#6
Posted 31 July 2010 - 12:07 AM
Yes, in v1.3d of the original DOS game, red-blue stereo mode could indeed be activated by setting ScreenMode to 7. It's quite buggy, though. From what I remember, rendering becomes corrupted when a mirror is to be displayed, stuff like 2D map view and menu used one of the red/blue color chosen 'randomly', and a great corruption could appear when Duke dies. The game could also crash at that point, if not later.
Viewscreens probably had their own glitches.
Regarding v1.5, you could try setting ScreenMode to 6 (I believe 6 and 7 were swapped). While I don't remember the game crashing, it wasn't really useful, as several vertical lines appeared.
I recall that by a little patching of the Duke3D sources (possibly related to palette/lookup), these lines could disappear so at least it wouldn't be less usable than in v1.3d. It's still quite buggy, though.
Now if we talk about EDuke32 and the Polymost renderer... I recall it works with a resolution of 1280x960, but not well with 1280x1024, where flickering occurs (possibly cause it's not a 4:3 res). That stereo mode does have similar issues with mirrors and the like.
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