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Reputation: 1932 My posts turn threads into gold
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Everything EDuke32 (1400 posts)
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09-May 09
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  1. In Topic: EDuke32 2.0 and Polymer!

    17 October 2017 - 06:17 PM

    I don't see a diff in the screenshots. But from your description it might be the 2 parameters for the texture's normal map need tweaking. The wrong values can cause the texture to slightly shift as you move. That would show only in Polymer.
  2. In Topic: Question for TROR pros

    15 October 2017 - 10:05 AM

    This tror sample map might be some help.
    https://forums.duke4...__1#entry106916
  3. In Topic: RELEASE...Quest Town

    13 October 2017 - 04:12 PM

    Yep. Lots of models and during the mapping process I reached the 16K wall limit 3 times. I had to delete areas I thought were weak and use that to build something better elsewhere. Thats also why there are a couple of areas that look like they could have been filled a little more. I ran out of walls. I suppose I should have taken advantage of the hub mapping feature of WGR2 and split the map.
  4. In Topic: RELEASE...Quest Town

    13 October 2017 - 02:59 PM

    Thanks again. A lot of work went into this and its always good to hear someone liked it. I have a second medieval map built for this mod but I never got around to figuring out new characters or quests for it. Map wise I think it looks way cooler than this one.
  5. In Topic: RELEASED New map for DUKEPLUS

    13 October 2017 - 10:21 AM

    Check your PM. Template has been sent.

Comments

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  1. Photo 07 Feb 2015 - 05:41
    Here's a gif just for you :) http://i.imgur.com/MHhBdNN.gif
  2. Photo 30 Dec 2012 - 04:38
    Love the texture work you are doing.
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