This may be very interesting to every mod maker here...
Japanese artist Toshihiro Kushizaki has released the "Pixel Art Shader"
a free Blender shader that converts 3D models into pixel art like this:
Holy mother of God indeed, this can provide an unlimited source of sprites for use with duke 3d, doom...
found via & via + original Japanese page
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Free Blender shader turns 3D models into pixel art!
#1 Posted 30 March 2015 - 12:21 AM
#2 Posted 30 March 2015 - 12:31 AM
It'd be interesting to see if this can be used to make well-suited Duke 3D-style art. It may just be that particular model but it does look very anime. Lots of solid colours etc.
#3 Posted 30 March 2015 - 12:33 AM
He just had to use probably the most anime model in existence to demonstrate the effect didn't he?
#4 Posted 01 April 2015 - 06:15 AM
*feverishly gets to work porting Tomb Raider to Duke Nukem 3D*
(though this is most likely limited by the fact that it's a Blender shader, so many of the proprietary models used in the Tomb Raider games probably won't work)
(though this is most likely limited by the fact that it's a Blender shader, so many of the proprietary models used in the Tomb Raider games probably won't work)
This post has been edited by Comrade Major: 01 April 2015 - 06:16 AM
#5 Posted 04 April 2015 - 01:59 AM
And another one called SpriteBatchRender, it does stuff like:
Found via: http://forum.zdoom.o...php?f=3&t=45155
Found via: http://forum.zdoom.o...php?f=3&t=45155
#6 Posted 04 April 2015 - 04:21 AM
Micky C, on 30 March 2015 - 12:31 AM, said:
It'd be interesting to see if this can be used to make well-suited Duke 3D-style art. It may just be that particular model but it does look very anime. Lots of solid colours etc.
No clue. If you like the Pac Man style look. I tried it, but like the maker, I have little experience with Blender, and ... like in the old days, you want to make sprite sheets. So either way you end up with photoshop or gimp
http://www.gamefroms...d-The-GIMP.aspx
Blender would do instead of DAZ, if you know how to animate models with it.
This post has been edited by Hank: 04 April 2015 - 04:25 AM
#7 Posted 04 April 2015 - 05:58 AM
Would be much easier to animate in Blender and then render the model. You can light it in Blender as well, so it dosen't look like it's in a studio.
#8 Posted 06 April 2015 - 02:18 AM
This is pretty cool, but nothing groundbreaking or really exciting.
First of all, it will only work for cartoon/cel-shaded style artwork.
Second, those types of solutions never give a really good result without human input. The provided example serves as a really solid base, but I wouldn't use it without any tweaks and cleanups - the jaggyness of the material stripes looks pretty bad for example.
I don't think we'll ever get automatic solutions able to give us results like this for example:
So yeah, it's a really neat tool but nothing to deliver a final image.
Cheers
First of all, it will only work for cartoon/cel-shaded style artwork.
Second, those types of solutions never give a really good result without human input. The provided example serves as a really solid base, but I wouldn't use it without any tweaks and cleanups - the jaggyness of the material stripes looks pretty bad for example.
I don't think we'll ever get automatic solutions able to give us results like this for example:
So yeah, it's a really neat tool but nothing to deliver a final image.
Cheers
This post has been edited by Cage: 06 April 2015 - 02:22 AM
#9 Posted 06 April 2015 - 02:59 PM
That program intentionally pixelates the output image. I wonder if there is an option to output hi res.
#10 Posted 09 April 2015 - 01:26 AM
Mark., on 06 April 2015 - 02:59 PM, said:
That program intentionally pixelates the output image.
Was it developed by someone here then?
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