I just thought to drop by. "Some things I've been working on."
#1 Posted 30 July 2010 - 04:26 PM
I'm making a remake of FF1 for GBA. It's just the first town tile for tile. But the trees have a texture problem. And because I'm doing it tile for tile. I need the code to explain the map 4 times. Like how Duke plus does it.
I'm going to make more maps from the tiles of 2d games. And hope to get help coding a top down 3ed person mod. Where the camera aims in one direction.
(If that can be done? There are allot of maps I could do)
I've made the first bit of Kings Field one for PSX. I'm using the mirror trick to make the map work together. But there are a few glitches that are holding me back. But when I get passed that. But the map it self is the same size of the real map.
If I haven't said it? Temple for golden eye was finished. It's a good map for multiplayer.
I've also made a house that's got 3 floors that can be seen at the same time. By making cuts in the sector for each angle... Hard to explain, but I'll show you guys soon.
There are also a few other maps for multiplayer I have made.
This post has been edited by NerdZilla: 04 August 2010 - 04:32 PM
#2 Posted 31 July 2010 - 11:58 AM
NerdZilla, on Jul 30 2010, 05:26 PM, said:
DukePlus has code that explains the map 4 times? Huh?
NerdZilla, on Jul 30 2010, 05:26 PM, said:
(If that can be done? There are allot of maps I could do)
Yes, you can manipulate the camera by setting the vars that control it in EVENT_DISPLAYROOMS. You could achieve a crude version of what you want by constantly subtracting about 10000 from cameraz and setting camerahoriz to about -200. This will probably work better in Polymer. You will also want a zoom function and some code to manage the camera to avoid walls and such. For top down viewing, models tend to look a lot better than sprites, unless the sprites are floor aligned.
#4 Posted 01 August 2010 - 10:32 AM
NZ : Sense the last time we've spoke I've fallen in love with a spell check computer program. My definitions can be off at times. But at least I have good spelling.
Plagman : Expands? Maybe he's referring to the map scaling code.
NZ : I believe this would be the proper term used.
#5 Posted 01 August 2010 - 11:00 AM
As for scaling the map, you can do that in mapster. Select all the sectors in 2D mode, press 'F and scaling is one of the menu options.
#8 Posted 05 August 2010 - 07:09 PM
#9 Posted 05 August 2010 - 07:26 PM
This post has been edited by MusicallyInspired: 05 August 2010 - 08:56 PM
#10 Posted 07 August 2010 - 07:26 AM
MusicallyInspired, on Aug 6 2010, 06:26 AM, said:
Indeed. Unique, gloomy and spacey design. And you have to put some work to your quality of the pics, distortion like that is ASS!
#11 Posted 09 August 2010 - 01:15 PM
I'm really looking forward to finishing the Finial Fantasy one.
I hope you like it.
#12 Posted 09 August 2010 - 10:40 PM
NerdZilla, on Aug 10 2010, 12:15 AM, said:
I'm really looking forward to finishing the Finial Fantasy one.
I hope you like it.
Well, the look and feel is surely unique. The first two pics remind me about Duke Theft Auto (cubistic look).
And, you play as Pig Cop? Cool.
I suggest to add cycler effects into those ramps (cycler effect could go forward around the place = looks cooler).
This post has been edited by RazorZ: 09 August 2010 - 10:42 PM
#13 Posted 11 August 2010 - 09:44 AM
This post has been edited by Captain Awesome: 11 August 2010 - 09:47 AM
#14 Posted 14 August 2010 - 12:16 PM
Can anyone help me mix the maps together?
BRB to reply to some stuff.
This post has been edited by NerdZilla: 14 August 2010 - 12:21 PM
#15 Posted 25 August 2010 - 11:18 PM
The second is showcasing a well rounded software mode map trick. To make more then one floor that can be seen from the windows.
This post has been edited by NerdZilla: 27 August 2010 - 09:17 AM
#16 Posted 26 August 2010 - 06:36 PM
#17 Posted 28 August 2010 - 08:23 PM
I could make it for Duke3d. It would be kind of cool to see duke knocking down terrorists.
<( oh shit... It's duke! )
#18 Posted 28 August 2010 - 08:23 PM
I could make it for Duke3d. It would be kind of cool to see duke knocking down terrorists.
<( oh shit... It's duke! )
#21 Posted 30 August 2010 - 08:13 AM
This post has been edited by NerdZilla: 30 August 2010 - 08:14 AM
#23 Posted 03 September 2010 - 05:26 PM
darkcaleb, on Sep 1 2010, 03:00 PM, said:
I like it... It even has the tiles in there. I'm hoping to make a mod that's meant for multi player.
I found a few glitches. And some stuff I know how to add could be done for it?
I'm thinking I'll touch it up a bit? And add it to my mod
Over all, It's really nice work done there. Bravo to the guy who made it.
Then all I have to do is, Facility to it's original specs.
And I have at least 3 of the top ranked multi player maps.
(I'm the king!)> <(shut up!)