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Reputation: 4687 My posts turn threads into gold
Active Posts:
6,132 (2.03 per day)
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General Discussion (1731 posts)
07-May 09
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User is offline Yesterday, 06:59 AM

My Information

Age Unknown
July 19
Male Male

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Posts I've Made

  1. In Topic: StarCraft Remastered

    16 August 2017 - 11:03 AM

    View PostTea Monster, on 16 August 2017 - 10:22 AM, said:

    Waiting for the remastered WarCraft, which may or may not arrive :'(

    I have wc1 & 2 (and BDP) sitting on the bookshelf collecting dust as well.
    WC1 could really use an update/upgrade. Especially the PC version.

    iirc, the barracks & town halls could only be assigned to build 1 unit at a time
  2. In Topic: StarCraft Remastered

    16 August 2017 - 08:46 AM

    View PostZaxx, on 16 August 2017 - 08:22 AM, said:

    When it comes to single player it sure as hell would not affect the balance in any shape or form but there is one issue I think Blizzard thought of: making the controls better would really put emphasis on just how bad the campaign AI is. Even with the original clunky controls I'm just steamrolling through the campaigns. My theory is that Blizzard saw that in order for improved controls to really work they'd need to increase the difficulty of the campaigns by adding a difficulty selection feature and well since SCR is a low-budget effort they did not want to spend money on things like that. If you develop a graphical makeover for a 19 year old game you need to spend money on artists and developers who upgrade your original tech, what you don't need is actual game designers.

    agree that they should have implemented difficulty levels & improved the controls and AI.
    partially disagree about balance- some maps, deathballs are absolutely useless, other maps would be even easier than they are now if you could increase the attacking force size - especially if the AI was improved & half your forces didn't stop to look at flowers, or wander off to the far side of the map.

    View PostZaxx, on 16 August 2017 - 08:22 AM, said:

    Your mileage may vary of course but to me the graphical upgrade is significant enough to warrant a new playthrough and the 15 bucks they asked for it was not that much. The problem is that with better controls I would have gave the multiplayer a spin too but I won't even bother now.

    Yeah, the game is totally backwards compatible and multiplayer works between the two versions. Thy updated the original game too to play better on modern systems so basically the remaster is not that different from SC1 on the technical side, it's just a "graphical and sound quality update DLC" for the original game.

    Seems like the patched older version is suitable enough. (for me.)
  3. In Topic: StarCraft Remastered

    16 August 2017 - 07:58 AM

    View PostZaxx, on 16 August 2017 - 07:51 AM, said:


    I can see why the numbers are low then.
    At least they could have made some improvements (besides eye candy), and included additional content / missions.

    -and they could have made the unit selection number for single player higher - how someone plays it in the privacy of their own local system is their business.
    as long as it didn't kill the game balance, such as it is.

    I suppose the target audience would have to be those, 'must have' collectors, and anyone who never owned the original game.

    Personally, I'd only consider acquiring it if they came out with DLC mods or missions.

    Since nothing really changed except visuals, is this remastered version backwards compatible, as far as online play goes?
    Can someone with the original version & latest patch play verses someone with the remastered version?
  4. In Topic: StarCraft Remastered

    16 August 2017 - 07:35 AM


    Back to the op -

    so this remastered version did nothing to improve the AI or give the workers the ability to go to work right away without micro-management?

    So this is basically a re-issue with pretty much zero content or improvement, a graphics update?
  5. In Topic: StarCraft Remastered

    16 August 2017 - 07:19 AM

    But we're talking about introducing mindless set-and-release deathballs into the sc1 game.

    (and no, I didn't remember/know there was a population limit, that's not the way I play)


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  1. Photo 14 Oct 2016 - 10:46
    I didn't see it.
    send me a link.
  2. Photo 13 Oct 2016 - 09:24
    Did you see my new map that won the free world tour key I rejected, I forgot to make a shameless plug.
    I made in less than 3 weeks minus weekends because the kides hog my pc anyways I would hate for it to be ignored.
    Please tell me how crappy it is. no joke I can take it.
    Its called Dry-Run I allways try for a double meaning clever name.
  3. Photo 19 Jul 2016 - 10:04
    Happy Birthday. Don't party to hard, leave some for the rest of us.
  4. Photo 03 Oct 2015 - 23:12
  5. Photo 03 Oct 2015 - 23:12
    The sounds of aarrgghhhingboo smothered the halls here.
  6. Photo 28 Aug 2015 - 17:47
    Ah, alrighty. Thanks for the info
  7. Photo 28 Aug 2015 - 17:20
    The site is currently being rebuilt.
    Either it hasn't been added yet, or one was never written.
  8. Photo 28 Aug 2015 - 16:11
    So... I see Duke's Day Off is on the CGS website, but I can't see the review...
  9. Photo 16 Aug 2015 - 17:08
    Right on, hope you had a good time. It's a nice time of year for such a thing.
  10. Photo 15 Aug 2015 - 19:12
    7 state road trip vacation: Washington, Oregon, Idaho, Utah, Wyoming, Nebraska, South Dakota
  11. Photo 14 Aug 2015 - 16:21
    Where'd you go Forgery?
  12. Photo 14 Nov 2014 - 09:31
  13. Photo 09 Nov 2014 - 19:45
    Hey man, I'm wondering if you've gotten the chance to play Duke Nukem For3ver PART 2?
  14. Photo 19 Jul 2014 - 16:02
    Cheers and happy Birthday, hopefully you have a good party right now, if not, it's gonna be one next year.
  15. Photo 09 Apr 2013 - 18:59
    get off my thread . Your not welcome there.
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