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Oct 3 2009, 02:15 PM
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#1
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Assault Captain
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Started working on this project last January by asking a bunch of somewhat idiotic questions on the 3drealms forum. Once it started gaining some momentum a month or two ago I went ahead and posted a thread on 3drealms forums announcing it, mostly just to see what people thought. The response was mixed, but positive by majority so I kept hammering away at it. Over those few months I've accomplished more than I'd originally planned on, but also ended up realizing that I want even more for this mod. Since that kind of pushes any release date into the ole' "indeterminate" gray area, I figured I'd go ahead and post what I've done so far on this forum so people will at least know what I've been working on. Of course I've got videos and screens, but first and foremost is a list of the basic changes made. Most of the things herein probably aren't going to be all that impressive to most of you guys on this forum, but it's the most difficult stuff I personally have tackled up to this point...
probably other stuff here that I'm missing, but I'll go ahead and let the videos and screens do the rest of my talking for me. They were done with the trial version of FRAPS. Yes, I know, I'm a huge nimrod for not paying a lousy thirty dollars to get the full version, but I figured a 30 second video here and there would be a better way of showcasing the changes I've made versus 2 or 3+ minute video that sort of just degenerates into the viewer thrilling along as I play a video game. Anywho, here's the first few I made in where I scrapped it out with a few Imps. These videos show the fixed monster spawners. Until I code ALL of the mod's bad guys I won't bother showing the random monster spawner since it's going to pretty much be a WIP till that point. These imps spawn in the same sector but different areas. http://www.youtube.com/watch?v=4j4oN1soZdU http://www.youtube.com/watch?v=kS6WyisHVd8 these next videos just show the bow and arrow. Nothing particularly special about it, it has the same graphics as daggerfall, but works more like the bow from Oblivion. That being, the longer you hold down the attack button down the more damage the arrow's going to end up doing. http://www.youtube.com/watch?v=1XOngX-4M0g http://www.youtube.com/watch?v=RlkjHLAMkUg the last two videos are me fighting a warrior and a cleric. Just kind of shows how I plan on having enemies interact with each other, in addition to showing the ranged/touch spells. http://www.youtube.com/watch?v=tyRumqH9tMs http://www.youtube.com/watch?v=FHNMICXm2CI next are the screens. This is just a random shot of a peasant in a town. ![]() the next is the travel horse that takes you from one location to another. ![]() this is the travel interface where you can get from one place to another. If you change between provinces, you change between maps. Otherwise it just takes you to different places on the board. ![]() and the most recent for last, the inventory screen. ![]() I only started it this morning and in all honestly I might scrap it since I'm having some trouble figuring out how I'm going to tell the game what item/weapon the player gets and in what order so I can display them correctly on the screen. In addition to that, I can't figure out what I'm going to do when the player scrolls down past that 4-square area. I'm sure it can be done, but I'm wracking my brain trying to figure it out. SO with that note, I'll close with the last bit; features to come. Some of these things I've already experimented with and had absolutely no luck so in some sense this part is devoted to me asking some of you mod gods out there for some help. Yet another bullet list to help sort out. I'll start with things that have totally stumped me.
__________________ SLASH THE BUDGET. PROBLEM SOLVED.
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Oct 3 2009, 03:07 PM
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#2
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Oct 4 2009, 03:35 AM
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#3
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Spiked Studios
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Hey, that looks very promising:) Looks like you're really talented. Pity the movies are so short
__________________ I'm an educated fool with money on my mind.
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Oct 4 2009, 04:59 AM
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#4
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Oct 4 2009, 06:11 AM
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#5
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Assault Captain
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Hah, I really like it
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Oct 4 2009, 06:38 PM
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#6
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Oct 4 2009, 07:14 PM
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#7
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Duke Plus Developer
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You should put the fists closer together. It's ok for spell casting hands to be far apart, but fists should not be more than shoulder width.
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Oct 5 2009, 05:31 AM
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#8
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Oct 9 2009, 12:04 AM
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#9
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Shark |
this is a great idea and i really like the videos.
if you keep this up i will most certainly play it for hours and hours. __________________ (((Can i call you bob?)))*Monkey island 3 - curse of monkey island*
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