Duke4.net Forums: Fox - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 4624 My posts turn threads into gold
Group:
Members
Active Posts:
5,898 (1.8 per day)
Most Active In:
Everything EDuke32 (2450 posts)
Joined:
09-May 09
Profile Views:
28,883
Last Active:
User is online 52 minutes ago
Currently:
Viewing Topic: Duke It Out In D.C. HRP + Music ...

My Information

Member Title:
Fraka kaka kaka kaka-kow!
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Private
Website URL:
Website URL  http://

Latest Visitors

Posts I've Made

  1. In Topic: Is there a way to use CONs to fix minor issues?

    20 April 2018 - 10:00 PM

    View PostNinety-Six, on 20 April 2018 - 03:28 AM, said:

    So that was a clue? Where is that in the code? I don't see it, unless it's somewhere else...

    Here:
        ifaction ATROOPSUFFERDEAD
      {
        ifactioncount 2
        {
          ifrnd 64
          {
            resetcount
            action ATROOPPLAYDEAD
          }
          else
          {
            soundonce PRED_DYING
            action ATROOPDEAD
          }
        }
      }
  2. In Topic: Is there a way to use CONs to fix minor issues?

    20 April 2018 - 03:21 AM

    View PostNinety-Six, on 20 April 2018 - 02:52 AM, said:

    Though I noticed this doesn't trigger sometimes. I've always wondered if that was perhaps a clue if they were going to get up, but looking at this code I suppose not?

    It does.
  3. In Topic: Viewscreen cameras order

    15 April 2018 - 12:22 PM

    The player spawns and cameras are sorted by the higher sprite ID. The old Build editor randomized the sprite IDs when the maps were saved, so you had very limited control over it. Mapster32 however has the newest sprites with the higher ID, so you get the newer sprites being the first on the list.

    I recommend that when you finish the map you replace all the sprites you want to have in a specific order. Remember that copying/deleting sectors can mess with this.
  4. In Topic: Doom corner

    12 April 2018 - 07:53 PM

    Not a fan of the cyberdemon using a cyberdiaper.
  5. In Topic: [Release] Zero Hour Resources

    12 April 2018 - 03:35 PM

    http://duke64.duke4...._private/ZH.zip

Comments

Page 1 of 1
  1. Photo 15 May 2014 - 08:40
    BR! HUE!
    Falo isso porque sou br tbm :P Diz ai rapaz, que conversão é essa que você está fazendo?
  2. Photo 24 Apr 2014 - 10:40
    Just wanted to pop by and say I wish you the best of luck with the TM mod. I was thinking of trying to create one by myself at some point last year, but I lack the necessary skills. I definitely cannot wait to play it again this time more fluidly.
  3. Photo 12 Dec 2013 - 17:03
    did you make the 64 mod ?
  4. Photo 24 Dec 2012 - 07:43
    Lets play. You want to downvote me on every post? Ok, I can do it to. I can come here and downvote you 4 times daily till your down to zero.
    Let's have at it.
  5. Photo 02 May 2012 - 08:51
    Hey, is it true you made a sky texture of the LA Sky, except it was day time?
  6. Photo 27 Jun 2011 - 08:13
    Here is a another link to the wallpaper:
    http://www.art-wallpaper.net/Game-Wallpapers/Duke-Nukem-Forever/images/Duke%20Nukem%203D.jpg
    Or there:
    http://www.wallconvert.com/converted/duke-nukem-3d-14863.html
  7. Photo 27 Jun 2011 - 07:43
    Hey Fox, you did a very good job on cutting out that high resolution XBLA nuke logo. It's a shame it was removed from your post. Can you cut out the Duke Nukem 3D logo on this Wallpaper:
    http://elblogdemanu.com/wordpress/wp-content/wallpapers/Duke%20Nukem%203D.png
Page 1 of 1

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options