Wolfenstein 2: The New Colossus "Releasing October 27th"
#31 Posted 13 June 2017 - 09:47 PM
But this is the first time we've had a true-blue immediate sequel since Spear of Destiny.
#32 Posted 13 June 2017 - 09:53 PM
Mr. Tibbs, on 13 June 2017 - 05:42 PM, said:
I don't know where they get these game journos from. The reviewer seems genuinely shocked that BJ will take any opportunity and use any object that comes within his grasp to kill nazis
#33 Posted 14 June 2017 - 12:14 AM
Commando Nukem, on 13 June 2017 - 09:47 PM, said:
But SOD was a prequel, and it played just like Wolf3D with some new levels and bosses. If anything The Old Blood was more of a sequel.
#34 Posted 14 June 2017 - 02:14 AM
fuegerstef, on 12 June 2017 - 05:35 AM, said:
Yeah count me part of that group too. I didn't even finish the recent one - hated the gameplay and the story. Mumbling ham-headed main character who I hated and the guns just felt weird and floaty. They felt so generic too - I was happy to get the sorta laser cutter thing but was instantly disappointed when it didn't do much to the nazi's legs I used it on
Gave up after some boring boss fight in an airplane hangar I think.
I really enjoyed Wolfenstein 2009 so am a bit disappointed that these guys are going to be the exclusive Wolf developers going forward, for now at least.
#35 Posted 14 June 2017 - 02:35 AM
Dan, on 14 June 2017 - 12:14 AM, said:
Fair point actually. I stand corrected.
#36 Posted 14 June 2017 - 04:11 AM
#37 Posted 14 June 2017 - 04:28 AM
It was initially intended to be just a DLC, but they redecided and turned it into a standalone game since the plot allowed you to experience the game without knowing what had transpired in New Order.
This post has been edited by NightFright: 14 June 2017 - 04:32 AM
#38 Posted 14 June 2017 - 05:55 AM
Dan, on 13 June 2017 - 09:32 PM, said:
I think none of the Wolfenstein games are directly related but are all spiritually connected; this is the first time any of them have had an actual direct sequel, since it seems the main villain of this one is one of the villains you messed with in New Order.
Old Blood was a prequel set during the war, New Order started during the war with you trying to kill Deathshead and then jumped forward in time where the Nazis won, have taken over the world, and you wake up from a coma to complete your assassination mission, and Colossus is after you were successful in TNO but the Nazis still have control of the world so you go back home to American soil to begin a revolution.
#39 Posted 14 June 2017 - 10:30 AM
sirlemonhead, on 14 June 2017 - 02:14 AM, said:
I question your taste.
#40 Posted 14 June 2017 - 12:09 PM
With this balancing mod it gets even better: http://www.moddb.com/mods/retrostein
Commando Nukem, on 13 June 2017 - 09:47 PM, said:
Also Caroline Becker from Wolf 2009.
#41 Posted 14 June 2017 - 04:39 PM
#42 Posted 27 July 2017 - 08:42 AM
Or if you don't mind spoilers, there's an hour of gameplay+cutscenes here:
Theres also info about future singleplayer DLCs: http://www.eurogamer...yable-character
I spot a mention of black sun on the last DLC, possible reference to Wolf 2009? Interesting...
#43 Posted 27 July 2017 - 11:44 AM
LkMax, on 27 July 2017 - 08:42 AM, said:
New Order seemed to be canonically linked to Wolfenstein 2009, so I wouldn't be surprised if they wanted to expand on that in other ways.
#44 Posted 27 July 2017 - 01:24 PM
#45 Posted 28 July 2017 - 09:37 AM
Can I play, daddy?
Don't hurt me
Bring 'em on!
Do or die!
Call me Terror-Billy!
I am death incarnate
Mein Leben (Grayed out from what I saw being played, possibly unlocked after playing through on one of the higher difficulties?)
#46 Posted 24 October 2017 - 11:41 PM
Quote
PC SYSTEM REQUIREMENTS
Minimum
CPU: AMD Ryzen 5 1400/AMD FX-8350/Intel Core i5-3570/Intel Core i7-3770 or better
GPU: AMD Radeon R9 290 4GB/NVIDIA GTX 770 4GB or better
RAM: 8 GB
OS: Win7, 8.1, or 10 (64-Bit versions)
Storage: 55GB
Additional Requirements: Steam account and broadband internet connection for activation and installation
AMD GPU drivers no longer support Windows 8.1
Recommended
CPU: AMD FX-9370/Intel Core i7-4770 or better
GPU: AMD Radeon RX 470 4GB/NVIDIA GTX 1060 6GB or better
RAM: 16 GB
OS: Win7, 8.1, or 10 64-Bit
Storage: 55GB
Additional Requirements: Steam account and broadband internet connection for activation and installation
AMD GPU drivers no longer support Windows 8.1
PC ADVANCED SETTINGS AND FEATURES
Uncapped Framerate
We at MachineGames are huge PC players, and all of id Software’s games have very strong PC DNA. So it’s important for us to make sure the PC version of the game is as solid as any console version. That’s why we built the game on idTech 6, which also allows for uncapped framerate – one of the features we’re most excited about.
