It uses dukeplus 2.07 and polymer lights, and I'm hoping to add dukematch capability to it in the future, and I've already put in tonnes of secret hiding places/passages/weapon staches. There's also a button that does nothing to progress the player through the game, but I've got plans for it later on...
This is nowhere near finished. It's quite small (maybe 5 minutes of gameplay?) and there are minor issues with it to do with textures and weapon/monster placement that I'll be working on (even though some of them are deliberately distorted), as well as adding more features/details to the second half of the map. I won't be able to work on it for a really long time but I'd like to know what people think.
I'm open to criticism but remember it's my first map so don't be too harsh. I might upload some media tomorrow.
Mike__s_map_revised.zip (151.2K)
Number of downloads: 374

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