E-Craft "Minecraft-like game on Eduke32 ?!"
#1 Posted 07 May 2014 - 07:34 PM
This post has been edited by Muelsa: 07 May 2014 - 07:35 PM
#4 Posted 08 May 2014 - 07:39 AM
#5 Posted 08 May 2014 - 07:47 AM
#6 Posted 08 May 2014 - 10:36 AM
Trooper Dan, on 08 May 2014 - 07:39 AM, said:
Thanks, blocking sprites are spawned when the player is near the object, tried a only code metode, but the result wasn't cool
This post has been edited by Muelsa: 08 May 2014 - 10:38 AM
#8 Posted 09 May 2014 - 05:09 AM
Mickey C, on 08 May 2014 - 04:09 PM, said:
Yea.. not realy familiar with it, but you think i can made correct cliping for all this voxels with build's sectors ?
#9 Posted 09 May 2014 - 05:21 AM
#10 Posted 09 May 2014 - 07:42 AM
Muelsa, on 09 May 2014 - 05:09 AM, said:
You could try it but it seems unlikely to work well, because you need to have correct clipping for shapes stacked on each other, leaving openings in the middle of walls and such.
The problem with your solution of making it player-based is that the blocks won't respond correctly to other actors, projectiles etc.
#11 Posted 10 May 2014 - 02:43 AM
There are many things I'd like to try to do, face shading using shade and pal, possibility to create objects like mechanic parts, doors, windows, drawbridge, cog-wheel, electrical cable, muti-sprited mob etc etc
This would be a mod, used for create mods.
I decided to release the current project for a benchmark, please post here your constructions
Keys :
W,A,S,D move, strafe
Q Tool menu
E Inventory
Space jump or go up
Ctrl crouch or go down
CapsLock fly mode on/off
LMB delete block
RMB add block
MMB select block
Wheel up/down select current bock
(zip ready to use just start E-Craft.exe and e1l1)
Download : http://www.fast-file...aspx?file=73480
This post has been edited by Muelsa: 10 May 2014 - 03:27 AM
#13 Posted 12 May 2014 - 09:55 AM
#14 Posted 12 May 2014 - 01:20 PM
Drek, on 12 May 2014 - 09:55 AM, said:
You know, you can very easily make a day/night sky compatible with classic dos duke. Geoffrey did it in his DM map Night&Day. Duke supports textures with animations; make that animation your sky.
#15 Posted 12 May 2014 - 02:36 PM
Here a pack with extra voxels blocks, they are larger 32x32x32.. so looks better. You can remplace the actual blocks but you also need to change the scale in blocks.def.... scale 8 to scale 1 !
http://www.fast-file...aspx?file=73556
To reduce FPS lag when they are many block
In BLOCKS.CON line 118 :
// Set or reset scan counter for nears blocks
setvarvar ActorScanDelay THISACTOR divvar ActorScanDelay 256
decrase ActorScanDelay 256 to 100 50 or less..
This post has been edited by Muelsa: 12 May 2014 - 03:09 PM
#16 Posted 12 May 2014 - 08:07 PM
This post has been edited by CraigFatman: 12 May 2014 - 08:07 PM