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Reputation: 2839 My posts turn threads into gold
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Everything EDuke32 (1727 posts)
09-May 09
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Topics I've Started

  1. 3d model clipshapes not working in 7574

    10 April 2019 - 04:55 AM

    Revision 7574 using Polymer. The log file shows the clipshape map is loading but none of the 3d model's clipshapes are working in the game.
    It was working in my previous revision of 7451. Sorry, I didn't narrow it down yet.
  2. 7392 producing unformatted log file

    05 March 2019 - 04:49 AM

    As the title states...
    EDIT: Its only in notepad. If I copy/paste into notepad++ its formatted.
  3. very odd con problem in my code

    21 December 2018 - 11:42 AM

    On it's face this seems to be an impossible glitch but its happening. There is a lot more coding that goes with this model, but after running across this glitch I took it down to bare functionality in order to find the problem. The model is not taking cstat 257 to make it blocking and hittable. As a test I tried different cstat numbers for transparency and other effects and they work. Its 257 that refuses to work. I can walk thru the model and can't hit it with weapons. I'm totally baffled as to why. The defs and then the simplified test con code. This is so basic it should be working.

    //THUG2 big willy

    dummytile 6320 36 40

    model "assets/models/thug2/thug2.md3"
    scale 1.2
    shade 0
    zadd 24

    // model skin definitions are here

    anim { frame0 "AnimFrames00" frame1 "AnimFrames25" fps 4 }
    frame { frame "AnimFrames00" tile 6320 }


    define BIGWILLY 6320
    action ABWSTAND 0 1 1 1 1

    cstat 257
    ifhitweapon { killit }

  4. problem with screen settings not being applied

    10 November 2018 - 05:19 PM

    I'm having a problem with screen settings. My brightness, gamma, etc can be adjusted and saved in the cfg files. But next time I run the game, even though F11 shows the new settings, the game uses the old default settings. I've tried a few eduke versions and get the same results with any of them. That leads me to think its something in my project files.
    It looks like right after choosing map and difficulty I hit enter and the menu backround screen goes brighter like the defaults just kicked in. All my other graphics and sound settings are saved and used next time. Any thoughts?

    Edit: Would it have anything to do with later revisions and whether or not its installed in "Program Files" or not? There was a recent thread about where Eduke32 files get saved now. Its got me stumped.
  5. Contacting member Diaz

    08 October 2018 - 06:19 AM

    Is anyone here friends with Diaz or have his email address? He hasn't been on the forums since 2016 and as expected, didn't answer a PM I sent. If you have it could you either PM it to me or send Diaz a message to PM me here?

    I want to modify and finish his abandoned demo release of SuburbsTC. Even though he posted back in 2012 that he had no plans to finish it and even lost the project folder on his drive, I would like to hear from him first.


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