Captain Awesome, on 01 October 2012 - 09:26 PM, said:
Things are starting to look more impressive and you show promise, keep up the work. Also, you don't have to use sprites to build three dimensional buildings anymore, you can use TROR. Though I don't blame you if it confuses you, I've been mapping for a long time and it confounds me. But I'm an idiot.
I keep stressing, if there's a particular aspect of the wiki that people have trouble understanding, please tell me so I can alter it if needed. When I wrote that wiki, I tried to cover as much information as possible, and with as much clarity as I could, but different people might require different explanations. I had hoped that it would be an all in one informational suite on TROR with guides, background information and examples, so it'd be a shame if people didn't find it useful.
I agree that the map is starting to look a lot better than it did before.
MrGlasses, on 01 October 2012 - 11:25 PM, said:
Crap, I totally forgot about TROR. Gonna remake that small barracks.
Considering the size of the baracks, the detail inside, the time it'd take you to learn TROR and the fact that you've already built the baracks, I'd suggest leaving it how it is. It'd be difficult to set it up properly in that area, and while there is a way to use it locally just for one building such as the baracks, it has potential clipping issues (especially with enemies) and visual glitches in polymost and classic. The only thing you could achieve with TROR that you can't with sprites in this case is a sloped roof, which isn't worth it IMO.