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RedneckGDX

User is offline   TP555 

  • 1

#151

Re

@Phredreeke

The Coot/Chickens die now faster 1-2 Shots , since Disable Autoaim , but how i said , that with the Chickens isn't so importedment , more Importedment is kill the Enemies from far Distance.

But when you saw the same thing , then test it like in my Video to kill the Enemies from far Distance !

A Test with Dosbox i can test too , but im wait first to the next Version from M210 !

But the Problem is mayby just since 0.760 , with 0.750 also first Release , i saw here no problems and Fast Kills like in Erampage !

xhttps://www.youtube.com/watch?v=0w_LI7LVb3s&t Direct Link didn't work !

TP555

This post has been edited by TP555: 22 October 2018 - 08:56 AM

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User is offline   Tekedon 

  • 56

#152

Looks like M210 has some competition: https://forums.duke4...k-rampage-port/
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User is offline   Devon 

  • 11

#153

How do i get the music working btw?

I got both the Gog an steam versions of the game.
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User is offline   Phredreeke 

  • 305

#154

Easiest way is to download fgsfds's compatibility pack. https://steamcommuni.../?id=1508659746

Afterwards you need to go into Audio Options and set Music Type to CD AUDIO


This post has been edited by Phredreeke: 25 October 2018 - 01:09 PM

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User is offline   HoboDerg 

  • 0

#155

I can confirm that anisotropic filtering bug is now fixed with the latest release.
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User is offline   Jim 

  • 29

#156

Is redneckgdx totally playable now? You can finish the game with it?
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User is offline   fgsfds 

  • 183

#157

View PostJim, on 08 November 2018 - 10:41 AM, said:

Is redneckgdx totally playable now? You can finish the game with it?

RR, Route 66 and Rides Again are 100% playable.

This post has been edited by fgsfds: 08 November 2018 - 11:47 AM

1

User is offline   Jim 

  • 29

#158

View Postfgsfds, on 08 November 2018 - 11:47 AM, said:

RR, Route 66 and Rides Again are 100% playable.


what about weapon bugs or inaccurate enemies AI and stuff like that?
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User is online   Nachuro 

  • 2

#159

View PostJim, on 08 November 2018 - 02:35 PM, said:

what about weapon bugs or inaccurate enemies AI and stuff like that?


I've played through RR, Route 66, and Rides Again, all on the GDX port. I can safely say that the weapons, enemies, and gameplay remain as they were in the original. There are some minor bugs, but you shouldn't experience them for a good while.

If you're uncertain, I recommend trying out the port for a few minutes (assuming you already have the RR files). If you like it, keep right on playing. If not, you can uninstall it fairly quickly.

This post has been edited by Nachuro: 08 November 2018 - 03:00 PM

1

User is offline   Jim 

  • 29

#160

View PostNachuro, on 08 November 2018 - 03:00 PM, said:

I've played through RR, Route 66, and Rides Again, all on the GDX port. I can safely say that the weapons, enemies, and gameplay remain as they were in the original. There are some minor bugs, but you shouldn't experience them for a good while.

If you're uncertain, I recommend trying out the port for a few minutes (assuming you already have the RR files). If you like it, keep right on playing. If not, you can uninstall it fairly quickly.


Thanks much
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User is offline   hobblinharry 

  • 0

#161

great work!

is there any way to get RRA to work in the same install as redneck or does it have to be a separate install?

This post has been edited by hobblinharry: 17 November 2018 - 01:54 PM

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User is offline   JustMe 

  • 0

#162

@ M210

First I want to thank you for your great work (I have waited a very long time for a Blood port and you did it! Redneck rocks too!).

I just finished playing RRRA and I encountered a few problems in the second part of the game:

1) In level "Gamblin' Boat" in the engineroom you have to turn a wheel which lets the ship explode, it is not possible to activate this wheel, because you cannot enter the metal box in where it is located (no problem in Dosbox)
2) In level "Moto Madness" there is at the near end the big arena, where you have to fight some Bikers and then to do a "Moonshine Jump" through a big ring - this ring is not visible and the Moonshine on the straw bales is also not there. After doing the jump the ring gets visible and the Moonshine is where it should have been first.
3) In level "Brothel" you have to use the diving board to open the small gate in the pool - this did not work. At the end of the level there are four cylinders with a Bubba clone inside. After hitting the Bubbas they turn into enemies which you have to kill to continue the level. On my first attempt everything worked fine, unfortunately I died when fighting the Vixen. After loading the savegame nothing happend when smashing the Bubbas - no enemies appeared and I could not finish the level.

At last two questions: could you change the boat steering from the strafe buttons to the x-axis of the mouse like it is in DOS? Any chance to get the start videos working?

Again, many thanks for your work!
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User is offline   Phredreeke 

  • 305

#163

View PostJustMe, on 21 November 2018 - 01:52 PM, said:

At last two questions: could you change the boat steering from the strafe buttons to the x-axis of the mouse like it is in DOS? Any chance to get the start videos working?

Again, many thanks for your work!


if you do, then please make it optional, steering with strafe keys feels much more intuitive to me
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User is offline   m210 

  • 526

#164

1) I will check it.
2) As in original, you need jump to platform at front of circle. It will raise circle and spawn moonshine bottles.
3) I forgot to add fakebubba variables in savegame struct. I will fix it.

boat steering I will make changeable in options, ok.
RRRa has only one movie, and there is in Interplay format, which is unknown. So maybe later I can decode it
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User is offline   TerminX 

  • el fundador
  • 5,530

  #165

The format isn't unknown... there's a decoder for it in ffmpeg.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
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User is offline   m210 

  • 526

#166

View PostTerminX, on 21 November 2018 - 07:53 PM, said:

The format isn't unknown... there's a decoder for it in ffmpeg.

ok, thanks. but I still need to write own decoder interpretation :)


This post has been edited by M210: 21 November 2018 - 08:40 PM

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User is offline   Devon 

  • 11

#167

View PostPhredreeke, on 25 October 2018 - 01:08 PM, said:

Easiest way is to download fgsfds's compatibility pack. https://steamcommuni.../?id=1508659746

Afterwards you need to go into Audio Options and set Music Type to CD AUDIO



thank you!
0

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