
[DEMAND] Add what you know to the wiki
#1 Posted 31 December 2012 - 11:25 PM
What tactics, tools, tips, and tricks help you do what you do? Mappers, coders, modelers, and artists can all benefit from sharing knowledge in an organized paradigm.
Did you learn something about EDuke32 today? If not already on the wiki, add it.
Anything useful from the Tutorials & Resources thread (and its predecessor on 3D Realms) should be gutted and added to the wiki in an organized fashion en masse.
TX figured out how to rip the spambots a new one. The gates are as open as ever for you to contribute.
Thanks to those users who add variety to the recent changes log every now and then.
Any questions or discussions about anything that needs planning can happen here.
#2 Posted 01 January 2013 - 12:16 AM

I do also have that speed mapping guide aimed at noobs telling them useful shortcuts and techniques to map a lot faster, which I should probably tweak soon, but I imagine that should be separate from the wiki otherwise it'll become bloated with everyone's personal tips and hints and make it harder to get to the core information.
#3 Posted 01 January 2013 - 12:28 AM
#4 Posted 01 January 2013 - 01:02 AM
Worst case scenario you just tweak that page a bit.
One of my big worries about the wiki is that Helix has been adding some really useful new features to mapster over the past few years and I'm not sure if those key commands are making it to the wiki list. Especially that newest feature for resizing and rotating sets of sprites and sectors.
#5 Posted 01 January 2013 - 02:02 AM
#6 Posted 01 January 2013 - 04:33 AM
Micky C, on 01 January 2013 - 01:02 AM, said:
http://wiki.eduke32....&action=history
I try to keep up with my coding, but I guess it always lags behind a little. If you click on the "prev" link on the left hand side, you'll get a comparison of a particular revision with its predecessor.
#7 Posted 01 January 2013 - 09:39 AM
Hendricks266, on 31 December 2012 - 11:25 PM, said:
Just a thought
How about an incentive to add stuff to the wiki?
Like an ego title below the avatar as in "Proud contributor to the EDuke32 Wiki" or something else.
That way the wiki gets noticed more and hopefully more people are willing to post their knowledge.
This post has been edited by Hank: 01 January 2013 - 09:40 AM
#8 Posted 01 January 2013 - 04:29 PM
#9 Posted 01 January 2013 - 05:15 PM
Micky C, on 01 January 2013 - 01:02 AM, said:
Worst case scenario you just tweak that page a bit.
One of my big worries about the wiki is that Helix has been adding some really useful new features to mapster over the past few years and I'm not sure if those key commands are making it to the wiki list. Especially that newest feature for resizing and rotating sets of sprites and sectors.
There's a many number of problems with it. For one, that's not the right version of Eduke32 that should be used for play with internet. I explained this many times. That version includes Polymer, and it's the first version that starts having desync issues on a major scale (water in particular is a major problem.) A version from 2008 is the best version to use all around.
Also it doesn't really explain the usage of YANG, opening ports (citing links), explain issues with various mods compatibilities. Etc. There's a lot of information that could go into it that's just not there.
Plagman, on 01 January 2013 - 04:29 PM, said:
Yes, please. Somebody should really do this.
#10 Posted 03 January 2013 - 03:55 AM
#11 Posted 04 January 2013 - 12:29 PM
#12 Posted 04 January 2013 - 12:56 PM
Reaper_Man, on 04 January 2013 - 12:29 PM, said:
how about this one? Check also with Hendricks266.
http://wiki.eduke32.com/wiki/Tutorials
as for if it is wanted - I do

#13 Posted 04 January 2013 - 05:52 PM
Speaking of which, all wiki contributors should read or at least glance at:
https://en.wikipedia...edia:Cheatsheet
https://en.wikipedia...elp:Wiki_markup
https://www.mediawik...Help:Formatting
Note that Wikipedia has a lot of formatting extensions installed that we don't have (or need).
#14 Posted 04 January 2013 - 06:23 PM
This post has been edited by High Treason: 04 January 2013 - 06:23 PM
#15 Posted 04 January 2013 - 07:24 PM
High Treason, on 04 January 2013 - 06:23 PM, said:
There is little thought required


This post has been edited by Hank: 04 January 2013 - 07:25 PM
#16 Posted 04 January 2013 - 07:47 PM
#17 Posted 04 January 2013 - 10:09 PM
The Cutting Room Floor is another kickass wiki. At one point I was considering dumping my site's beta page contents into them, but I decided it would be better to wait until I write a program to perform detailed batch analysis and replace what I did manually (and do a page for Blood in addition to SW and Duke).
#18 Posted 04 January 2013 - 10:43 PM
#20 Posted 07 January 2013 - 01:03 PM
The page can be found here; http://wiki.eduke32....Breakable_Actor
I haven't yet moved it as I want to be sure that it is up to scratch before I take the time to add it to the list.
#21 Posted 07 January 2013 - 01:59 PM
#22 Posted 07 January 2013 - 02:33 PM
Can I also request that someone add a section somewhere about how to make and add clipshape maps? I couldn't find anything on it and it really should be documented there.
#23 Posted 07 January 2013 - 02:40 PM
High Treason, on 07 January 2013 - 01:03 PM, said:
I haven't yet moved it as I want to be sure that it is up to scratch before I take the time to add it to the list.

