viper3885, on 14 June 2011 - 01:51 PM, said:
Edited the demo pics in my first post. Sorry, I forgot I had post processing turned off in the demo. As you can see it still makes no difference, I have all the effects on in both versions and all the settings maxed on both. You can notice a big difference on Duke's model in the third pic and also the difference in quality of the cycloid emperor's textures.
Yeah, now I can see a huge difference in Duke's texture quality.
It's outrageous how in the Demo you could see his veins and his muscle fiber while now you can't see shit anymore.
I am not sure why did you decide to compare textures with post processing turned on in both versions of the game.
If you want a pure texture comparison, go and disable all 3 check boxes, disable motion blur, noise and post processing and then compare the pictures.
If the pictures still show a difference in textures, then one of the versions either has texture compression enabled to a higher extent or the anisotropic filtering or texture lod are different for optimization purposes.
If you look at the pax demo screenshots, you will realize that the demo and the full version's graphics have been greatly reduced for the purpose of optimizations.
The pax demo looked at least 10% better than the final game, which is sad to know but that's life...
In the pax demo you can see more and better quality shadows, more dynamic light sources and there was even water in those 2 square bathtubs/jacuzzis from behind the toilet where you start the game while in the demo and the full game there is no more water in them...