I've got a general question regarding custom characters/monsters and weapons...
I'm currently in the process of modelling characters and weapons in Blender and would like to know whether there are any limitations on the sprite dimensions of custom characters/monsters/weapons. If I wanted to export sprites directly from blender at a much higher resolution than the original game would mapster be able to handle it?
For example, frame1 of the liz trooper is 55x78 pixels. Let's say I wanted to have a character with an average frame size of 360x512 pixels. Obviously the .art file would be MUCH larger, but theoretically could the game engine handle it?
It goes without saying that I'd be scaling these sprites down in-game so that they're in correct proportion to the player.. the point is just to have crisp, hi-res sprites.
Likewise with custom weapon sprites; can I use hi-res art and then scale it down to improve the visuals?
And just to clarify, I have no interest in importing 3d models into mapster.. I prefer the 'artsy' sprite look.
