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TerminalFury (Teminal Velocity/Fury3/Hellbender Port) Progress

User is offline   Striker 

  • Auramancer

#31


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User is offline   Gaelou 

#32

Hi Striker !
I saw your last YT video on January.
Do you have any hot news about TerminalFury ?

I'm very impatient :)
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User is offline   Striker 

  • Auramancer

#33

It's probably still another year or two out, but I have good news, I finally am making progress on gutting the old, crusty Windows 95 sound system dependencies, and writing my own sound system:

https://shadowmaveri...16_17-19-40.mp4

Finally figured out the 3D Matrix math required for proper panning and 3D sound. Now I just need to migrate everything in the engine to the new system, then I can yeet the old crappy one out. That'll be one less windows dependency, allowing me to port these games to other OSes and platforms.
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User is offline   Striker 

  • Auramancer

#34

Added a little spice to the new game UI: Posted Image
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User is offline   Striker 

  • Auramancer

#35

Anyone here familiar with making TTF fonts? I'm asking because I'm looking for someone with more skill than myself to put together a vectorized TTF font in the style of the Fury3 font, which I have here:

Posted Image

Cleaned up version:
Posted Image
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User is offline   Striker 

  • Auramancer

#36

Managed to do it myself with fontstruct.

Posted Image

EDIT: Fixed the aspect and got rid of the glow since it was causing problems.
Posted Image
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User is offline   Striker 

  • Auramancer

#37



Getting closer to fully functional.
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User is offline   Gaelou 

#38

View PostStriker, on 19 November 2025 - 02:58 PM, said:



Getting closer to fully functional.

It is very impressive ! you're doing a great job !
What do you think about improving the mountains geometry ? There aren't many polygons, maybe it could be possible to add more of them by interpolation.

This post has been edited by Gaelou: 22 November 2025 - 12:02 PM

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User is offline   Striker 

  • Auramancer

#39

Won't happen. Engine isn't designed for it, isn't flexible enough to do that, and my plate is already full enough as it is. Also, interpolation would screw up intentional geometry design, like the buildings in New Kroy, which are meant to be sharply angled, and not rounded off.
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User is offline   Striker 

  • Auramancer

#40

Got ship shadows working again:
Posted Image

Also, another good milestone: Got it compiling as a 64-bit executable now.
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User is offline   Rus 

#41

The development on this is looking good so far, is there a possible release date yet?
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User is offline   Striker 

  • Auramancer

#42

I won't be giving out any release dates. I'll be ready when it's ready. Still a lot of backend code needs rework.
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User is offline   Gaelou 

#43

View PostStriker, on 24 November 2025 - 02:14 PM, said:

Won't happen. Engine isn't designed for it, isn't flexible enough to do that, and my plate is already full enough as it is. Also, interpolation would screw up intentional geometry design, like the buildings in New Kroy, which are meant to be sharply angled, and not rounded off.

Thanks for your feedback ! I understand now, it will be very hard to implement and it could generate ton of collision bugs.
Any way, thank you for your work ! trying to revive not just one but 3 games is a masterpiece !

This post has been edited by Gaelou: 21 December 2025 - 06:37 AM

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User is offline   Striker 

  • Auramancer

#44

While I don't particularly like the way it looks (and thus is off by default), I've added a texture filtering option.
Posted Image
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