Duke4.net Forums: Duke 3D: The Personal Project. - Duke4.net Forums

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Duke 3D: The Personal Project.  "Adding content and improvements, keeping the original game."

User is offline   F!re-Fly 

#31

Hi Marya. Do you speak about BOSS or MINI-BOSS? I would like to clarify that.
0

User is offline   Marya 

#32

View PostFirefly_Trooper, on 24 June 2019 - 09:47 PM, said:

Hi Marya. Do you speak about BOSS or MINI-BOSS? I would like to clarify that.
Boss not the sentry/mini-boss
0

User is offline   F!re-Fly 

#33

I do not remember doing that anymore. I should watch again.
0

User is offline   Marya 

#34

It was somewhere in your change notes... I think...
0

User is offline   F!re-Fly 

#35

I do not know what I really did. And I do not remember forbidding to finish a level, by killing a BOSS.

Here's what I did:

onevent EVENT_EGS

  case BOSS1
  case BOSS1STAYPUT
  case BOSS2
  case BOSS3
  case BOSS4
  case BOSS4STAYPUT
    ifspawnedby RESPAWN
    { getactor[THISACTOR].owner TEMPFIX1
      ifvarg sprite[TEMPFIX1].pal 0
      setactor[THISACTOR].pal sprite[TEMPFIX1].pal
    }
  break
  case BOSS2STAYPUT
  case BOSS3STAYPUT
       ifspritepal 0
       sizeat 80 80
       cstat 257
    ifspawnedby RESPAWN
    { getactor[THISACTOR].owner TEMPFIX1
      ifvarg sprite[TEMPFIX1].pal 0
      setactor[THISACTOR].pal sprite[TEMPFIX1].pal
    }
      ifspritepal 3
       sizeat 40 40
       cstat 257
    ifspawnedby RESPAWN
    { getactor[THISACTOR].owner TEMPFIX1
      ifvarg sprite[TEMPFIX1].pal 0
      setactor[THISACTOR].pal sprite[TEMPFIX1].pal
    }
      ifspritepal 21
       sizeat 40 40
       cstat 257
    ifspawnedby RESPAWN
    { getactor[THISACTOR].owner TEMPFIX1
      ifvarg sprite[TEMPFIX1].pal 0
      setactor[THISACTOR].pal sprite[TEMPFIX1].pal
    }


And I also add a quote, for the normal BOSS who have been defeated.
0

User is offline   Marya 

#36

View PostFirefly_Trooper, on 25 June 2019 - 09:55 AM, said:

I do not know what I really did. And I do not remember forbidding to finish a level, by killing a BOSS.

No the boss does not forbid the level from being finished the Boss' death usually ends the map, I thought i saw something say that your mod removed the end trigger when you kill a Boss.

This post has been edited by Marya: 25 June 2019 - 10:43 AM

0

User is offline   F!re-Fly 

#37

I understand better what you mean. This change was made by Darkus, for a modification of the GAME.CON file. I asked to resume his excellent work and so I added all the coding in my mod. I contributed the rest with time.
0

User is offline   Marya 

#38

View PostFirefly_Trooper, on 25 June 2019 - 12:24 PM, said:

I understand better what you mean. This change was made by Darkus, for a modification of the GAME.CON file. I asked to resume his excellent work and so I added all the coding in my mod. I contributed the rest with time.
So like i was saying i've found great user made maps that were ruined by a BOSS at the end that forced the game to end once I killed the boss. so your Con should fix that problem... Because I like exploring maps so if killing the boss ends the map then I cannot go back into the map and search for secrets and stuff like that.

This post has been edited by Marya: 25 June 2019 - 01:04 PM

0

User is offline   F!re-Fly 

#39

Have you tested which BOSS to have this result? I'm going to look at what's going on.

Thank you to confirm me.
0

User is offline   Marya 

#40

View PostFirefly_Trooper, on 25 June 2019 - 11:36 PM, said:

Have you tested which BOSS to have this result? I'm going to look at what's going on.

Thank you to confirm me.
umm i haven't tried your mod yet...Again i'm saying the change you made was a great idea...

This post has been edited by Marya: 26 June 2019 - 07:32 AM

0

User is offline   F!re-Fly 

#41

I am really sorry ! I had misunderstood since the beginning. Now it's OK !

Thanks
0

User is offline   F!re-Fly 

#42

Update of "Liztroop Project" version 3.0.

Soon !
0

User is offline   F!re-Fly 

#43

Liztroop Demo Project is updated !

Version 3.0

https://drive.google...aa1LuGNiZd7x62U
1

Share this topic:


  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options