
Modern "retro" FPS corner "For some more general discussion, news etc. in one place"
#421 Posted 27 September 2022 - 11:37 PM
Tbf I know at least two other Quake mappers who spent a year (if not more) on their map for Arcane Dimensions. The latter is my standard pretty much. I'd rather have one giant and beautiful to look at map than a bunch of OK ones that you kinda breeze through, never spending much time marveling at anything. All my favorite shooters from back in the day were visual marvels. Even if they don't hold up today in terms of fidelity, there are still set pieces that are at least interesting to look at/walk through.
This post has been edited by Aristotle Gumball: 27 September 2022 - 11:40 PM
#423 Posted 02 October 2022 - 02:50 PM
Morpheus Kitami, on 20 September 2022 - 05:11 PM, said:
Yeah, this days I find it better to try the game out. i still watch youtube reviews to form a idea before I
#424 Posted 13 October 2022 - 09:38 AM
Really hate that people are calling this a Blood clone. It plays more like a military shooter for most of it. Large open areas where you literally have to use a sniper rifle to take out enemies. It's got the look right, but gameplay is really different.
Also hate that gore is always a selling point now. All the enemies in these games explode in ridiculously spectacular ways that are interesting for the first few times you see it, but get old (and annoying ) fast. Brutal Doom has had a cancerous influence.
#425 Posted 13 October 2022 - 02:23 PM
#426 Posted 13 October 2022 - 02:58 PM
Also while the design elements themselves are not bad, that color filter that makes everything uniform gets on your eyes after a while. I dunno, it's all kinda ugly.
I wish a bunch of these lone wolf autists would team up with each other and make something actually coherent and worth paying money for. Different shades of the 'tism balance each other out.
#427 Posted 15 October 2022 - 11:50 PM
This post has been edited by NightFright: 15 October 2022 - 11:50 PM
#429 Posted 16 October 2022 - 04:23 AM
Then my only nitpick is that it's just one episode and future episodes will be sold separately. I would have rather preferred to wait longer than getting these Telltale-style partial releases.
#430 Posted 16 October 2022 - 04:23 AM
#431 Posted 16 October 2022 - 04:32 AM
Aristotle Gumball, on 16 October 2022 - 04:23 AM, said:
If there's an option, I'd go for it if it made playing the game smoother/easier on the eyes. I mean, devs also leave bullshit such as motion(sickness) blur or noisy filmgrain as default settings, while allowing an option of turning them off. I kinda suspect this is just to encourage players into opening the options menu at all, can't believe anyone sane would prefer to play with that throughout the whole game.
#432 Posted 16 October 2022 - 05:09 AM
Any time I watch someone play Cultic, there are so many other issues that would affect my enjoyment (and I played the demo) that it's just not for me. I don't want weapon upgrades, weird seemingly random slow downs (they often happen when you're too far from an enemy to notice anything), the sliding mechanic that you can abuse the shit out of in order to move faster, but that makes the game seem goofy, the mixture of 3D models and voxels. It's those little incongruencies of styles (visually and gameplay-wise) that almost seem to attack my own concept of what an old school shooter is and should be. Maybe that isn't a criticism as much as a personal issue, but eh, Hrot and Ion Fury were spot on. Practically perfect I think. Dusk looked like shit, but not in an odd way.
#433 Posted 16 October 2022 - 05:15 AM
Aristotle Gumball, on 16 October 2022 - 04:23 AM, said:
That analogy falls kind of short because unlike paintings, most games aren't...painted. They aren't usually completely static and unchanging.
An options menu isn't like grabbing your own bucket of paint and doing what you want with it. An options menu is like...something that doesn't exist for paintings, because there is nothing analogous to it. It's something inherently unique to gaming. After all, the devs had to put the options menu in the game themselves. And if they did that, then they intended for people to use it. If changing options equates to drawing mustaches on the mona lisa, then how far does that line get drawn? Is changing the game volume in the options menu equatable to "fixing" a masterpiece? How about games where the difficulty can be changed in the menu, going either up or down?
What about mods? You can maybe make a case that those are "fixing it yourself," but what if it fixes a bug? That's inherently not a "creative decision" but rather an unintended side effect not meant to be seen.
My point here is that the line between "creative decision" and "player convenience" is very blurry at times, and again for Cultic the devs had to program in that option themselves, so they knowingly put that in for people to use.
This post has been edited by Ninety-Six: 16 October 2022 - 05:24 AM
#434 Posted 16 October 2022 - 08:03 AM
Ninety-Six, on 16 October 2022 - 05:15 AM, said:
These are really stupid examples and I know you know that that's not what I'm talking about. Not gonna argue over my personal quirks.
It's about the fact that they chose a specific presentation for their product that I find odious. That's it. I can't get over it. And it goes deeper than that. So many other things would need to be changed that I'd rather play something else.
#435 Posted 16 October 2022 - 10:47 AM
Aristotle Gumball, on 16 October 2022 - 05:09 AM, said:
Any time I watch someone play Cultic, there are so many other issues that would affect my enjoyment (and I played the demo) that it's just not for me. I don't want weapon upgrades, weird seemingly random slow downs (they often happen when you're too far from an enemy to notice anything), the sliding mechanic that you can abuse the shit out of in order to move faster, but that makes the game seem goofy, the mixture of 3D models and voxels. It's those little incongruencies of styles (visually and gameplay-wise) that almost seem to attack my own concept of what an old school shooter is and should be. Maybe that isn't a criticism as much as a personal issue, but eh, Hrot and Ion Fury were spot on. Practically perfect I think. Dusk looked like shit, but not in an odd way.
I can see where you're coming from, and just to be clear, from the little that I've seen Cultic doesn't feel like something I'd have any incentive to play/watch someone play at all (and you're talk about the combat feeling like a "military shooter" only strengthens this feeling). I mean, if you consider removing the filter as "changing the aesthetic", then I can relate here - there's some stuff that should be left for the players to choose to their liking, but then if I e.g. map that is supposed to be moody, dark and with a rain, I wouldn't like there to be a "sunny" alternative of it either, as that indeed either messes with the creative vision or is a proof of being confused and unsure of what you're trying to achieve/impress upon the players.
#436 Posted 19 October 2022 - 10:18 AM
This post has been edited by Lazy Dog: 19 October 2022 - 10:32 AM
#437 Posted 16 April 2023 - 07:01 PM
I'm like 99% sure those mugshot sprites are Doomguy edits. Like, not just "same style" but actually built off of those sprites.
I mean I could be wrong but every sprite matches way too closely IMO.
#438 Posted 30 September 2023 - 09:19 AM
There are some very obvious Duke3D vibes there.
A playable demo is available from Steam.
#439 Posted 01 October 2023 - 05:53 AM
#440 Posted 03 October 2023 - 08:07 AM
MrFlibble, on 30 September 2023 - 09:19 AM, said:
There are some very obvious Duke3D vibes there.
A playable demo is available from Steam.
I gotta say this trailer doesn't do a good job of selling the game. The animations feel awfully slow and don't feel right for something going for an old-school arcade vibe. The sounds of the weapons sound weak. That's not to say it doesn't look like a fun game, but the animations take their sweet time going for things and that can affect how the game plays.
#441 Posted 03 October 2023 - 09:18 AM
I'm also impressed by the engine. I swore it was Build unitl I saw the stairwell. Then I thought maybe Quake because of the particles and more simple destruction (vs. Build anyway), but no it's completely custom. The fact that I thought it was an old engine is impressive.
I also dig that trailer song.
#442 Posted 04 October 2023 - 07:08 AM
Morpheus Kitami, on 03 October 2023 - 08:07 AM, said:
I have completed the demo and I've not noticed any adverse effect of the animations on gameplay. Overall it feels very Duke Nukem 3D-ish to me, both in terms of visuals, level design and actual gameplay. Enemy variety is a bit on the low side though, but there seems to be a good emphasis on exploration and just roaming around, which is how I like Build levels.
#443 Posted 05 October 2023 - 08:54 AM

