
What features would you like for bloodgdx?
#1 Posted 04 June 2018 - 09:19 PM
This post has been edited by ZinBinks: 04 June 2018 - 09:21 PM
#2 Posted 05 June 2018 - 11:08 AM
#3 Posted 05 June 2018 - 11:46 AM
Also there's some changes to sprite clipping but that would need to be done on a renderer level
#4 Posted 05 June 2018 - 01:59 PM
An ability to change things around a bit (like M210 has already done with the skill levels), such as restoring the old life-leech
Options for some 'quality of life' settings, such as enabling a colour gradient when invulnerable (like reflective shots), so you know when the ability is about to end.
#5 Posted 05 June 2018 - 02:55 PM
Quote
Or you can try the Weapon Mod and use the (according to Dzierzan's words) more balanced Life Leech.
This post has been edited by Fantinaikos: 05 June 2018 - 03:00 PM
#6 Posted 16 June 2018 - 07:55 AM
#7 Posted 18 June 2018 - 11:26 PM
This post has been edited by Spectre: 18 June 2018 - 11:30 PM
#9 Posted 19 June 2018 - 04:33 AM
Permanent Akimbo? Why? That sounds like a mini mod, not the actual feature this port needs.
#10 Posted 19 June 2018 - 05:52 AM
It could be cool!
#11 Posted 19 June 2018 - 02:35 PM
In the game folder you have simply:
1. The BloodGDX executable file
2. The Blood grp file ( or whatever it is called ) from your original copy of Blood
3. A subfolder containing any added content. HRP, voxels, 3D models, new maps
Ability to choose the new content at the main menu.
This post has been edited by Mark.: 19 June 2018 - 02:37 PM
#12 Posted 19 June 2018 - 03:34 PM
But that's just a side thing, I'd much rather have a more organized folder like what Mark recommended.
#14 Posted 20 June 2018 - 01:03 AM
#15 Posted 20 June 2018 - 02:50 AM
1. Ability to easily mod in/out sprites or voxels to replace existing artwork.
2. An ability to have a dynamic skybox (so some of the alpha art which showed things like lightning can be included)
3. Options list like ZDOOM, so things like permanent akimbo could be turned on/off or old life leech function.
4. Quality of life options, such as a warning when invulnerability is wearing off.
#16 Posted 20 June 2018 - 06:48 AM
Dzierzan, on 20 June 2018 - 01:03 AM, said:
Well of course it's overpowered damage-wise, but you do burn through your ammo twice as fast, also it would be fun to match the sprite in the mirror, dual wielding. And sometimes its fun to be OP

My point was that no such mod currently exists that I can find, I didn't know it wasn't possible to make it a toggle. Was hoping for some Shadow Warrior style dual wielding.
#18 Posted 22 June 2018 - 03:11 PM
I know, its crazy but years ago I played BloodCM + eduke32 vr (pretty bugged but ok) and recently Vivedoom + Zbloody Hell (best blood conversion for doom by far) and I really enjoyed both, especially Zbloody Hell. I would love to play the original Blood in VR. The scenarios and atmosphere are incredible, you feel you are inside the game.
#20 Posted 25 June 2018 - 08:22 PM
Phredreeke, on 18 June 2018 - 11:59 PM, said:
Have you tried pressing U...
mouse movement vertically 180. now less
#21 Posted 25 June 2018 - 08:24 PM
Dzierzan, on 19 June 2018 - 04:33 AM, said:
Permanent Akimbo? Why? That sounds like a mini mod, not the actual feature this port needs.
Skins for multiplayer
Permanent akimbo key binding as cheat code
This post has been edited by Spectre: 25 June 2018 - 08:26 PM
#22 Posted 30 June 2018 - 09:40 AM
Spectre, on 25 June 2018 - 08:22 PM, said:
That's how all Build game works AFAIK, as a side effect of how looking up and down worked in the original renderer (it's literally impossible to look straight up or down with Y-shearing)