Rednukem - Redneck Rampage & Duke3D/64 port with focus on accuracy "Now with official autobuilds on first post"
#1 Posted 24 October 2018 - 04:19 AM
After months of reverse engineering and reimplementing it on EDuke32 engine my RR port reached its public release state.
Rednukem is a open source project based on EDuke32 which allows you to play Redneck Rampage, Redneck Rampage: Rides Again, Duke Nukem 3D and Duke Nukem 64 with high degree of accuracy to their original DOS versions.
Current version can be considered stable, however please report any bug or problem you've encountered here.
Source code
Windows 32/64 binaries
#2 Posted 24 October 2018 - 06:08 AM
I've got to known the original games by heart by now and I couldn't spot any inaccuracies.
I tested it through both games and R66 and did find a few glitches but NukeyKT was very fast about fixing them.
My only grip is how a few weapons are off-centered apparently to hide the fact they're not made for widescreen. IMO this should be a setting one could turn on/off.
Random screenshots:
I hope you think of supporting Deer Huntin', I know it's not a great game but it'd benefit from a port the most considering half of the controls can't even be changed (and to change the rest you have to edit the cfg manually) and that the max res is 640*480.
This post has been edited by MetHy: 24 October 2018 - 06:17 AM
#3 Posted 24 October 2018 - 06:21 AM
#5 Posted 24 October 2018 - 06:32 AM
So what’s this port’s relationship to eduke32 going forward, is the aim for it to be a single executable, some kind of front end with a shared set of code, or is it a completely seperate fork?
Also, are there any kind of quality of life improvements to the game? I’ve heard that the keys are very small and hard to find, which sounds like something that can be fixed easily.
#6 Posted 24 October 2018 - 06:40 AM
Suggestion: Please add automatic detection for the games in the STEAM libary... like for duke3d and it's addons....
#7 Posted 24 October 2018 - 06:50 AM
Now while I understand that the purpose of this port is to play RR as original as possible, you could consider making similar changes which M210 did for his port, for example colored keys.
#9 Posted 24 October 2018 - 07:39 AM
If you want to use my skyboxes, copy the zip file and use the following command line options: rrskyboxes_r02_nofuzz.zip -mh rrskyboxes_r02_nofuzz.def (depending on which version you want to use)
Personally, I find it easiest to just create a batch file, I add -nosetup redneck.grp so it start right away without having to set game in the launcher.
This post has been edited by Phredreeke: 24 October 2018 - 07:40 AM
#10 Posted 24 October 2018 - 07:47 AM
Quote
Dis x64 only x32 never/later trend mus staph.
#12 Posted 24 October 2018 - 09:24 AM
#13 Posted 24 October 2018 - 09:29 AM
#14 Posted 24 October 2018 - 09:32 AM
Quote
Maybe, however in terms of support longevity it's still lasts longer than most of the recent consoles.
This post has been edited by Fantinaikos: 24 October 2018 - 09:33 AM
#15 Posted 24 October 2018 - 09:35 AM
Hendricks266, on 23 October 2018 - 10:14 AM, said:
These issues apply to RR/RRRA in addition to IM, and once fixed for one game will be fixed for all.
#16 Posted 24 October 2018 - 10:05 AM
https://github-produ...e=a21ff918ca35f
This file is not commonly downloaded and may be dangerous.
After I downloaded it anyway I then had another warning pop up giving me the choice of discard or keep. I decided to discard it for now. I want to wait and see if this was a false warning or if others get the warnings too.
#18 Posted 24 October 2018 - 10:14 AM
#19 Posted 24 October 2018 - 10:34 AM
#20 Posted 24 October 2018 - 10:43 AM
#21 Posted 24 October 2018 - 10:56 AM
#22 Posted 24 October 2018 - 11:47 AM
@NukeYKT
Good work so far , i saw your Videos or Demo Loops
Supports your Current Version too , Ultrawide , when yes Native or w/ Fov ?
And of course , Texture Filtering ? , i don't realy like the Classic Texture Rendering
And External Audio MP3/OGG Support for the CD Audio Tracks ?
And last , too Duke Nukem 3D HRP Support ?
TP555
This post has been edited by TP555: 24 October 2018 - 11:52 AM
#23 Posted 24 October 2018 - 12:02 PM
TP555, on 24 October 2018 - 11:47 AM, said:
Now we need RR HRP!
#24 Posted 24 October 2018 - 01:27 PM
Mark, on 24 October 2018 - 10:05 AM, said:
https://github-produ...e=a21ff918ca35f
This file is not commonly downloaded and may be dangerous.
After I downloaded it anyway I then had another warning pop up giving me the choice of discard or keep. I decided to discard it for now. I want to wait and see if this was a false warning or if others get the warnings too.
I got the same warning. Obviously the file is 'not commonly downloaded' since it's been just uploaded by NukeYKT. After a deep scan - all clear on my end.
And believe, me after the fiasco with another trusted software, I delete anything, even false positives.
#25 Posted 24 October 2018 - 01:44 PM
Thanks For the Great Port!
All levels in your port is more darker then in RedneckGDX. Can you fix this?
Comparsion Rednukem vs RedneckGDX.
https://ibb.co/mDAUqq
https://ibb.co/gFVqwV
This post has been edited by max_nukem: 24 October 2018 - 01:46 PM
#26 Posted 24 October 2018 - 01:53 PM
max_nukem, on 24 October 2018 - 01:44 PM, said:
Thanks For the Great Port!
All levels in your port is more darker then in RedneckGDX. Can you fix this?
Comparsion Rednukem vs RedneckGDX.
https://ibb.co/mDAUqq
https://ibb.co/gFVqwV
Please do comparison against the original DOS version. Also i don't recommend using Polymer renderer as it has various rendering and performance issues with RR maps. I recommend using polymost instead.
This post has been edited by NukeYKT: 24 October 2018 - 01:54 PM
#28 Posted 24 October 2018 - 03:37 PM
#29 Posted 24 October 2018 - 03:40 PM
@enderandrew
Yes , that will be nice , but Reshade does improve all Graphics very much , which i want to Test with Rednukem Open Beta 6 too !
@max_nukem , gives no Slider for Gamma , Contrast like in RedneckGDX ?
TP555
This post has been edited by TP555: 24 October 2018 - 03:41 PM