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Modern "retro" FPS corner  "For some more general discussion, news etc. in one place"

User is offline   MrFlibble 

#271

Looks rather similar to Shrine II?
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User is offline   Balls of Steel Forever 

  • Balls of Steel Forever

#272

View PostMrFlibble, on 08 January 2021 - 12:01 PM, said:

Looks rather similar to Shrine II?

Same Dev it looks like.

On the Kickstarter it says he was the Dev of shrine.

One of the few indie kickstarters that asked for very little money considering.

This post has been edited by Balls of Steel Forever: 08 January 2021 - 12:10 PM

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User is offline   jkas789 

#273

Kinda excited about Vomitorium myself. I love metroidvanias however I'm still hoping for a Metroid Prime esque game. With the scan visor and everything

Nintendo really needs to re release the trilogy. Those games were fucking amazing.
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User is offline   Malgon 

#274

Came across Deathless Hyperion, a prototype game made in the vein of Wolfenstein 3D and Blake Stone. There's a download here for those who want to check it out.
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User is offline   jkas789 

#275

Metroid Prime is almost 20 years old so eff it, I'm gonna talk about it here. I have been playing MP in a emulator and holy shit playing it with mouse and keyboard is legit the way to play it. If Ninty never realeses it to Switch I may just scratch my itch on the PC.
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User is offline   Nexxtic 

#276

View PostNightFright, on 05 January 2021 - 06:34 AM, said:

That looks very clean and polished. It's going to be a commercial release, I assume?


Developer of Selaco here! Selaco will be a commercial release, yeah. But I can guarantee you that its justified and it feels as much like a standalone game as Ion Fury does :)
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User is offline   MrFlibble 

#277

Hello and welcome! What you've shown so far is really nice and has a consistent style. Personally I was more reminded of early 2000s sci-fi FPS games, except with sprites and voxels instead of polygons everywhere. Which I guess is also "retro" at this point.
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#278

So Hrot Episode 1 came out. I found an interesting discussion thread (well, sans the usual shit talking).

"I ran the executable through IDA just out of curiosity. It'd a bona fide Delphi (7?) app.
But that's just the tip of the iceberg. The levels are fucking hardcoded in the executable. Not even as data, but as code: a bunch of MOV instructions, in several humongous functions (one for each level I pressume). I don't know what sort of source code can map to this, but it looks like some insane sort of LEVEL[0]=0x32; LEVEL[1]=0x88; ... nonsense repeated hundreds of thousands of times.
I changed one of them to do nothing, and sure enough, that level (only) now loads with no geometry. The entities are loaded separately.
I've never seen anything like this before. You'd have to be quite insane to do it like this in my opinion.
Also I checked the data file, and sure enough there are no maps there."

Next level slav autism!

This post has been edited by BattleWalrus: 30 January 2021 - 10:59 AM

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User is offline   MrFlibble 

#279

I love it how the notion of Palace of Culture is so outlandish to (wanted to say Western, ahem) reviewers. Civvie11 was also puzzled.
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User is offline   jkas789 

#280

View PostBattleWalrus, on 30 January 2021 - 10:55 AM, said:

So Hrot Episode 1 came out. I found an interesting discussion thread (well, sans the usual shit talking).

"I ran the executable through IDA just out of curiosity. It'd a bona fide Delphi (7?) app.
But that's just the tip of the iceberg. The levels are fucking hardcoded in the executable. Not even as data, but as code: a bunch of MOV instructions, in several humongous functions (one for each level I pressume). I don't know what sort of source code can map to this, but it looks like some insane sort of LEVEL[0]=0x32; LEVEL[1]=0x88; ... nonsense repeated hundreds of thousands of times.
I changed one of them to do nothing, and sure enough, that level (only) now loads with no geometry. The entities are loaded separately.
I've never seen anything like this before. You'd have to be quite insane to do it like this in my opinion.
Also I checked the data file, and sure enough there are no maps there."

Next level slav autism!


Well, it does play as a slav's answer to quake IMO. I think it is ok, way too brown and the horse is cool I suppose.

A guy on twitter is working on a unity shooter game that looks to be inspired by Blood. ATM the official name of the project seems to be Cultic.

Link to the guys twitter with posts relating to the game.

First video dev log of the game:



I quite like what I am seeing to be honest. I hope this game gets completed and published someday.
4

User is offline   Ninety-Six 

#281

Is it just me or does Blood seem to be the most influential of the Build games on these types of games?


Not really a complaint, mind. Just something I've started to notice.
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User is offline   jkas789 

#282

Doom, Quake, Wolfenstein and Blood. The ones that get the shaft are Shadow Warrior and Duke Nukem.

