Duke4.net Forums: Fantinaikos - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 283 My posts turn threads into gold
Group:
Members
Active Posts:
785 (0.22 per day)
Most Active In:
Everything EDuke32 (319 posts)
Joined:
09-May 09
Profile Views:
12,296
Last Active:
User is offline Jan 13 2019 06:13 AM
Currently:
Offline

My Information

Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Private

Posts I've Made

  1. In Topic: Commander Keen Corner

    12 January 2019 - 11:29 AM

    Ye Olde Pirate Modde by Levellass, original alpha by Ceilick (requires Keen 3. Since the memory is pushed to the engine limits, it is recommended to play only on Dosbox. However errors could occur sometimes)
    Posted Image
    Download: http://www.shikadi.n....2013-07-15.zip
    Download without music (less buggy): http://www.shikadi.n....2013-07-15.zip

    Commander Keen Xmas 2010 by Szemigi, Ceilick and Levellass (requires Keen Dreams)
    Posted Image
    Download: http://www.shikadi.n....2011-01-12.zip

    Foray in the Forest by Mr.M & Nisaba, intended to close the gap between Keen Dreams and Keen 4 (still a DEMO but just for the fact that is partially based on the 1992 Keen 7 Tech Demo material Romero published it's worth playing)
    Posted Image
    Download: http://www.shikadi.n....2017-03-14.zip

    Suburb Shenanigans by Bubbatom (requires Keen 5) Apparently the first of a trilogy.
    Posted Image
    Download: https://www.dropbox.....v.0.3.zip?dl=1 (This is a fixed and stabilized version by Nisaba and others actually, original is very bugged. Worth to mention that Nisaba also released an updated version of Dr. Colossus Keen 1: Marooned on Mars - Galaxy mod.
    http://www.shikadi.n....2018-10-10.zip)

    Only for coherency obsessors: Bubbatom seems to have taken too much liberty and forgotten that the mod should be setted in 1991 given the story states that Billy is still 8 year old but there are elements that look too modern for the 90's. The best thing to do, since is quite clear that he lives in a particularly wealthy neighborhood, is to think that those Widescreen looking TVs are parodies of expensive Fujitsu Full-color Plasma Hybrid Display (even if they seems blatantly bigger than 21-inch/53 cm), collocating the mod in 1992. Obviously before his Birthday, which wouldn't be on 14 December corresponding to the first Commander Keen game release. Other things like CFL lights and Robot Vacuum Cleaners may be rationalized with the fact that the neighbors are so rich that they can afford prototypes not yet released on the market, but this is more an exercise of mental gymnastics.

    Commander Keen - Doom of Mars by Dr. Colossus (crossover sidescrolling shooter made in Game Maker)
    Posted Image
    Download: http://www.shikadi.n...oomOfMarsV2.exe

    Dropped DOOM 4 DOOM mod Dopefish addon by Major Cooke. Only belching audio demos are present.
    https://forum.zdoom....hp?f=43&t=55858

    DN3D recreation map of the first level of Keen 1 by sirhenryjonesthe8th, Keen's Raygun replace RPG.
    https://forums.duke4...mander-keen-3d/

    Benvolio's Workbench Blog. A bunch of good mods for Keen1, Keen2 and Keen4.
    http://www.maguidhir...fionn/benvolio/

    A cool video of the 3D printing artist Andrew Sink where he prints out a Commander Keen Railgun.
  2. In Topic: The ESRGAN AI Upscale non-Duke thread

    12 January 2019 - 06:50 AM

    I want this as a ScummVM filter. :yes:

    Quote

    At present it's not possible. Unless ScummVM comes up with the infrastructure to replace graphics assets.

    One could recreate an entire game in AGS with the scaled up graphics...but one would be crazy. SCI Companion will allow you to create your own SCI games and even decompile and edit the scripts of existing SCI games so you can port, say, 16 colour SCI games to VGA SCI games. But currently there are no tools for SCI32 640x480 SVGA.


    Ooow.
  3. In Topic: Alien Armageddon [RELEASE]

    04 January 2019 - 12:56 PM

    Those support guys are intended to be meet only at the the Smithsonian level as museum Security or they are the White House/Washington Police? I'd like to fight some transformed guards with that uniform, secondly I think the aliens would prefer to changing the officers that are already there to not waste time instead of totally transport/teleport all the changed LARD cops from Los Angeles.
  4. In Topic: Grins of Divinity TC help.

    01 January 2019 - 04:19 PM

    You can download from here: https://mega.nz/#!sI...vvk7LOhcMh7OxV0
    Or from the "Bonus Files" section at the bottom: http://hrp.duke4.net/download.php

    You have to download all the 635.8 MB of the compilation. I would give you the link to download the addons individually, but that stopped working for some reason.
  5. In Topic: Grins of Divinity TC help.

    01 January 2019 - 02:09 PM

    Which version are you using, original or the most fixed version from the compilation? (even if at the moment even most readapted TC in the compilation suffer of some compatibility issues cuz latest snapshots)

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options