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Reputation: 5025 My posts turn threads into gold
Active Posts:
6,108 (1.64 per day)
Most Active In:
Everything EDuke32 (2488 posts)
09-May 09
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User is offline Today, 06:07 AM

My Information

Member Title:
Fraka kaka kaka kaka-kow!
Age Unknown
Birthday Unknown
Not Telling Not Telling

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Website URL  http://

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Topics I've Started

  1. Duke Nukem PS1 / N64 beta screenshots

    30 December 2018 - 12:10 AM


    I have collected as much material as I could, it would be appreciated if anyone know of a magazine I haven't added yet!
  2. Archived websites with gold material

    16 October 2018 - 03:08 AM

    I wish I could retrieve all content from these.

    Duke Nukem official website by GT Interactive

    Duke Nukem portal at GT Interactive store

    Duke Nukem 64 page at Eurocom website
  3. [RELEASE] Duke Nukem: Total Meltdown TC - v1.0

    01 March 2018 - 09:09 AM

    Posted Image

    Download v1.0.3
    - Mirror 1 (318 MB)
    - Mirror 2 (318 MB)

    If you have previously downloaded any earlier version, then use this patch:
    - Mirror 1 (2 kB)
    - Mirror 2 (2 kB)

    Most assets were ripped by Nukey. Hendricks266 helped a lot too. Additional credits: Daedolon, Oasiz and TerminX. Special thanks to Joshua and MusicallyInspired.

    I will work on a patch with Mark 'TDK' Knight remixes, and a version compatible with DOS so you can play on low-key multiplayer ports.


    If the Duke Nukem 3D: Atomic Edition game data is not found, then drop duke3d.grp in the same directory as eduke32.exe. This is important.


    Change the default key for placing a laser tripbomb to "B" (tripBomb).


    The maps, art, sounds, music, movies and CON files were ripped from the CD-ROM.

    The original maps have the data carried by CYCLER, GPSPEED and mirrors pre-loaded in the memory, and the maps were modified to work with the vanilla game. Warning: There's a problem in this method as the sprite coordinates don't always match their parent sectors, thus if you re-save the maps in Mapster32 their sectors are changed.

    The game.con file was decompiled from the SLUS_003.55 file. The useractor definitions were manually added to make it work with the vanilla game, as the actortype[] data don't seem to exist in this version.
  4. Does anyone got this image?

    18 February 2018 - 12:54 AM


    Ebay removed the image, I got this from Google Images:

    Posted Image

    Anyone saved the full version? ;(
  5. Raw palette resources

    11 November 2017 - 02:06 AM

    If you create .raw files from these images, palette.dat and lookup.dat would no longer be necessary.

    Be careful when editing these files. Some of the colors in the palette are identical, but the images use different indices.

    Duke 3D

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    Shadow Warrior

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  1. Photo 15 May 2014 - 08:40
    BR! HUE!
    Falo isso porque sou br tbm :P Diz ai rapaz, que conversão é essa que você está fazendo?
  2. Photo 24 Apr 2014 - 10:40
    Just wanted to pop by and say I wish you the best of luck with the TM mod. I was thinking of trying to create one by myself at some point last year, but I lack the necessary skills. I definitely cannot wait to play it again this time more fluidly.
  3. Photo 12 Dec 2013 - 17:03
    did you make the 64 mod ?
  4. Photo 24 Dec 2012 - 07:43
    Lets play. You want to downvote me on every post? Ok, I can do it to. I can come here and downvote you 4 times daily till your down to zero.
    Let's have at it.
  5. Photo 02 May 2012 - 08:51
    Hey, is it true you made a sky texture of the LA Sky, except it was day time?
  6. Photo 27 Jun 2011 - 08:13
    Here is a another link to the wallpaper:
    Or there:
  7. Photo 27 Jun 2011 - 07:43
    Hey Fox, you did a very good job on cutting out that high resolution XBLA nuke logo. It's a shame it was removed from your post. Can you cut out the Duke Nukem 3D logo on this Wallpaper:
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