This post has been edited by Hank: 07 January 2013 - 04:01 PM
#25 Posted 07 January 2013 - 04:04 PM
If there are any protests to this I can undo it, though I don't think there will be any problems. I may write a few more in the future, perhaps becoming slightly more complex each time until a user could make a simple npc/enemy by combining what they had learned. In the coming days I plan to seek out some of the command, structure and var pages that either don't exist or don't say much and elaborate on them slightly - for example, stating that ifwasweapon must be below ifhitweapon as this might not be immediately obvious, feel free to beat me to it.
#26 Posted 07 January 2013 - 06:14 PM
Drek, on 07 January 2013 - 08:07 AM, said:
It looks like you've got a good start on a topic previously in need of explanation.

I made an edit; because the revision differences aren't too helpful, here are some things to keep in mind for formatting:
- Links to other pages on the same wiki are formatted [[page title]]; if you have plurals something like [[gamevar]]s shows up neatly formatted; the pipe '|' character can be used to change the displayed text (the example from the first paragraph: [[palette (environment)|palette swaps]])
- URLs can have custom text in the format [http://www.url.com link title]
- [[Wikipedia:article]] will link to a Wikipedia article
- Script files and code can be formatted by putting a blank space before each line. If you have an empty line in the code, add a space to it too, or the code blocks will appear separate. Some examples use the <pre></pre> tags but I discourage this because it disables wiki formatting within the code.
- Unordered lists, useful for sets of links, can be made by prepending each line with an asterisk '*'. (Ordered lists use '#'.) Multiple list symbols can be used for sublevels and they can be mixed and matched.
- Article text is most readable when it is simply left in paragraphs in the body of the article.
- In most cases the "----" can be better served by a level two ==section heading==, and it is always made redundant by one right below it.
These are just procedural and visual points; the content of the article is good.
If you're getting bogged down with the formatting, don't sweat it and make your edits as best you can. I review every wiki edit so I can polish whatever needs it.
One more fact that bears mentioning is that I incorporated bsuite (and unpackssi) into the Build tools, so it works cross-platform using command-line arguments instead of that DOS menu thing.
High Treason, on 07 January 2013 - 01:03 PM, said:
Good tutorial! One adjustment we should consider making is giving the useractors a strength value combined with the ifdead command, like state breakobject.
define WEAKEST 1 define WEAK 5 define MEDIUMSTRENGTH 10 define TOUGH 20 define REALLYTOUGH 30
#27 Posted 31 January 2013 - 06:14 AM
There were already pages for SE0, SE1 and SE17. I just wrote a page on SE49 and am proposing this as the kind of layout to use on each page, I edited the reference guide so that it points to the relevant pages that currently exist. At the present time I'm probably guilty of causing there to be "Duplicate Information" but I'd argue that I'm making the information more accessible, even to this day I instinctively try to search for things like "SE49" instead of "Sector Effector Reference Guide" and suspect many have done the same as that's what they'd be looking for; a specific effect, not a list with a brief summary crammed into a single row.
It may be useful if some of these pages - such as SE6 - had small images, JPEG would do, but I don't know the policies on this as I immagine somebody is paying for drive space on the server, nor do I currently know how to upload them (though I could read up on it if it turned out I could use them).
I'm also currently unsure wether to point the red "SECTOREFFECTOR" link on that page to the reference guide, the section on the Level Editing page or whatever else, if someone else has any ideas, by all means edit it to point somewhere useful or remove the link entirely as I expect users of the page would know what sectoreffector's were. If the link stays I'll probably just have it point to the level editing page as that is where the redirect goes if one types sectoreffector into the search bar.
#28 Posted 31 January 2013 - 03:03 PM

I think it's a great idea to add detailed pages on the SE effects. Because so much more can be done with them then the one or two things they were originally designed for and veteran mapper can create cool and unusual effects, however how to do those things isn't documented anywhere.
Edit: done
This post has been edited by Micky C: 31 January 2013 - 03:17 PM