AMC TC Episode 3 2018 trailer "as the title says"
#31 Posted 15 May 2018 - 10:43 AM
Is it more hungry for fps than before or am I worrying for nothing (which I hope) ?
Also still waiting for an answer regarding the spheres not being pickable when above 200 HP while it'd be nice to benefit from the 200 armor points (sorry if I sound grumpy or slanderous but I've had a bad day today)
#32 Posted 15 May 2018 - 10:54 AM
And overall, I suspect that the glass shards that are already present in episode 2 are probably more performance intensive than all of these combined.
It does raise the question though whether it would be possible to disable certain cosmetic effects, like the aforementioned glass shards in the future, or whether that's too deeply ingrained in the code to really be toggled at runtime.
#33 Posted 15 May 2018 - 01:10 PM
#34 Posted 15 May 2018 - 09:16 PM
Doom64hunter, on 15 May 2018 - 10:54 AM, said:
And overall, I suspect that the glass shards that are already present in episode 2 are probably more performance intensive than all of these combined.
It does raise the question though whether it would be possible to disable certain cosmetic effects, like the aforementioned glass shards in the future, or whether that's too deeply ingrained in the code to really be toggled at runtime.
Well I bestow my gratitude upon thee Doom64Hunter. It's true I remember once reporting the insane ammount of glass shards we can see in the Colossus EDF Mission and how it makes my PC lagg but suddenly all the shards vanish and my PC is back to normal ^^ I believe James had told it was an effect of deletion for sprite spawn limit or something >_>
Speaking of things being able to be turned off I personally hope that the in-game subtitles will be possible to turn off because I'm personally not a big fan of it :/ It feels liike they're too close to the center of the screen, a bit too appearant and I feel like it doesn't really bring much...
#35 Posted 15 May 2018 - 10:53 PM
Nancsi, on 15 May 2018 - 01:10 PM, said:
there was a couple of useful decorative sprites, why?
This post has been edited by Jblade: 16 May 2018 - 09:25 AM
#36 Posted 16 May 2018 - 06:30 AM
Jblade, on 15 May 2018 - 10:53 PM, said:
you can turn off the new stuff like you've always been able to.
Honestly, I don't understand what you are saying here. I don't want to turn anything off, just asked if there are some WT stuff in AMC TC or not.
#37 Posted 16 May 2018 - 06:50 AM
#38 Posted 17 May 2018 - 10:59 AM
Jblade, on 15 May 2018 - 10:53 PM, said:
Huh, well then I must have misremembered. It's been a while since I last played the TC, or looked at the options for that matter.
#39 Posted 17 May 2018 - 11:06 AM
Doom64hunter, on 17 May 2018 - 10:59 AM, said:
There are things that you can turn off that aren't in the options. It's in a special file in your AMC folder, I believe it's just called SETTINGS and there are a bunch of texts with big YES and NO and you just replace the options by those you want.
For instance you can disable autosaves or that big noise whenever you hit a resistant enemy
#40 Posted 17 May 2018 - 02:09 PM
TheDragonLiner, on 17 May 2018 - 11:06 AM, said:
For instance you can disable autosaves or that big noise whenever you hit a resistant enemy
I see now why I didn't notice this file before.
It has a .txt extension, which is a label I usually associate with metadata that doesn't affect the behavior of the software, such as readmes, licenses, changelogs, help files etc.
Would maybe be a better idea to label it as .cfg or .ini to indicate that it contains important parameters that affect the behavior of the game.
This post has been edited by Doom64hunter: 17 May 2018 - 02:11 PM
#41 Posted 17 May 2018 - 08:47 PM
This post has been edited by Jblade: 17 May 2018 - 08:47 PM
#42 Posted 31 May 2018 - 10:03 AM
About the concerns of bad performance in regards of FPS the episode is not being beta-tested yet. I have at least one computer with shitty resources, so when the time arises, I'll try the TC with it to check performance. I'm sure that James will be able to fix this kind of issues and adjust the code to achieve the best performance.
For now, delight yourselves with the trailer and get psyched!
#43 Posted 31 May 2018 - 10:12 PM
The changes in eduke32 resulting from Ion Maiden are also good to have.
This post has been edited by Micky C: 31 May 2018 - 10:13 PM
#44 Posted 31 May 2018 - 10:21 PM
Micky C, on 31 May 2018 - 10:12 PM, said:
The changes in eduke32 resulting from Ion Maiden are also good to have.
This may be a silly question but What kind of changes did EDuke benefit from Ion Maiden ?
Since we're talking PC I still use my Win 7 PC which used to be able to run Attrition with HRP Polymost when it was still supported >_> Surely it's starting to get old but I can still play DukePlus HRP and Chasm at most
#45 Posted 31 May 2018 - 10:27 PM
#46 Posted 31 May 2018 - 11:37 PM
Micky C, on 31 May 2018 - 10:27 PM, said:
I see O_o
I believe polymost also has kind of a problem with voxels too ? I remember in AMC the boots in Miko's room (for instance), which are already too big IMO, become huge if you use polymost >_>
#47 Posted 30 October 2018 - 07:13 AM
Nice WGRealms (my fav non-vanilla release of all time) vibes from the Powerslave stuff in the trailer.
#48 Posted 30 October 2018 - 09:11 AM
#49 Posted 09 July 2019 - 03:08 PM
but did this not come out? the responses just sorta stop and that was over a year ago