Aspect Ratios
With such a wide range of tastes in aspect ratios among PC gamers, it was important for us to ensure compatibility with as many as possible. Here are a few of the big ones, but it’s by no means all of them.
4:3
16:9
16:10
21:9 (ultra widescreen)
Resolution
Supports 4K resolution
Field of View Slider
70 FOV to 120 FOV
Advanced Visual Settings
Lights
Shadows
Directional Occlusion
Reflections
Decals
Motion Blur
Image Streaming
Volumetric Quality
Decal Filtering
Deferred Rendering
Chromatic Aberration
Depth of Field
Resolution Scaling
Vulkan
When we started development of Wolfenstein II, the choice of graphics API for PC was a simple one. DOOM had already set the stage for what could be done with Vulkan and we wanted to take it to the next level.
Using Vulkan when developing has allowed us to utilize the power of AMD's VEGA graphics chips in ways that were not possible before, giving us fine grained control over the performance and feature set of the GPU without having to sacrifice artistic intent. Combined with the flexibility of AMD's hardware, Vulkan gives us the artistic freedom to deliver Wolfenstein without compromise.
Controls
Full keyboard and mouse rebinding options
Separate controller and mouse/keyboard sensitivity settings
Anti-Aliasing Options
We have a range of anti-aliasing options including, but not limited to:
TAA
FXAA
SMAA
TSSAA
Colorblind Modes In a first-person shooter where every objective marker and crosshair placement is crucial, colorblind modes are helpful for many gamers. Here are the three modes we included:
Protanopia
Deuteranopia
Tritanopia
https://bethesda.net...cs-and-features
This post has been edited by Malgon: 24 October 2017 - 11:43 PM
#47 Posted 26 October 2017 - 01:17 PM
#48 Posted 27 October 2017 - 02:18 AM
#49 Posted 27 October 2017 - 07:31 AM
#51 Posted 27 October 2017 - 08:49 AM
Tea Monster, on 27 October 2017 - 02:18 AM, said:
Reading Ben Kuchera reviews is something of a guilty pleasure. I like to see if he can top his previous high-water-mark of insufferable douche. Anyhow, I'm interested to see what people here think of the game once they get a chance to play it.
#52 Posted 27 October 2017 - 10:30 PM
cosmonautcowboy, on 27 October 2017 - 08:49 AM, said:
I was hoping the same thing.
Although others liked the first (New Order) far more than me. I couldn't stand the "story" which meandered aimlessly around and when it found a path it forgot about it and wandered of into the woods again. Also the dreadful parts in the base where you have to search every room for a document to stretch out game time were awful.
#53 Posted 01 November 2017 - 04:38 AM
fuegerstef, on 27 October 2017 - 10:30 PM, said:
Although others liked the first (New Order) far more than me. I couldn't stand the "story" which meandered aimlessly around and when it found a path it forgot about it and wandered of into the woods again. Also the dreadful parts in the base where you have to search every room for a document to stretch out game time were awful.
I kinda feel the same way. The gun/gameplay was truely excellent, but the many cutscenes, the searching parts in the rebel base, etc... kinda made it drag a bit... I also hated the fact that you had to manually pick up ammo.
And according to the review from gggmanlives, Wolfenstein II has the same issues:
#54 Posted 01 November 2017 - 05:20 AM
Balancing and game mechanics work really well so far and the dual-wield system is refreshing. I honestly think it goes over the new doom. Shares a lot with nudoom but the environments are much more diverse and there is a ton of personality to the characters.
I can't remember the last time when a game was this quick to make me feel attached to some of the characters. Violence / Humor is very Tarantino in many ways I'd say, but leaning very heavily towards a well crafted B-movie spoof like what Black dynamite did with blaxsploitation. Tons of small touches that makes things to over the top without ever really feeling cringy.
A very positive surprise, last game in the series I really played was RTCW.
Probably the biggest plus is that you're free to rush through the maps if you wish so, no bullshit gated fights which kind of ruined nudoom for me.
#55 Posted 05 November 2017 - 12:14 PM
Fergus Scissorhands...
This post has been edited by gemeaux333: 05 November 2017 - 12:17 PM
#56 Posted 05 November 2017 - 12:55 PM
IIRC they took out the "white" part before release because it's a bit too obvious.
#57 Posted 05 November 2017 - 03:24 PM
#59 Posted 05 November 2017 - 04:24 PM
This post has been edited by BestViking: 05 November 2017 - 04:26 PM