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Reputation: 1898 My posts turn threads into gold
Active Posts:
7,237 (2.36 per day)
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Everything EDuke32 (1394 posts)
09-May 09
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User is offline Today, 05:03 PM

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Honored Donor
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Topics I've Started

  1. RELEASED New map for DUKEPLUS

    09 September 2017 - 10:46 AM

    Here is a map for DukePlus that I have been working on in between other projects. It has been on my drive for so long and now that HHR has been released I'm going to clear out a few minor projects so I can get back to some bigger ones. It is basically a keycard hunt map but it uses a number of DukePlus features including placing fuses to activate something. It's playable but unfinished. A few areas without details. You may have to cheat yourself some health or ammo. Not sure because it hasn't been playtested much.

    Made to be played with HRP and Polymer lighting. Anything else will be buggy. My version of DukePlus ( 2.40 ) still uses the autoload folder which contains an older HRP and XXX folders. I'm guessing those 2 folders could be replaced by the single newest HRP folder. Make sure autoload box is checked in the start menu.
    Just drop this map into the main DukePlus folder and choose it from "user map" in the main menu and play.

    BTW, there is no ending in the map so don't go looking all day for it. ;)
  2. custom cutscene issue

    04 August 2017 - 03:51 PM

    The end of my map has the player flying upwards with the jetpack to a simple End of Level effector I coded. When the players reaches that effector the map ends and the custom cutscene starts to play along with it's audio track. But since the player most likely still has the "up" key pressed when the cutscene starts, eduke detects a key pressed and will bypass the cutscene and go straight to the stats screen. I'm guessing its hardcoded and original behavior and won't be changed. Anybody have a solution to offer? I posted here instead of con help in hopes that maybe a compromise could be added to eduke which would delay by a couple of seconds detecting a key is pressed to bypass the cutscene. That way the player will see that a new one is playing and let go of the pressed key.
  3. mapper needed for small project

    12 July 2017 - 03:39 PM

    A few months ago I had a small map for DukePlus based on the first level of Doom2 that I wanted to finish and release. I'm not a great gameplay mapper so I pm'ed some people who's mapping style I liked and thought they might have some time to help me. That didn't work out. Everyone was busy with other projects. So now i'm putting out a general call for 1 mapper to work on getting my map loaded with good gameplay. I also want to make use of DukePlus features so it would be a plus, pun intended, if you have mapped for DukePlus before. Even if you haven't, there is plenty of documentation on how to use those features. I have some gameplay in there now such as enemies and ammo, some keycard hunts, the usual. You can tweak or expand on what I have or "make it your own" with just a few limitations from me. Its a small map using stock Dukeplus assets and I would think that someone with the skill and dedication for this could easily whip up something in a month or so.

    If you are interested, PM me and include a link or description of your previous mapping in Eduke32.

    02 June 2017 - 04:38 PM

    Its getting close to release time for another project. I would like a quick informal poll of the keys and buttons you use for your basic setup. I have been told on many occasions that my standard setup is so weird compared to everyone else so I want to be able to have a default setup for the project that will be a close fit for most people.

    To make it simple I will list the function and you can reply simply with the key or button you use separated by a comma.

    move forward, move backward, jump, crouch, use/open, fire
  5. Zune software doesn't work on win7 64bit

    31 May 2017 - 03:56 PM

    For the first time since I upgraded from Win 7 32 bit to 64 bit earlier this year I wanted to add more songs and videos to my Zune player. Turns out the drivers are not 64 bit compatible. So as usual I go to google for help. Click on all the websites claiming they have the fix or newer drivers. And as usual, most of those sites are garbage from people that don't know what they are talking about or their fixes work for one or two people but not the rest of us. I gave up after about 30 or 40 minutes of reading and trying fixes. No luck. So just like other compatibility issues I had after upgrading, I'm stuck with a half empty Zune player.


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  1. Photo 07 Feb 2015 - 05:41
    Here's a gif just for you :) http://i.imgur.com/MHhBdNN.gif
  2. Photo 30 Dec 2012 - 04:38
    Love the texture work you are doing.
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