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Reputation: 261 My posts turn threads into gold
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Everything EDuke32 (312 posts)
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  1. In Topic: Star Wars: Episode Thread

    20 July 2018 - 02:42 PM

    Well, all the joke about "Emperor dies = Empire immediately surrender and hand hover the ships without resistance because... REBELS WON SHUDDUP!" we heard for years, worked definitely better before the badly written EA Battlefront II single player story :turned:
  2. In Topic: Star Wars: Episode Thread

    19 July 2018 - 05:39 PM

    Who thinks that Lando Calrissian will not die in the next movie, and even if it happens it will be a heroic and epic death, raise the hand.

    ....

    Why am I not amazed?


    BTW There is another element that may have contributed to please the new trilogy less. Despite is all sci-fantasy, in a certain sense the wars in the first two trilogies are identifiable as equivalent of the biggest coflicts the world faced in real life:

    1 to 3 + Clone Wars = World War I

    4 to 6 (or the actual 1 to 3) + Rogue One = World War II (and we known that the Empire is a caricature of the Third Reich in method and fashion with pinch of Japan Expansionism. As bonus point at the end of the third movie the evil guy before claim himself Emperor and start to conquer the galaxy it was chancellor just like UUUUUH)

    7 to 9 = Generic war against terrorism? This is the closest similitude I can find given that a WWIII never happened (yet). Not sure of the comparison anyway since the New Order does not even seems a terroristic Al Qaeda alike organization composed of nostalgics in first place but a true organized army that does not hide excluding the beginning phase in which they reorganized (moreover say that you dislike the nazis seems a crime this days). More simple think it for what it is, a conflict without really historic similitudes created specially to give the new trilogy a semblance of meaning. In any case it does not return the same emotional grip.
  3. In Topic: Dark Forces

    19 July 2018 - 06:06 AM

    Speaking of reverse engineering for Outlaws (and supposedly Dark Forces too), I've found this:

    http://glampert.com/...asarts-outlaws/

    https://github.com/g...neering-outlaws
  4. In Topic: What Are You Listening To Now?

    19 July 2018 - 03:48 AM

    An humorous mashup of Slipknot Psychosocial on a 90's neo-melodic neapolitan song music.
  5. In Topic: Dark Forces

    16 July 2018 - 09:00 AM

    I repeated it many times, but it's possible play a Dark Forces map for the Jedi Engine on Build Engine with the DN3D textures and enemies trough the automatic feature of WDfuse.

    Unfortunately the feauture is still incomplete so it suffer of two many problems:

    *The majority of sectors logics are not reinterpreted during the conversion, so then you have to use Mapster32 or your favourite map editor and replicate in Build Engine way what the buttons, the platforms, the doors, eventually triggers ecc. should do.
    *It is more intended to convert the original levels than custom levels and you can encounting glitches. Fortunately this problem could be bypassed editing the convertion script involved in sprite/textures assignment, it's practically what it's allowing me to readapt and test the Dark Forces maps under Duke Forces (but I can't continue this if Duke Forces itself does not progress further, always if TD accept to add almost the sprite and textures Dark Forces has).

    If only we could extrapolate that part of code and then improve it...

    On the question of a possible Java porting or any other form of autonomous porting, I don't think it's strictly necessary for Dark Forces or Outlaws, they run quite well on dosbox with the right parameters.

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