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TerminalFury (Teminal Velocity/Fury3/Hellbender Port) Progress

User is offline   Striker 

  • Auramancer

#1

I've been wanting to start an independent thread for this for a long time, but never got around to it. I wanted to share some of the progress I've made with my TV/Fury3/Hellbender port.

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As you can see, rendering is pretty much spot-on, and is good enough for a start. It'll need a lot of optimization, and a few additional features to make it on-par with software rendering (such as brightmaps to replace the "fullbright" colors).

However, I still have a long way to go with sound, input, UI, text drawing (namely timed and wrapped messages), and supporting TV and Fury3 again. I'll get around to it eventually.

How much longer will it take for me to get a release out? Hard to say... I'm still trying to build up my skillset, and am still dealing with the day-to-day struggles of life and health issues, but I'll try the best I can.

This post has been edited by Striker: 23 January 2019 - 11:40 AM

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User is offline   Aristotle Gumball 

  • banned!

#2

I'm a fan of these games so I'll be curious to see where you go with this. I actually read a previous thread about this before I signed up on the forum. Probably everyone involved remembers what happened so I won't bring it up again, but I hope you're doing better, man.
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User is offline   deus-ex 

#3

I'm happy to see that you are still working on this project. TV is one of my all-time favorite games. The idea to perhaps play TV, Fury3 and Hellbender in a modern port somewhen in the future fills my heart with joy.

Wishing you all the best for the future, both for your health and the progress of your project.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#4

Pretty freaking awesome. I've never played these games so I'll be excited to try them when this is ready.
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User is online   Mike Norvak 

  • Music Producer

#5

I loved Hellbender despite I just played a shareware demo that came with a Windows 95 CD-ROM. It's nice to hear that you are working on this.
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#6

That's excellent, I can't wait to try it!

I know Terminal Velocity for playing the demo from the Duke Nukem 3D CD, but I never got the full game because I thought Duke Nukem Forever would come out soon, so I would not have time to play Terminal Velocity... oh man.
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User is offline   MrFlibble 

#7

View PostMike Norvak, on 23 January 2019 - 07:21 PM, said:

I loved Hellbender despite I just played a shareware demo that came with a Windows 95 CD-ROM.

Same here :) Awesome music in the demo level.
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User is offline   MrFlibble 

#8

Love this tune:

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#9

Cool remix! That tune always stuck with me too from the demo. I never even played the game much.
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User is offline   MrFlibble 

#10

View PostMusicallyInspired, on 06 March 2019 - 09:59 AM, said:

Cool remix! That tune always stuck with me too from the demo. I never even played the game much.

Same here. I only played the shareware and found the Ymir episode awesome (owing in part to this cool tune), got to the second planet but stopped playing soon after.
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User is offline   Striker 

  • Auramancer

#11

I regret to say that there hasn't been any progress since last update, however, I have an excuse: I've been focusing on EDuke32-related things, that hopefully will prove very beneficial in due time.
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User is offline   Striker 

  • Auramancer

#12

View PostMrFlibble, on 06 March 2019 - 09:39 AM, said:

Love this tune:


This track is in the high-def audio POD file for TerminalFury. TF supports loading .ogg files in place of the original MODs if the name matches. (JEST.OGG will replace JEST.MOD, for example.)

Don't worry, it'll be optional. I plan on hooking everything up so you can choose original music or CD/OGG music.

This post has been edited by Striker: 11 August 2019 - 06:29 PM

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User is offline   NY00123 

#13

Thanks for updating us on the status, I can understand. As one may claim, sometimes you have to give up one fury for a different fury.
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#14

Glad to see this is still going on. For a year or so I thought that it was abandoned.
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User is offline   Striker 

  • Auramancer

#15

Resurrecting this thread (that I totally forgot about).

A few weeks ago I posted this video, showing off some of my progress.


Since then, I've fixed many bugs, optimized a ton of code, got brightmaps working to bring the OpenGL renderer in parity with software.

And tonight, I've got the beginnings of the new GUI up and running, which is soon to replace the windows-based UI altogether:
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User is offline   Juris3D 

#16

Great to hear from You again! :-) Yep, I am still around :-)))
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User is offline   Striker 

  • Auramancer

#17

Good to see that you're still kicking. I'll be posting some progress as regularly as I can.

Speaking of which, I've experimented with neural network upscaling for the in-game cockpit and hand:

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User is offline   Striker 

  • Auramancer

#18

Textures are rotated wrong, object positions are out of wack, and the scale is fucked six weeks to Sunday, but Fury3 maps are loading in TerminalFury now, albeit with a Hellbender coat of paint.

This used to just crash the game outright, or be overwhelmingly corrupt.

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User is offline   Striker 

  • Auramancer

#19

And now they're rendering (mostly) correctly, with correct object positions:

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User is offline   Juris3D 

#20

:wub: beloved scenery ! :wub:
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User is offline   Striker 

  • Auramancer

#21

More progress:

Sky renders correctly, fog boundary is the correct distance in scale with the terrain.
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The Deathbringer is now the default ship model when playing Fury3 maps. (Also leveraged Hellbender code for engine particles, need to fix the color though.)
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User is offline   Striker 

  • Auramancer

#22

Another progress video.


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User is offline   Striker 

  • Auramancer

#23

Been leveraging Hellbender's features, like rain/lightning weather effects to enhance some of the Fury3 maps.
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User is offline   Striker 

  • Auramancer

#24

Almost got Fury3's cockpit UI implemented in Hellbender's engine:
(Some obvious issues, it's a WIP after all.)
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EDIT: Now widescreen extended
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User is offline   Juris3D 

#25

Mmm... Cockpits... ;-)

View PostStriker, on 26 June 2024 - 01:27 PM, said:

Almost got Fury3's cockpit UI implemented in Hellbender's engine:
(Some obvious issues, it's a WIP after all.)

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User is offline   Striker 

  • Auramancer

#26


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User is offline   Striker 

  • Auramancer

#27

I need some help from someone with some artistic/photoshop skills, or at the very least, someone who knows how to train an AI model with some source images for upscaling.

Here's a zip with the explosion sprites from Terminal Velocity, and the stock footage used to make it. I need help getting a higher res (256x256) version of the explosion, making sure to preserve the shape, aspect ratio, and number of frames of the TV/Fury3 sprite (16).
https://shadowmaveri...MOV_convert.zip

Here's an example/comparison of the images within:
Posted ImagePosted Image

Credit will be given if used.
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User is offline   Juris3D 

#28

Posted link to this on my Twitter timeline.

View PostStriker, on 11 July 2024 - 02:45 PM, said:

I need some help from someone with some artistic/photoshop skills, or at the very least, someone who knows how to train an AI model with some source images for upscaling.

Here's a zip with the explosion sprites from Terminal Velocity, and the stock footage used to make it. I need help getting a higher res (256x256) version of the explosion, making sure to preserve the shape, aspect ratio, and number of frames (16).
https://shadowmaveri...MOV_convert.zip

Here's an example/comparison of the images within:
(quoted images removed)

Credit will be given if used.

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User is offline   Striker 

  • Auramancer

#29

Thanks. Got a link so I can watch for replies?
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User is offline   Juris3D 

#30

Here is a Tweet link:
https://twitter.com/...535862133661761


View PostStriker, on 11 July 2024 - 08:41 PM, said:

Thanks. Got a link so I can watch for replies?

0

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