#444 Posted 05 October 2023 - 01:22 PM
Maybe we should show this guy some stuff from the early Serious Sam era. I think Croteam is in for a juicy lawsuit, making bucks with cheap ripoffs unpunished for so long...
This post has been edited by NightFright: 05 October 2023 - 01:26 PM
#445 Posted 06 October 2023 - 04:35 AM
I don't really know who this guy is other than what I see in posts here occasionally about him. I hope not many people take him seriously.
#446 Posted 06 October 2023 - 05:54 AM
Quote
#447 Posted 06 October 2023 - 07:32 AM

Phredreeke, on 05 October 2023 - 08:54 AM, said:

Of all the games to try to take to court, he picks the one that only takes (non-copyrightable) gameplay concepts and vague alien concepts from an earlier game? While we're at it, we might want to involve Topps, they might want to sue Gearbox for making a game with an alien whose head looks like a brain!
#448 Posted 06 October 2023 - 01:38 PM
#449 Posted 07 October 2023 - 07:07 AM
#450 Posted 07 October 2023 - 07:57 AM
Phredreeke, on 06 October 2023 - 05:54 AM, said:
The irony being he got banned in part for getting mad when explicitly denied the authorization to rip and spread Ion Fury's .art assets.
This post has been edited by ck3D: 07 October 2023 - 07:58 AM