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Reputation: 5676 My posts turn threads into gold
Group:
Admin
Active Posts:
7,128 (2.24 per day)
Most Active In:
Everything EDuke32 (2649 posts)
Joined:
08-May 09
Profile Views:
38,737
Last Active:
User is offline Today, 10:10 PM
Currently:
Offline

My Information

Member Title:
EDuke32 Senior Developer
Age:
22 years old
Birthday:
May 31, 1995
Gender:
Male Male
Location:
United States

Contact Information

E-mail:
Click here to e-mail me
Website URL:
Website URL  http://hendricks266.duke4.net

Latest Visitors

Posts I've Made

  1. In Topic: Transport Elevators

    Today, 08:31 PM

    Quote

    -------------------------------------------------- ----------------------
    r6582 | hendricks266 | 2018-01-17 22:28:55 -0600 (Wed, 17 Jan 2018) | 1 line

    When SE 17 can't find the next sector for the floor, use the heuristic added for ceilings in r3013 to determine the floorz, replacing the game exit added in r2971.
    ------------------------------------------------------------------------

    With this change I was able to load and complete the map. I also found the affected sector's location in Mapster and verified that it functions properly during my playthrough. Please see if this works for you.
  2. In Topic: Aligning weapon to edge of screen

    Today, 02:03 PM

    I've pinged Jimmy about it.
  3. In Topic: Aligning weapon to edge of screen

    Today, 10:26 AM

    We currently don't have any way to request pinning an HUD sprite that the game does not already. You would have to take my weapons.con.sample and add orientation flag 512 to the draw calls for weapon 0.

    Would it not be possible to post a request for widescreenification of the tile in question? It would be easier in the long run.

    If not, we can look at adding an easy way somehow. The WEAPON*_FLAGS gamevars might be a good fit.
  4. In Topic: [RELEASE] EDuke32 Addon Compilation

    Yesterday, 11:44 AM

    I think I broke Duke Hard's menus again, so there's that.
  5. In Topic: Tracking down WGR2 showstopper in EDuke32

    Yesterday, 09:51 AM

    Yes.

    Quote

    ---------------------------------------------------------------- --------
    r3159 | terminx | 2012-11-14 17:32:43 -0600 (Wed, 14 Nov 2012) | 4 lines

    Fix the warnings when building with C++, add MSVC C++ build support. This also changes the internal type of lotags, hitags and cstat type fields to uint16_t instead of int16_t to clean up some dubious behavior wherein the code was using a value of 32768 as a flag in these fields for certain types of things, like invisible sprites (using the value as if it was uint16_t) where it was elsewhere checking if the value was < 0 (using the value as if it was int16_t). This change may break a few specific effects if any part of the relevant code was missed when looking for areas that needed to be addressed.

    I think there's also a fix for the CON precache system breakage in here (lost it in my local tree when I started getting the C++ build working in MSVC, sorry!)

    ------------------------------------------------------------------------

    When a variable's value is changed from signed to unsigned or vice versa, the meaning of the less than and greater than comparison operations changes for values that are negative with a signed variable (implying they are also in the larger half of an unsigned variable's range). After this revision, certain checks pass or fail where they previously did the opposite. I restored the behavior to match the engine and game in its original state.

Comments

Page 1 of 1
  1. Photo 07 Jul 2016 - 18:44
    First to 4000 snazzy votes, good work Hendricks.
  2. Photo 31 May 2016 - 04:11
    I wish you a Merry Christmas and Happy N... oh, I mean Happy Birthday! Never lose your BAZINGA.
  3. Photo 20 Jul 2014 - 20:32
    420 eh? hehe
    puff puff pass.
  4. Photo 26 Feb 2014 - 23:04
    Hi.Just wanted to say thanks again for the other day.Best of luck to you.
  5. Photo 12 Sep 2013 - 05:29
    I came here to donate some blood. Your blood!
  6. Photo 12 Sep 2013 - 05:28
    I came here to donate some blood. Your blood!
  7. Photo 09 Sep 2013 - 22:15
    No
  8. Photo 31 May 2013 - 05:51
    Just thought to pop by and say happy birthday and have a good one.
  9. Photo 02 May 2012 - 08:55
    Hey, I think I know why there are some weird songs in Total Meltdown. The one with the Stalker 2 and Bar music is because I guess when you enter the bar the music changes into that (since both songs would be playing, and if you turn off music, the bar music is off too). The other one "Chemicals fuck you head" may be used as background music in a map, the variants for how far you are fro...
  10. Photo 14 Oct 2011 - 17:50
    Thanks for help with the music pack!
    My last computer manage to work HRP,Dukeplus (Didn't tried Polymer out and the music pack) back then. Now I totally forgot how they work. If you know any site or place I can refer to help me with this,that would be nice. Thanks!
  11. Photo 13 Sep 2011 - 16:38
    You have no status!!!!!!
  12. Photo 18 Jul 2011 - 21:20
    You need to get on Google/Gmail Chat or MSN more, you big dork!
  13. Photo 14 Jul 2011 - 16:22
    We need to talk to you on IRC. You've been very bad and need to be punished.
  14. Photo 31 May 2011 - 07:20
    Happy B Day!!!!
  15. Photo 31 May 2011 - 02:10
    Happy birthday Hendricks :)
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