Lower quality textures in full game than demo? (PC)
#31 Posted 14 June 2011 - 11:51 PM
They change something which looks better to something which looks worse. Or from something working to something not working. Examples:
- Blood / Gore reduced / removed / in many places simply censored
- log/developer/console removed and they didn't even know it had influences on the dedicated server exe aswell
- shadows / shader's limited, you can clearly see in the leaked screenshots that the game looked way better back then
- technically shitty port to the Xbox 360: long loading times, laggy/choppy gameplay in many levels, button/control delays
- ...
The game is still fun, but with a little amount of more professionalism it would got the final touches it now missed.
This post has been edited by DI-MeisterM: 14 June 2011 - 11:51 PM
#32 Posted 15 June 2011 - 12:06 AM
Someone needs to get Noesis and unpack the textures from the game and from the demo and compare them in Photoshop. I've got a feeling that you'll find that there is no difference.
#33 Posted 16 June 2011 - 02:19 PM
viper3885, on 14 June 2011 - 01:26 PM, said:
EDIT: Also, I'd like to note that I've turned on and off all the different video options and they don't make a difference. I've also loaded the game up on two different computers with the same results.
Full game:
Demo:
Full game:
Demo:
Full game:
Demo:
You are a lier. The textures look identical from demo to full game, I saw at my computer.
Maybe details normalmap look gayer but but texetures are the same!
This topic needs to be closed because it is a big lie for nobbs.
This post has been edited by Klapher: 16 June 2011 - 02:22 PM
#34 Posted 16 June 2011 - 03:03 PM
#35 Posted 16 June 2011 - 03:17 PM
viper3885, on 16 June 2011 - 03:03 PM, said:
Going past his insults and childish way of making a post, at his core he is right.
The full game doesn't seem to have different textures it looks that it only has different bumpmaps.
What we've both seen are the different bumpmaps not the textures.
He calls them normal maps I call them bumpmaps because their .dat archives where they are stored are called BumpMaps00X.dat where X is the number for each one of them and they are stored in "duke nukem forever\Textures\Compiled"
I am not sure if this unreal engine uses bump maps or normal maps but what ever they are the official names for their archives is Bumpmaps.
This post has been edited by Mr.Deviance: 16 June 2011 - 03:21 PM
#36 Posted 16 June 2011 - 03:25 PM
#37 Posted 16 June 2011 - 03:29 PM
This post has been edited by viper3885: 16 June 2011 - 03:30 PM
#38 Posted 16 June 2011 - 04:19 PM
Jhect, on 16 June 2011 - 03:25 PM, said:
This made me laugh. Kudos.
#39 Posted 17 June 2011 - 09:27 AM
#40 Posted 17 June 2011 - 01:54 PM
This post has been edited by Tetsuo: 17 June 2011 - 01:58 PM
#41 Posted 18 June 2011 - 03:19 PM
#42 Posted 20 June 2011 - 11:02 PM
#43 Posted 21 June 2011 - 12:11 AM
This post has been edited by Blasfemon: 21 June 2011 - 12:11 AM