AMC TC Episode 3 2018 trailer "as the title says"
#1 Posted 09 May 2018 - 09:38 AM
Simple enough - moddb post will come later but you guys get to look at it now, enjoy
#9 Posted 09 May 2018 - 09:41 PM
Wow, that was fast. I didn't expect the trailer to come until a few months later.
But it looks great!
But it looks great!
#10 Posted 10 May 2018 - 01:28 AM
Ninety-Six, on 09 May 2018 - 07:38 PM, said:
The wide open Egyptian areas give me sort of a Serious Sam vibe.
Not surprising since most of them are heavily inspired by Serious Sam. My maps took more inspiration from Unreal 1 though (you can see snippets from them in the trailer).
#12 Posted 10 May 2018 - 01:55 AM
One word >> IM-FUCKING-PATIENCE !!!!!!
I am too enthusiastic to make an elaborate post but there's one thing I must say >> IF that weapon I saw being wielded by Geoffrey is a weapon specific to him then I am already VERY happy after what I said in my old detailed feedback ^^
Also It was nice to see the Shrinker from DNF it's one of the weapons remade in DNF that I liked compared to, for instance, the Chaingun or Devastator >_>
I am too enthusiastic to make an elaborate post but there's one thing I must say >> IF that weapon I saw being wielded by Geoffrey is a weapon specific to him then I am already VERY happy after what I said in my old detailed feedback ^^
Also It was nice to see the Shrinker from DNF it's one of the weapons remade in DNF that I liked compared to, for instance, the Chaingun or Devastator >_>
#13 Posted 10 May 2018 - 03:47 AM
Freakin' awesome. However, I was disappointed to see vanilla enemies in part of it.
#14 Posted 10 May 2018 - 05:58 AM
They've always been part of it, since episode one
just did a quick search for news, I saw you posted this at Doomworld doomhunter64, thanks for sharing it at other places (I don't frequent many other places that I could post it without seeming like self-advertisement)
just did a quick search for news, I saw you posted this at Doomworld doomhunter64, thanks for sharing it at other places (I don't frequent many other places that I could post it without seeming like self-advertisement)
This post has been edited by Jblade: 10 May 2018 - 06:05 AM
#15 Posted 10 May 2018 - 06:56 AM
I posted it on Facepunch as well, and at least one person was excited to see that it's still in development so that's something
I would post it on the ZDoom forums as well but my account got locked there due to some hackers screwing with the site some time ago.
As for Reddit and 4chan, I wouldn't really know what subreddit would be a good choice for Retro FPS modding news, and in both cases the trailer would probably get buried pretty quickly.
I would post it on the ZDoom forums as well but my account got locked there due to some hackers screwing with the site some time ago.
As for Reddit and 4chan, I wouldn't really know what subreddit would be a good choice for Retro FPS modding news, and in both cases the trailer would probably get buried pretty quickly.
#16 Posted 10 May 2018 - 07:19 AM
Yeah I already posted in the /doomvr/ topic for the news, not sure if It'll get noticed but at least it's out there.
#17 Posted 10 May 2018 - 09:38 AM
Mark., on 10 May 2018 - 03:47 AM, said:
Freakin' awesome. However, I was disappointed to see vanilla enemies in part of it.
Agree.
The aliens could have upgraded their fashion and armor by now.
#18 Posted 10 May 2018 - 10:35 AM
funny you should say that, they have a few new tricks up their sleeves
#19 Posted 10 May 2018 - 10:38 AM
Looks fantastic! Very impressive scale, that room at 1:48 looks absolutely massive.
#20 Posted 10 May 2018 - 11:23 AM
Jblade, on 10 May 2018 - 05:58 AM, said:
(I don't frequent many other places that I could post it without seeming like self-advertisement)
I'm sure you could post development updates for the mod in the Retro FPS Megathread on Facepunch.
Bloodshot, Batandy and Combine Kegan regularly post updates for their mods there, and people definitely don't mind. After all, they're showing off cool stuff they've made.
#21 Posted 11 May 2018 - 06:22 AM
Ninety-Six, on 10 May 2018 - 01:49 AM, said:
Is there going to be gameplay to match or is it just aesthetic?
James has put a lot of time into coding in various cool gameplay mechanics, so for sure the gameplay aspect is not lost on us.
The levels do look good though
#23 Posted 11 May 2018 - 05:39 PM
Micky C, on 11 May 2018 - 06:22 AM, said:
James has put a lot of time into coding in various cool gameplay mechanics, so for sure the gameplay aspect is not lost on us.
The levels do look good though
The levels do look good though
I meant specifically the Sam-style open areas. I was just wondering if there would be a little dash of Sam's style of play, or if it's just to look cool.
I'm fine with either, I was just curious.
#24 Posted 11 May 2018 - 06:40 PM
We're not trying to do a gameplay recreation with the SS-inspired areas. The weapon-enemy balance simply doesn't translate. That doesn't mean there can't be a lot of enemies though.
#25 Posted 11 May 2018 - 11:16 PM
Micky C, on 11 May 2018 - 06:40 PM, said:
We're not trying to do a gameplay recreation with the SS-inspired areas. The weapon-enemy balance simply doesn't translate. That doesn't mean there can't be a lot of enemies though.
I believe the only character whose gameplay would translate is Zaxtor since he has only one weapon which requires reloading but it's true that the weapon accuracy system and most enemies don't fit >_>
HOWEVER if somebody wants to have some Serious Sam vibe in AMC I would advise loading the Invasion maps in the usermap menu. Some of them work quite well especially since we have refilling stations here and there
#26 Posted 12 May 2018 - 02:03 AM
Just asking, can I use my old 2.0.1's eduke32.cfg on the 3.0(if the EP3's version number is 3.0)? I would hate to replay whole EP1 levels again...
I plan to play EP2 levels when EP3 released, since they would revived updates too.
I plan to play EP2 levels when EP3 released, since they would revived updates too.
#27 Posted 12 May 2018 - 02:29 AM
Looks cool but the Anubis Zombies look really big. Actually even the cobra and that other enemy at 42s do but it's more obvious with Anubis.
#28 Posted 12 May 2018 - 02:45 AM
OMG, didn't noticed it before! It's amazing job, James...and the rest of the team.
#29 Posted 12 May 2018 - 02:52 AM
Player Lin, on 12 May 2018 - 02:03 AM, said:
Just asking, can I use my old 2.0.1's eduke32.cfg on the 3.0(if the EP3's version number is 3.0)? I would hate to replay whole EP1 levels again...
I plan to play EP2 levels when EP3 released, since they would revived updates too.
I plan to play EP2 levels when EP3 released, since they would revived updates too.
You can do yes, but EP1 has received polishing and tweaking so if you play it again, it should be more enjoyable
Quote
Looks cool but the Anubis Zombies look really big. Actually even the cobra and that other enemy at 42s do but it's more obvious with Anubis.
The Anubis is quite thin so having him be smaller would make him annoying to fight - it's fine in-game though.
#30 Posted 13 May 2018 - 09:12 AM
Jblade, on 12 May 2018 - 02:52 AM, said:
You can do yes, but EP1 has received polishing and tweaking so if you play it again, it should be more enjoyable
Sounds like very interesting, if these EP1 levels got updates too then maybe I would considering replay them again...