Micky C, on 17 July 2018 - 03:30 AM, said:
Couldn’t they have kept that code in and just added a toggle or something?
Duke4Beta, on 27 July 2018 - 06:16 PM, said:
a simple bool would be enough to toggle shadow modes.
Preface: I'm not defending where DNF landed.
Answer: No.
Now if you had said "Well why didn't their lighting guys support TWO paths to lighting and therefore manually light every single scene twice" then it might have approached some semblance of understanding the problem, though you'll be hard pressed to find any project that considers supporting two lighting paths on the spectrum of sanity. The only place your suggestions have ever had any life are in some kinda interesting "super slow system options" where there is literally zero expectation of acceptable visuals purely to get polys on screen at a functional framerate on below min spec machines.