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Reputation: 2399 My posts turn threads into gold
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7,884 (2.37 per day)
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Everything EDuke32 (1530 posts)
09-May 09
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User is online 38 minutes ago
Viewing Topic: Duke 3d Enemy and Character Spri...

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  1. [RELEASE] new maps for HHR mod

    09 June 2018 - 08:02 AM

    This download contains 5 maps for the previously released HHR mod. All you need to do is unzip the file into your main HHR project folder and let it overwrite any previous map files.

    E1L1test.map is the original HHR map with only slight changes made to be compatible after a few long overdue fixes to the latest Eduke32. Conveyor belt speed was put back to normal. Also, if you had trouble with doors sometimes not opening right away that Eduke32 fix has been taken care of too. So instead of using only the supplied version of eduke32 you should use the latest version now.

    HHRserious.map is the same Hollywood Holocaust map but without all the static NPCs and most jokes/humor have been removed. A number of players hated them and I knew it wouldn't take too much effort to get rid of it. The map seems duller without them but thats just my opinion as the mapper. ;)

    E1L2 is the finished version of the Red Light District remake I started a few months ago but lost ambition for at the time. It was only about 5-6 hours of work I had put into it back then. It still has the limitation of using existing assets from HH only so there is repetition of some textures and models that would have been better with new ones. But I wanted this to be a mapping only add-on.I think it will still be fun to play (or at least look at). Once again, I did not put in a bunch of new NPCs or humor. I had Teamonster do a quick beta test run for anything obvious but again, due to time contraints it may be lacking a bit in enemy/ammo balance or a have a clipping glitch.

    Next is an unfinished E4L5 Pigsty map. Earlier, I gave myself a limit and I ran out of time and need to move on to another project.

    And last is the clipshape map. I noticed a couple of models were not blocking so I fixed that in this map.
  2. getting pushed to page bottom

    02 June 2018 - 04:39 AM

    Turned on my computer, went to duke4. Every time I click to go to a thread I get scrolled all the way to the bottom of the page of that thread. Nothing changed here that I know of since I shut down last night. Is someone tweaking the site this morning?

    edit: After I clicked to post my message I was automatically taken to the page bottom again.
  3. bug with crane alignment in game

    30 May 2018 - 08:52 AM

    This started in the quick questions thread because I thought the problem was something I did or missed. But going back to an older revision of Eduke32 cleared the problem. So once again I may have to bisect revisions to track it down. :wallbash:

  4. teleport direction not working right

    29 May 2018 - 01:04 PM

    Running rev.6909
    The simple SE7 teleport is not working properly for me. Instead of exiting the teleport in the direction of the SE7 sprite in Mapster, you exit in the same direction you entered. It happens in my HHR remake of E1L2. So I doublechecked it in my vanilla D3D folder and it happens in that E1L2 map too.

    IIRC someone reported recently that the teleport was broken and a quick fix was issued. Maybe check that revision for an error?
  5. revision 6893 Mapster locking up

    23 May 2018 - 05:42 AM

    Yesterday I installed the latest, 6893, to test out 3 bug fixes from the devs. It fixed all 3. But since then Mapster has locked up 3 times and I had to use task manager to close it out.

    EDIT: I see 4 more revisions came out since I downloaded yesterday. Did any of them address this issue?


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