Also for those interested in the follow up to the convo BattleWalrus posted but don't want to dive in to 4chan's autism here are the relevant posts:

Spoiler


Spoiler


Spoiler


Spoiler

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#283

View PostNinety-Six, on 07 February 2021 - 11:22 PM, said:

Is it just me or does Blood seem to be the most influential of the Build games on these types of games?


Not really a complaint, mind. Just something I've started to notice.


No, you're not. Honestly I'm sad about this. Duke Nukem IMHO is a clearly better game, has better production values, has much much better level design, has a more relatable theme, has more iconic weapons and monsters, has better palette, and so on. Yet, today's flawed society along with Gearbox's incompetence clearly damaged Duke's reputation, at this moment everything is wrong with it for the public. Meanwhile Blood, a game honestly I never really enjoyed, became much more popular, and that's because many people can gratify their sociopathic instincts through it. Today's society seem to enjoy sociopathy more than sexism in other words.
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#284

And this thread on Doomw***d proves my statement:
https://www.doomworl...ld-engine-poll/
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User is offline   Ninety-Six 

#285

View PostThe Watchtower, on 08 February 2021 - 12:08 AM, said:

And this thread on Doomw***d proves my statement:
https://www.doomworl...ld-engine-poll/


For the sake of my sanity I'll just take your word for it instead of looking. I would rather not get frustrated again today.

View PostThe Watchtower, on 07 February 2021 - 11:59 PM, said:

Meanwhile Blood, a game honestly I never really enjoyed, became much more popular, and that's because many people can gratify their sociopathic instincts through it. Today's society seem to enjoy sociopathy more than sexism in other words.


I'm not sure if that's necessarily true (doomworld's opinion doesn't count and it never has). That said though, the whole Duke + Sexism thing is something I just can't ever really see. Duke 3D has a reputation for being all about the sex industry, when literally only three entire levels out of 39 (3/47 if you count episode 5) were based on such places. The porn theater (which was so high-class it could have been literally any movie theater, not helped by it being called Hollywood Holocaust and featuring the stars), the red light district (in which the only thing giving the porn store away were the viewing rooms, and you were never at any point forced to interact with the strippers which never even showed anything), and XXX-Stacy (a porn studio for exactly half the level before it gives up and becomes something completely different).

Sure there are the pod girls (which were also covered up), but you actually kill all male human NPCs (in the form of pig cops, of which there are far more of than the pod girls). It's just more bloody double standards. And if that weren't enough, not only does the almost unanimous majority of Duke 3D not take place in adult entertainment locations, but even the pod girls disappear after episode 3. Hell there weren't even that many in episode 3. Many levels are completely devoid of them, and the few that did have them had them laid out like traps, where if you killed them by accident you really suffered for it (Tier drops and its triple Battlelord assault comes to mind). I realize I'm preaching to the choir, it's just...


So much for not getting frustrated. I'm just kind of tired of DN3D being linked to such a thing when not only is that demonstrably false by every measure, the parts where it even applies are barely in the game. But if that weren't enough it keeps feeding the absurd pop culture idea that Duke had nothing to offer despite doing so many things first that Half-Life and other much later games get credit for.
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#286

Blood has a genuinely original art style. It's anachronistic, Old West combined with Steampunk, sort of? If any of you have seen The Adventures of County Brisco Jr (GREAT SHOW BTW), I find it very similar to that, just with a more horror oriented theme. I dunno, I played both Blood and Duke 3D and the former just stuck with me. It seems like a far more serious and edgy game than Duke, which is sort of goofy and rooted specifically in 80s and 90s memes. I only go back to it occasionally when I miss that stuff. All the "game" aspects of Blood simply feel better to me - the movement, gunplay, level design, etc.
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#287

View PostBattleWalrus, on 08 February 2021 - 01:57 AM, said:

Blood has a genuinely original art style. It's anachronistic, Old West combined with Steampunk, sort of? If any of you have seen The Adventures of County Brisco Jr (GREAT SHOW BTW), I find it very similar to that, just with a more horror oriented theme. I dunno, I played both Blood and Duke 3D and the former just stuck with me. It seems like a far more serious and edgy game than Duke, which is sort of goofy and rooted specifically in 80s and 90s memes. I only go back to it occasionally when I miss that stuff. All the "game" aspects of Blood simply feel better to me - the movement, gunplay, level design, etc.


Honestly, the levels between Death Row and Overlord have a far more serious tone, than anything in Blood. In fact, nothing in the first 3 episodes felt like goofy, and memes are reserved for secret areas.
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#288

View PostThe Watchtower, on 08 February 2021 - 04:26 AM, said:

Honestly, the levels between Death Row and Overlord have a far more serious tone, than anything in Blood.


