bullbob, on 14 June 2020 - 03:44 PM, said:
so the instructions for the widescreen stuff said to unzip it, and if i leave it zipped it eduke32 complains. and nah i guess by old pc duke i just meant eduke32 with the normal episodes and no mods, not dos. but thanks. is there a newer windows tool one can use to mess with these files, or will editart work outside of dos?
Like I said, I never used the widescreen pack so I don't know. It's just a common mistake that people make.
Editart is DOS only, but there are some newer tools like I mentioned (Bastart, Dukeres, BAFed I know of), but I haven't really used those much so you're on your own.
But if you're going to use EDuke32 there's a possibly simpler way with .def files:
Make an empty text file in the Duke folder (or a mod folder) and call it duke3d.def. In it write this line for each of the pistol tiles (like 5 or so I think).
tilefromtexture #### { file "tiles/####.png" texture }
Of course, replace the #### with the correct tile number and the "tiles/####.png" with the path to the image file. This will replace the specified art tiles on runtime without having to modify the .ART files.