It seems that "checkactivatormotion" does not work. Here is a code for an event activating a lotag defined in Zvel when lotags in Xvel and Yvel are activated before.
Did I something wrong??
gamevar getoexvel 0 2 gamevar getoeyvel 0 2 gamevar getoezvel 0 2 getactor[THISACTOR].xvel getoexvel getactor[THISACTOR].yvel getoeyvel getactor[THISACTOR].zvel getoezvel gamevar checkoestatus 0 2 checkactivatormotion getoexvel ifvare RETURN 1 setvar checkoestatus 1 else setvar checkoestatus 0 checkactivatormotion getoeyvel ifvare RETURN 1 { ifvare checkoestatus 1 setvar checkoestatus 3 } ifvare checkoestatus 3 { operateactivators getoezvel 0 killit }