If by serious you mean rooted in the real world, sure, but it never really rises to the level of not seeming like a total joke. TO ME anyway. You can like Duke more if you want. I just took mild annoyance at your assertion that people enjoy Blood so they can express their sociopathy or something. That's just silly.
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#289

View PostBattleWalrus, on 08 February 2021 - 05:01 AM, said:

If by serious you mean rooted in the real world, sure, but it never really rises to the level of not seeming like a total joke. TO ME anyway. You can like Duke more if you want. I just took mild annoyance at your assertion that people enjoy Blood so they can express their sociopathy or something. That's just silly.


I don't mind people enjoy Blood. I enjoyed some of its parts, particularly the first half of episode 2 to some extent. What pisses me off it's far more popular than Duke nowadays, and that disgust me a little. For me, it's like rating Heretic over Doom.

This post has been edited by The Watchtower: 08 February 2021 - 08:12 AM

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User is offline   oasiz 

  • Dr. Effector

#290

You also need to remember that it never really had a proper port until more recently, leading many to discover a true hidden gem from the 90s.
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User is offline   Ninety-Six 

#291

View Postoasiz, on 08 February 2021 - 08:19 AM, said:

You also need to remember that it never really had a proper port until more recently, leading many to discover a true hidden gem from the 90s.


I guess that means within a year or two everyone is going to hate it as per the Law of Plug And Pray.

This post has been edited by Ninety-Six: 08 February 2021 - 09:31 AM

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#292

This looks very promising (made by same author of Brutal Doom) . Not sure if this should be included in the list of retrogames because of its graphics (but it runs on modified GZDoom engine)


This post has been edited by Blood Vengeance: 17 February 2021 - 04:30 PM

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User is offline   MrFlibble 

#293

I was pretty certain we discussed Brutal Fate here but I might be mistaken. Anyway, even back at the height of Brutal Doom hype I had thoughts that Sgt. Mk. IV should make his own game, so I'm happy he's got around to actually do that. Stuff shown so far looks good and even violence (I'm generally not a fan of violence in video games) is not intrusive or too over-the-top.
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User is offline   jkas789 

#294

View PostMrFlibble, on 19 February 2021 - 08:09 AM, said:

even violence (I'm generally not a fan of violence in video games) is not intrusive or too over-the-top.


Unlike Prodeus, were blood can impede your vision.
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User is offline   Lazy Dog 

#295

Brutal Doom standalone, i'll pass.

This post has been edited by Lazy Dog: 19 February 2021 - 09:39 AM

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User is online   Sanek 

#296

Not a fan of the excessive brutality that Brutal Doom is known for. I would actually play this new game if it only had lesser blood effects.
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User is offline   Ninety-Six 

#297

I've known about this for a while. I'm probably one of the few old school fans that actually likes BD (but for the faster and riskier gunplay rather than the violence; the violence is just a neat little bonus and not even close to the main draw), so I've been interested since he announced the project. My only real gripe is that it's being built on GZDoom. I understand why, familiarity and all, but I just don't like that engine at all.
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User is offline   MrFlibble 

#298

View Postjkas789, on 19 February 2021 - 09:28 AM, said:

Unlike Prodeus, were blood can impede your vision.

I hear you'll be able to turn ketchup puddles off in the options.

View PostSanek, on 19 February 2021 - 09:59 AM, said:

Not a fan of the excessive brutality that Brutal Doom is known for. I would actually play this new game if it only had lesser blood effects.

I never played BD but from the videos that I have seen, it looked like excessive violence was not really meant to be serious there -- more like dark humour slapstick comedy, which I guess could be seen as an ironic take on the comic (which I admittedly never read too, save for that widely known rip-n-tear image, so I may be utterly wrong here).

What I did not like about BD really was all the hype with people who started talking things like "this is what Doom was originally meant to be played", "the true way Doom should be played" or even "this is Romero's original vision". What. And it was also obvious that the project pushes the limits of the game far beyond its original shape and scope. I appreciate all the work done with extra art and such, but at some point it was inevitable that a new original game with original assets would be an aesthetically more preferable choice instead of forcing a different kind of gameplay on a game that was not really designed with it in mind. There was a kind of dissonance between the new gameplay and the hodgepodge art. I guess this is something modders could get away with in say 2000-2005, but now the modding scene has matured to the point where high quality original art is basically an everyday thing.
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#299

View PostMrFlibble, on 20 February 2021 - 04:24 AM, said:

or even "this is Romero's original vision". What.


Confusion over this came about because Romero publicly endorsed BD and said it would've been insane if the original Doom had come out like that, so I guess people extrapolated that he wished it had come out like that.

Clarification here.

This post has been edited by ImmanuelCunt: 20 February 2021 - 05:06 AM

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User is offline   jkas789 

#300

View PostSanek, on 19 February 2021 - 09:59 AM, said:

Not a fan of the excessive brutality that Brutal Doom is known for. I would actually play this new game if it only had lesser blood effects.


You can reduce the gore in the options menu afaik.
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