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Reputation: 254 My posts turn threads into gold
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Everything EDuke32 (299 posts)
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07-May 09
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User is offline Today, 08:43 AM
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Age:
34 years old
Birthday:
August 25, 1984
Gender:
Male Male

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Posts I've Made

  1. In Topic: GLRott 1.74 how to run it ?

    12 May 2019 - 01:02 AM

    View PostSledgehammer, on 11 May 2019 - 04:51 PM, said:

    It's a shame that ROTT is so underrated and isn't treated quite well since that reboot release which was so-so. It's a good series with a great potential and it's quite ironic that 3DR doesn't want to touch it anymore.



    I think RotT 2013 did not very well(personally, I hate it sadly, even I love the original) so they just leave it or the current 3DR just have to take care their other important IPs(IM, the new Quake1-style game and others) so just leave classic games like RotT, Blake Stone alone.

    But that's just my own thinking. :unsure:
  2. In Topic: Half-Life corner

    03 March 2019 - 07:08 AM

    View PostNinety-Six, on 02 March 2019 - 06:54 PM, said:

    I don't; I could just swear I saw something about it a while back.


    Maybe just mis-looks since the "scripted"(or tool-assisted) speedrun record never changes since 2014.

    For RTA/non-scripted...Speed Demos Archive's record still stuck at 36:58 in 2012 and speedrun.com 's records, both scriptless and scripted, still almost 8 minutes slower than the 2014 one.
  3. In Topic: Duke Being Put To Pasture?

    03 March 2019 - 06:32 AM

    View Postjohnnythewolf, on 02 March 2019 - 06:38 PM, said:

    Oh yeah, I forgot all about Condition Zero.

    Which reminds me that it is included in my Platinum Collection pack, but I never touched it, as I just do not care about Counter-Strike or any competitive multiplayer game for that matter.


    No matter, the final product just updated CS 1.6 with bot-integrated for both SP and MP with some improvements, I prefer Deleted Scene(SP missions only) more than that shit, sadly DS just so ordinary and then Ritual just went dead after few years later with SiN EP1 not sold enough to keep them alive.
  4. In Topic: Hitboxes in Duke Nukem 3d

    26 February 2019 - 08:52 AM

    View PostNancsi, on 25 February 2019 - 09:47 AM, said:

    Doom had these minor problems too. I, for one, think the Revenant hitbox is extremely small.



    Revenant is weird by design...

    Posted Image
    Source of this picture.

    Its sprite is 92px high but its actor height just only 56(and 51px of width in sprite, but only 20 "radius" => 40 actual width), so his(?) hitbox is small than what you see.

    Who know why id did this weird thing?...maybe make it more dangerous or something, but it looks silly once you know its actual hitbox is smaller than its sprite or when you see its sprite got cut off in ports with OpenGL renderer when the celling is higher than 56 but lower than 92. (Some other monsters in DooM 1/2 also suffers this but Revenant is most obvious one.)
  5. In Topic: Hitboxes in Duke Nukem 3d

    25 February 2019 - 09:13 AM

    That's why I never disable autoaim on these old games, even with source ports, it's how they were designed in the original time, unless the engine got changed to make it better for disabled autoaim...

    But yeah...EDuke32 engine's autoaim acting weirdly on recent snapshot builds... :(

    EDIT: Oh right, some projectiles also like to do no damage in the original if the position is "right"... it was annoying when happens but mostly it won't be a big problem, unless you're running out of ammo...

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  1. Photo 25 Aug 2015 - 05:18
    Happy Birthday!
  2. Photo 06 Sep 2013 - 04:22
    Hi.I would be very interested in the data if you have the time.This game sounds very interesting.Thank you in advance. :)
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