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AMC TC Episode 3 2018 trailer  "as the title says"

User is offline   Jblade 

  • 1,642

#1



Simple enough - moddb post will come later but you guys get to look at it now, enjoy :)
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User is offline   Loke 

  • 596

#2

Get psyched.
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User is online   Mr. Tibbs 

  • 1,421

#3

That was such a great trailer! :o
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User is offline   Gambini 

  • 1,355

#4

Amazing!

My maps

eat my shorts
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User is online   Zaxtor 

  • 1,362

#5

Pretty cool trailer. Can't wait for the 3rd Ep's release.

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
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User is offline   Shadow Jolteon 

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#6

Sweet! Can't wait to play Ep3 when it comes out! ;)
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User is offline   Bruno Mattei 

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#7

Looks great.
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User is offline   Ninety-Six 

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#8

The wide open Egyptian areas give me sort of a Serious Sam vibe.
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User is offline   Doom64hunter 

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#9

Wow, that was fast. I didn't expect the trailer to come until a few months later.

But it looks great!
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User is offline   Loke 

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#10

View PostNinety-Six, on 09 May 2018 - 07:38 PM, said:

The wide open Egyptian areas give me sort of a Serious Sam vibe.


Not surprising since most of them are heavily inspired by Serious Sam. My maps took more inspiration from Unreal 1 though (you can see snippets from them in the trailer).
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User is offline   Ninety-Six 

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#11

Is there going to be gameplay to match or is it just aesthetic?
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User is offline   TheDragonLiner 

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#12

One word >> IM-FUCKING-PATIENCE !!!!!!

I am too enthusiastic to make an elaborate post but there's one thing I must say >> IF that weapon I saw being wielded by Geoffrey is a weapon specific to him then I am already VERY happy after what I said in my old detailed feedback ^^

Also It was nice to see the Shrinker from DNF it's one of the weapons remade in DNF that I liked compared to, for instance, the Chaingun or Devastator >_>

If you say you've never had any problem with doors in Build Engine games, you're a liar.
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User is offline   Mark 

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#13

Freakin' awesome. However, I was disappointed to see vanilla enemies in part of it. :(
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User is offline   Jblade 

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#14

They've always been part of it, since episode one :P

just did a quick search for news, I saw you posted this at Doomworld doomhunter64, thanks for sharing it at other places :) (I don't frequent many other places that I could post it without seeming like self-advertisement)


This post has been edited by Jblade: 10 May 2018 - 06:05 AM

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User is offline   Doom64hunter 

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#15

I posted it on Facepunch as well, and at least one person was excited to see that it's still in development so that's something :)
I would post it on the ZDoom forums as well but my account got locked there due to some hackers screwing with the site some time ago.

As for Reddit and 4chan, I wouldn't really know what subreddit would be a good choice for Retro FPS modding news, and in both cases the trailer would probably get buried pretty quickly.
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User is offline   Jblade 

  • 1,642

#16

Yeah I already posted in the /doomvr/ topic for the news, not sure if It'll get noticed but at least it's out there.
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User is offline   Forge 

  • 7,233

#17

View PostMark., on 10 May 2018 - 03:47 AM, said:

Freakin' awesome. However, I was disappointed to see vanilla enemies in part of it.

Agree.
The aliens could have upgraded their fashion and armor by now.
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User is offline   Jblade 

  • 1,642

#18

funny you should say that, they have a few new tricks up their sleeves ;)
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User is offline   Merlijn 

  • 478

#19

Looks fantastic! Very impressive scale, that room at 1:48 looks absolutely massive. :o
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User is offline   Doom64hunter 

  • 215

#20

View PostJblade, on 10 May 2018 - 05:58 AM, said:

(I don't frequent many other places that I could post it without seeming like self-advertisement)


I'm sure you could post development updates for the mod in the Retro FPS Megathread on Facepunch.

Bloodshot, Batandy and Combine Kegan regularly post updates for their mods there, and people definitely don't mind. After all, they're showing off cool stuff they've made.
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User is online   Micky C 

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#21

View PostNinety-Six, on 10 May 2018 - 01:49 AM, said:

Is there going to be gameplay to match or is it just aesthetic?


James has put a lot of time into coding in various cool gameplay mechanics, so for sure the gameplay aspect is not lost on us.

The levels do look good though Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
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User is offline   KillerBudgie 

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#22

Lovely work as always. Can't wait to sink my teeth into this!

The Duke will kill you. The Budgies will eat you! And the Cats finish what the Budgies don't do!

- It's always a good day, to bet on EDuke32!
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User is offline   Ninety-Six 

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#23

View PostMicky C, on 11 May 2018 - 06:22 AM, said:

James has put a lot of time into coding in various cool gameplay mechanics, so for sure the gameplay aspect is not lost on us.

The levels do look good though Posted Image


I meant specifically the Sam-style open areas. I was just wondering if there would be a little dash of Sam's style of play, or if it's just to look cool.

I'm fine with either, I was just curious.
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User is online   Micky C 

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#24

We're not trying to do a gameplay recreation with the SS-inspired areas. The weapon-enemy balance simply doesn't translate. That doesn't mean there can't be a lot of enemies though.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
1

User is offline   TheDragonLiner 

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#25

View PostMicky C, on 11 May 2018 - 06:40 PM, said:

We're not trying to do a gameplay recreation with the SS-inspired areas. The weapon-enemy balance simply doesn't translate. That doesn't mean there can't be a lot of enemies though.


I believe the only character whose gameplay would translate is Zaxtor since he has only one weapon which requires reloading but it's true that the weapon accuracy system and most enemies don't fit >_>

HOWEVER if somebody wants to have some Serious Sam vibe in AMC I would advise loading the Invasion maps in the usermap menu. Some of them work quite well especially since we have refilling stations here and there

If you say you've never had any problem with doors in Build Engine games, you're a liar.
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User is offline   Player Lin 

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#26

Just asking, can I use my old 2.0.1's eduke32.cfg on the 3.0(if the EP3's version number is 3.0)? I would hate to replay whole EP1 levels again... :unsure:

I plan to play EP2 levels when EP3 released, since they would revived updates too.

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(
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User is offline   MetHy 

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#27

Looks cool but the Anubis Zombies look really big. Actually even the cobra and that other enemy at 42s do but it's more obvious with Anubis.
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User is offline   Sanek 

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#28

OMG, didn't noticed it before! It's amazing job, James...and the rest of the team. :D
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User is offline   Jblade 

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#29

View PostPlayer Lin, on 12 May 2018 - 02:03 AM, said:

Just asking, can I use my old 2.0.1's eduke32.cfg on the 3.0(if the EP3's version number is 3.0)? I would hate to replay whole EP1 levels again... :unsure:

I plan to play EP2 levels when EP3 released, since they would revived updates too.

You can do yes, but EP1 has received polishing and tweaking so if you play it again, it should be more enjoyable :)

Quote

Looks cool but the Anubis Zombies look really big. Actually even the cobra and that other enemy at 42s do but it's more obvious with Anubis.

The Anubis is quite thin so having him be smaller would make him annoying to fight - it's fine in-game though.
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User is offline   Player Lin 

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#30

View PostJblade, on 12 May 2018 - 02:52 AM, said:

You can do yes, but EP1 has received polishing and tweaking so if you play it again, it should be more enjoyable :)


Sounds like very interesting, if these EP1 levels got updates too then maybe I would considering replay them again...

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(
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