As we all know, Lunar mapping is quite different from city or canyon mapping (I guess Flood Zone is kind of both city and canyon?). Lunar mapping must be the toughest, because good one's are hard to find. Since this was you're first lunar map, I didn't quite know what to expect. But I was excited by the prospect since (in my opinion) lunar maps are in woefully short supply within the DN community. I must confess, I was very pleasantly surprised by this E2 offering!
Moonlight has a real original feel to it, along with important elements of a good lunar map. In this case we have a nice sized space station. Lot's of large open areas inside to romp through, which adds a lot to the atmosphere and gameplay. Additionally, large glass areas so a player can see the Moon, the Earth, parts of the station that are ahead, and so forth. You even remembered to add a very important audio element that is often missed: wind ambiance! Especially around large glass areas. I am not sure most mappers realize how important this feature is to the overall atmospheric effect of a lunar station? So many times I play lunar maps that are missing this effect, or are short on it.
Secrets were well placed, weapons were also well placed, and pacing was good. Battles were very good. A few small side areas like the vents near the end full of slimers, or the waste area full of Octobrains, were a nice extra touch. The large area at the end again illustrates why this is a very good lunar map: we never know what well designed large area we will see just around the next corner! This makes exploring fun.
This stays on my hardrive along with Polaris Outpost, Observatory, and other great lunar offerings.
Good job!
Now we know you can make excellent canyon maps, and lunar maps.
PS: I didn't load the ogg. file, no offense. The first time through I have music off so I can hear all sound effects. The second time through I always play "xplasma" (song from Darkside)when playing a lunar map.