during your happy run in well builded levels" (obviously there are some exceptions, if we count some maps made to survive, i mean does not matter how much an author make them hard if in the same brilliant way of ck3D's maps).
To me looks like that DNF lack of so many features of the above stuff, but i may be wrong.