CBP Suburban Hive Released
#1 Posted 12 February 2010 - 03:19 PM
#2 Posted 12 February 2010 - 03:35 PM
#3 Posted 12 February 2010 - 04:10 PM
#4 Posted 13 February 2010 - 06:01 AM
#5 Posted 13 February 2010 - 06:45 AM
LeoD, on Feb 13 2010, 12:35 AM, said:
Then why don't you starting making your own maps?
Headless_Horseman, on Feb 13 2010, 03:01 PM, said:
The gameplay was impleted with the original Duke in mind, I have nothing against trying the map in Dukeplus but to be honest I didn't even think about it when making the monsters and items. It wasn't betatested with it in mind either.
#6 Posted 13 February 2010 - 08:39 AM
MetHy, on Feb 13 2010, 03:45 PM, said:
How long does it take to learn mapping in order to put together a map in that amount of time?
Plus, there is that creativity thingy - I'm an engineer, not an artist.
And I have a time-consuming hobby which luckily does not force me use a computer after work.
MetHy, on Feb 13 2010, 03:45 PM, said:
Well, maybe it would be a good idea to betatest with DukePlus AI even when you don't use any DP efects. It should have quite some fans among the remaining Duke players. I have also played this map using DP and it's pretty hard, especially after getting the first key. In the normal episodes the advanced AI somewhat fits to the enhanced abilities/weapons and adds some more difficulty to experienced players (like all of us). But in some situations like a semi-open area with a bunch of aggressive liztroops it can get really hard to survive, so I recommend to save the game regularly.
#7 Posted 13 February 2010 - 08:56 AM
LeoD, on Feb 14 2010, 05:39 AM, said:
Sorry to tell you this, but not all maps are designed to work with DP! or the HRP correctly, this is one of them.
This post has been edited by The Commander: 13 February 2010 - 08:56 AM
#8 Posted 13 February 2010 - 09:26 AM
#9 Posted 13 February 2010 - 03:23 PM
This post has been edited by Headless_Horseman: 13 February 2010 - 03:23 PM
#10 Posted 13 February 2010 - 05:01 PM
I do not really complain, but I will keep trying to propagate DP now and then.
#11 Posted 14 February 2010 - 06:14 AM
This post has been edited by Jinroh: 14 February 2010 - 06:15 AM
#12 Posted 15 February 2010 - 02:47 PM
LeoD, on Feb 13 2010, 09:39 AM, said:
Plus, there is that creativity thingy - I'm an engineer, not an artist.
And I have a time-consuming hobby which luckily does not force me use a computer after work.
Well you just answered your own question there, I'm pretty sure that we, mappers, are not machines and that most of us have busy lives too that include a wide range of other 'time-consuming hobbies', as you call them, just as much as you do. You can't really complain about it when other Duke fans who are just that, fans, fail to regularly feed you with fresh levels, when you admit yourself that if you were in their position you would have a hard time putting some of yours into a level of your own.
This post has been edited by ck3D: 04 February 2011 - 03:11 PM
#13 Posted 21 February 2010 - 11:53 PM
LeoD, on Feb 13 2010, 06:39 PM, said:
Being an engineer, making maps should be twice as easy for you. I personally know how to make areas look good and interesting but as far as the main level architecture should go, I'm usually pretty clueless.
This post has been edited by Daedolon: 21 February 2010 - 11:54 PM

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