#27
Posted 11 September 2012 - 06:56 AM
I had a quick, 30 second look at the maps, and to be honest they have basically every single problem that a map can possibly have.
Small,
bad texturing,
mismatching texture allignments,
oversized rooms,
underdetailed,
zero shading,
details out of place,
too many weapons lumped together,
almost minimal spritework
blocky square rooms with super basic architecture,
whole episode looks like 30 minutes of work.
I'm not trying to scare you off, but you have a lot of work to do if you want to become a half decent mapper. Every guy thinks his first(s) is the best thing since the creation of the universe, but in reality that's not so. I'll reinforce what I said before and abandon all hopes for an episode, and a community project or whatever, and definitely focus on building a single map, and making it as detailed and polished as you can. Take that map, throw it in the bin, take what you've learnt and make a second map, get that beta tested, then release it. After three or so maps you should be on your way to being able to make that episode.
If nothing else, use this criteria for your first map: If your map file is less than 400kb in size, and you've spent less than 3 months on it, you're doing something wrong. The good news is, we'll be here to support you if you have any questions.
This post has been edited by Micky C: 11 September 2012 - 06:59 AM
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