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Reputation: 1592 My posts turn threads into gold
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EDuke32 & EDuke32 modifications (1268 posts)
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Topics I've Started

  1. a tip for creating cutscene vids

    19 March 2017 - 03:29 PM

    Its only been 1 test so far but this is what I found. TeaMonster and I are working on a cutscene video and I chose to use the ffmpeg command line method to convert TM's video to the needed IVF format. The first one converted to a horrible and blocky lo res quality. The original was in mp4 format. I suggested trying a different format so he saved it out this time as avi. It converted to a way better looking IVF video. Also, it plays back slightly faster than the original video so keep that in mind.
  2. odd request for devs

    06 October 2016 - 04:43 PM

    I understand completely if you say no this request.

    As you may remember, TeaMonster and I have been having many issues with various versions of Eduke giving various problems with our custom
    content rendering. As much as it pains us to do so, we have had to fall way back to version 4593 for the best overall results for our spec and
    normal mapping for textures and models under Polymer. Once we "settled in" with this version things were going pretty good. Not perfect but
    good. We had been concentrating on the graphics and it wasn't until a couple of days ago I turned my sound sliders back up to check on some
    ogg sound fx in our map. I discovered that our new sound files which have been named to over-ride the originals do not play in version 4593.
    They had been playing fine in all the other newer versions we had been trying to use over the course of the last 6 months.

    My request is: If its easy to identify and fix the sound problem would anyone be will to fix an old version so we can use it?
  3. Win7 it took forever the install

    24 September 2016 - 07:07 PM

    I did the Vista to Win7 upgrade today. Holy crap!!! The mostly automated process took almost 3 hours. Probably because of the over 800,000 files on my drive. Was the Win7 to Win10 upgrade the same thing?
  4. Laser printer storage question

    10 September 2016 - 05:40 AM

    A quick question for you hardware gurus.

    Someone gave me a new in the sealed box Samsung laser printer from about 7 years ago. Should I take the time and effort to unbox it, connect it and install drivers to test it out for possible resale or do these printers or toner cartridges have a limited lifespan?
  5. An unexpected Polymer slowdown

    15 August 2016 - 04:50 PM

    In Mapster I was in area X which is isolated from the rest of the map and accessible by a teleporter. I noticed that when I pressed ' and X to enable Polymer lighting my framerate dropped from 240 down to 32. In area X to try and isolate the slowdown I first removed all Polymer spot and point lights. No real change. Next I removed the ton of models. No change. I removed the simple TROR section. No change. I removed all sector tags and effectors. No change. I deleted all but a single sector of area X and still no real change in framerate. As a last resort I dragged area X even further away from the rest of the map to area Y in case it was a matter of being physically close to other Polymer lighting in the rest of the map. I remember that being an issue that Plagman fixed but gave it a try anyway. Still no difference.

    So what this boils down to is that I thought being isolated away from the rest of the map that these separate areas would keep a high framerate. But it seems the rest of the map, even though not rendered, is still a huge drag on FPS. That sucks because myself and others have created large maps with low framerates and one solution always suggested is to break up and isolate parts of the map from each other. Well that doesn't seem it would help much now.

    EDIT: This massive slowdown does not happen in Polymost and I'm using almost the newest eduke version 5805

Comments

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  1. Photo 07 Feb 2015 - 05:41
    Here's a gif just for you :) http://i.imgur.com/MHhBdNN.gif
  2. Photo 30 Dec 2012 - 04:38
    Love the texture work you are doing.
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