Good evening everyone ! It will finally be my first thread in the right section.
I improved the bosses so that they have a complete code. However, I have some improvements that I can not properly define. I will start with the sizeat value.
I activated the stayput animation for boss2, 3 and 4 and I have a big problem.
I removed the sizeat value from the useractor and set the automatic size with EVENT_LOADACTOR.
The "bossstayput", big or small, can not keep the respective size. Normal bosses work well.
I tested four methods!
FOR THE CLASSIC BOSS
1. Automated sizeat (40 40) with the original sizeat value (80 80) for the "useractor enemy"
2. BOSS2 : the size 80 80 is kept.
3. BOSS2STAYPUT : size is not retained ; small, he becomes tall.
1. Automated sizeat (40 40) without the original sizeat value (80 80) for the "useractor enemy"
2. BOSS2 : same result!
3. BOSS2STAYPUT : same result, but reversed ; he remains small, without becoming tall.
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FOR THE MINI-BOSS
1. Automated sizeat (40 40) with the original sizeat value (80 80) for the "useractor enemy"
2. BOSS2 : the size 80 80 is not retained.
3. BOSS2STAYPUT : same result!
- The two animations of BOSS2, become big again.
1. Automated sizeat (40 40) without the original sizeat value (80 80) for the "useractor enemy"
2. BOSS2 : It's good !
3. BOSS2STAYPUT : It's good !
- This is the logical result.
For the classic BOSS2STAYPUT, you have to find a way to keep it big.
