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Reputation: 2894 My posts turn threads into gold
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Everything EDuke32 (1752 posts)
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Topics I've Started

  1. smartphone noob with question

    11 May 2019 - 02:56 PM

    I wasn't sure how to phrase this question in order to do a Google search on it.
    I just inherited a smartphone after my dad died. This is my first real cellphone other than an ancient flip phone I kept around only for dialing 911.
    The monthly plan on on this new phone includes texting and data but in minimal amounts and way more talking minutes than I'll ever use (200-300 I forgot which). In order to save 8 dollars a month I was thinking about dropping the texting and data since my only use for a phone is for emergency or other very important calls.

    My worry is if I get rid of the data part and I accidently use an app that requires internet access will I get charges for an overage or will the phone's software not allow any internet access unless I'm on Wi-Fi?
  2. 7621 changes skybox to solid blue in Polymer

    30 April 2019 - 06:10 AM

    The maps in my project are using a custom skybox on tile 439. With 7621 the skyboxes are all a solid light blue color like vanilla tile 199. Polymer and 32bit color. They show properly in Polymost.
  3. 3d model clipshapes not working in 7574

    10 April 2019 - 04:55 AM

    Revision 7574 using Polymer. The log file shows the clipshape map is loading but none of the 3d model's clipshapes are working in the game.
    It was working in my previous revision of 7451. Sorry, I didn't narrow it down yet.
  4. 7392 producing unformatted log file

    05 March 2019 - 04:49 AM

    As the title states...
    EDIT: Its only in notepad. If I copy/paste into notepad++ its formatted.
  5. very odd con problem in my code

    21 December 2018 - 11:42 AM

    On it's face this seems to be an impossible glitch but its happening. There is a lot more coding that goes with this model, but after running across this glitch I took it down to bare functionality in order to find the problem. The model is not taking cstat 257 to make it blocking and hittable. As a test I tried different cstat numbers for transparency and other effects and they work. Its 257 that refuses to work. I can walk thru the model and can't hit it with weapons. I'm totally baffled as to why. The defs and then the simplified test con code. This is so basic it should be working.

    //THUG2 big willy

    dummytile 6320 36 40

    model "assets/models/thug2/thug2.md3"
    {
    scale 1.2
    shade 0
    zadd 24

    // model skin definitions are here

    anim { frame0 "AnimFrames00" frame1 "AnimFrames25" fps 4 }
    frame { frame "AnimFrames00" tile 6320 }

    }
    -----------------------------------------------------------------------

    define BIGWILLY 6320
    define BIGWILLYSTRENGTH 80
    action ABWSTAND 0 1 1 1 1

    useractor notenemy BIGWILLY BIGWILLYSTRENGTH ABWSTAND
    cstat 257
    ifhitweapon { killit }

    enda

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