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Reputation: 277 My posts turn threads into gold
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Everything EDuke32 (315 posts)
09-May 09
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User is offline Yesterday, 04:49 AM

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  1. In Topic: Doom corner

    12 October 2018 - 03:10 PM

    DOOM 1 cover is one of the most iconic in gaming but like many others suffer of "This element is on the box/title screen but not inside/like this in the game" typical during the artistic license period in 80's-90's box covers. The only element graphically equal to the cover is the marine uniform apart for the black boots&gloves (if you also care about that detail you can avail of the Black Gloves Edition of PerK's smooth animations improvement mod by Nightfright or the optional Black gloves in SmoothDoom)

    Boxart submachinegun + dual and pickup, the single is part of the Occultic Doom mod by Kontra Kommando
    Posted Image

    Another variant, with also some additional accessories
    Posted Image
    Posted Image

    Unfinished sheet of boxart demons and "normal" sized cyberdemons from a concept of a mod by elsoazemelet
    Posted Image

    How a completely finished frame suppose to be like (someone would like to see the entire sheet
    Posted Image

    A compatibility patch created by me for using Helmet Doomguy Mugshot by Immortal Destroyer under SmoothDoom. Also useful for play Compendium compilation with compen-play.pk3+SmoothDoom without visual conflicts.
    Attached File  Smooth Helmet.zip (61.42K)
    Number of downloads: 0
    Perfectly work even as a stand-alone like SmoothDoom monsters-only version does, but for utilizing it with full SmoothDoom you have to copy the frames inside SPRITES/MUGSHOT in the respective SmoothDoom folder.
  2. In Topic: Doom corner

    07 October 2018 - 11:24 AM

    There is no mention of Samsara 0.3666 + Extra Heroes and Monster Mixer?

    Base Roster
    Doomguy (Doom)
    Corvus (Heretic)
    Chex Warrior (Chex)
    B.J. BlazKowicz (Wolfenstein 3D)
    Parias (Hexen)
    Duke Nukem (Duke Nukem 3D)
    Security Officer (Marathon)
    Ranger (Quake 2)

    Extra Heroes addon Roster
    Ian Paul Freeley (Rise of the Triad)
    Blake Stone (Blake Stone)
    Caleb (Blood)
    Strife Player (Strife)
    Doom 64 Guy (Doom 64)
    Eleena (Eradicator)
    Space Seal (Corridor 7)
    Rebel Moon Commando (Rebel Moon Rising)
    Kyle Katarn (Star Wars: Dark Forces)
    Mooman (In Pursuit of Greed)
    Jack (Disruptor)
    Grondoval (Witchaven)
    Gordon Freeman (Half-Life)
    Lo Wang (Shadow Warrior)
    Cybermage (Cybermage)
    Jon (Powerslave/Exhumed)
    Leonard (Redneck Rampage)
    Bitterman (Quake 2)

    Old outdated thread
    Still has some useul informations.

    Specific Samsara version for playing Stronghold sessions only.

    Counterpart of Samsara where the roster is composed by villians/bosses of the respective games, apparently Zandronum only and the development seems to have stopped at five villians. If you have difficulty in downloading go to the GitHub https://github.com/S...Devs/narakaJunk

    Find other Samsara addons on Samsara wiki
  3. In Topic: RedneckGDX

    23 September 2018 - 06:01 AM

    View PostStrogglet, on 23 September 2018 - 05:53 AM, said:

    I tried the cusspack, putting it on the game's main folder itself, but it doesn't seem to work, the top bar text keeps saying "sound (xxx) is missing".

    Did you installed the Cuss Pack before apply the mod? It is a prerequisite.
  4. In Topic: RedneckGDX

    23 September 2018 - 04:42 AM

    BloodGDX is able to load custom .GRP so, despite is preferable extract and rearrange the resources to make a specific version like many did, RRGDX may be able to do the same if the functionality is already implemented in the current version. Just put the .ZIP inside Autoload folder and select the custom content option in game menu.

    As for the Cuss Pack mod I just copypasted the files, I don't think it can be readed by Autoload at the moment.
  5. In Topic: RedneckGDX

    22 September 2018 - 04:26 AM

    One year ago Marphy Black released a mod that dampen the repetitivity of the Cuss Pack by 50% allowing to the old and new lines to be heard both, I personally tested and it works with RRGDX (unless it causes other compatibility bugs than the declared loss of DEMO sync). This can be somehow reinterpreted in Java language and integrated as a chechable option in next version?

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