Duke4.net Forums: Mark - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 2784 My posts turn threads into gold
Group:
Members
Active Posts:
8,589 (2.4 per day)
Most Active In:
Everything EDuke32 (1702 posts)
Joined:
09-May 09
Profile Views:
35,250
Last Active:
User is online 37 minutes ago
Currently:
Viewing Topic: Doom corner

My Information

Member Title:
Honored Donor
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male

Contact Information

E-mail:
Private

Latest Visitors

Topics I've Started

  1. very odd con problem in my code

    21 December 2018 - 11:42 AM

    On it's face this seems to be an impossible glitch but its happening. There is a lot more coding that goes with this model, but after running across this glitch I took it down to bare functionality in order to find the problem. The model is not taking cstat 257 to make it blocking and hittable. As a test I tried different cstat numbers for transparency and other effects and they work. Its 257 that refuses to work. I can walk thru the model and can't hit it with weapons. I'm totally baffled as to why. The defs and then the simplified test con code. This is so basic it should be working.

    //THUG2 big willy

    dummytile 6320 36 40

    model "assets/models/thug2/thug2.md3"
    {
    scale 1.2
    shade 0
    zadd 24

    // model skin definitions are here

    anim { frame0 "AnimFrames00" frame1 "AnimFrames25" fps 4 }
    frame { frame "AnimFrames00" tile 6320 }

    }
    -----------------------------------------------------------------------

    define BIGWILLY 6320
    define BIGWILLYSTRENGTH 80
    action ABWSTAND 0 1 1 1 1

    useractor notenemy BIGWILLY BIGWILLYSTRENGTH ABWSTAND
    cstat 257
    ifhitweapon { killit }

    enda
  2. problem with screen settings not being applied

    10 November 2018 - 05:19 PM

    I'm having a problem with screen settings. My brightness, gamma, etc can be adjusted and saved in the cfg files. But next time I run the game, even though F11 shows the new settings, the game uses the old default settings. I've tried a few eduke versions and get the same results with any of them. That leads me to think its something in my project files.
    It looks like right after choosing map and difficulty I hit enter and the menu backround screen goes brighter like the defaults just kicked in. All my other graphics and sound settings are saved and used next time. Any thoughts?

    Edit: Would it have anything to do with later revisions and whether or not its installed in "Program Files" or not? There was a recent thread about where Eduke32 files get saved now. Its got me stumped.
  3. Contacting member Diaz

    08 October 2018 - 06:19 AM

    Is anyone here friends with Diaz or have his email address? He hasn't been on the forums since 2016 and as expected, didn't answer a PM I sent. If you have it could you either PM it to me or send Diaz a message to PM me here?

    I want to modify and finish his abandoned demo release of SuburbsTC. Even though he posted back in 2012 that he had no plans to finish it and even lost the project folder on his drive, I would like to hear from him first.
  4. a new map warning message in log fie

    24 September 2018 - 04:34 PM

    I was doing some experimenting in my old Graveyard TC that included running the project on a newer Eduke32 revision 6927. I noticed a warning message in the log that I haven't seen before and I was wondering what it meant and what might be the cause.

    Map warning: have 410 unhandled CLOUDYSKIES ceilings.
  5. cookie notices

    21 September 2018 - 05:49 AM

    I haven't changed anything in my browser preferences for a while concerning cookies. But within the last few weeks I have been noticing a big increase in messages showing up on websites with their cookie and privacy policies. Is there something new in the industry that requires this for certain websites that gather and use the cookie info a certain way or are they becomming more transparent simply because they're nice guys.

    I have also noticed that more and more web sites are refusing to let you browse their site if they detect you are using an adblocker or pop-up blocker. :(

Comments

Mark has no profile comments yet. Why not say hello?


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options