Duke4.net Forums: rpg projectiles and ZRANGE/ANGRANGE problem! - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

rpg projectiles and ZRANGE/ANGRANGE problem!  "i need help here"

#1

ok this is the first time i asked for help here :wacko:
ive come to a problem that i simply cant fix by myself.
when i create a projectile that is not hitscan, then i cant make it hit 100% unaccurate.
i saw that the devastator can hit randomly, just like the hitscan weapons...
so maybe the devastator is hardcoded?
ive tried using the onevent GETSHOTRANGE with no good results.
ive also tried spawning actors when i shoot the gun myself, but i couldnt figure out what to do there.

hmm i dont think that there is more to ask? maybe i will remember later lol

pls be kind because of my nonperfect english xD

thanks
0

User is offline   Danukem 

  • Duke Plus Developer

#2

GETSHOTRANGE is only for hitscan projectiles fired by the player.

For non-hitscan, you can change the .ang and .zvel of the projectile when it first spawns (in EVENT_SPAWN or EVENT_EGS).
0

#3

View PostJhect, on Aug 22 2010, 05:38 PM, said:

ok this is the first time i asked for help here :wacko:
ive come to a problem that i simply cant fix by myself.
when i create a projectile that is not hitscan, then i cant make it hit 100% unaccurate.
i saw that the devastator can hit randomly, just like the hitscan weapons...
so maybe the devastator is hardcoded?
ive tried using the onevent GETSHOTRANGE with no good results.
ive also tried spawning actors when i shoot the gun myself, but i couldnt figure out what to do there.

hmm i dont think that there is more to ask? maybe i will remember later lol

pls be kind because of my nonperfect english xD

thanks


thanks ill try that.
i saw a forum when i googled for this problem. you were have troubling with this too a long while ago. looks like you have improved a bit o.O
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options