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Duke Nukem Forever General Discussion (868 posts)
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Member Title:
Judge Mental
Age:
30 years old
Birthday:
July 4, 1988
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Male Male
Location:
Everett, Washington
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Film, gaming, music, writing. Creating art in various forms including writing, animation, and editing.

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Topics I've Started

  1. Story time with Command Nukem...

    16 November 2018 - 05:09 AM

    *RICKETY SQUEAKY SOAP BOX*

    So it's... 3:41 AM. I have a 7 hour shift ahead of me starting at 10AM... Haven't slept. At least I have time to get a few hours of sleep... But at this moment I am fucking wired and I have things to say.

    I think there's something wrong with my brain. No, seriously. I don't have a medical diagnosis or anything, but... Something just didn't come out right in my developmental process. Certain things I just can't bother to care about, while others I borderline obsess over. It's weird... Granted, this community has had it's fair share of weird personalities crop up.

    When I think about Duke Nukem... I get angry.
    PREAMBLE

    No, I know. I know. It's stupid. But I do. I get fucking furious. There are so many people out there who actually love this character. I was just browsing some YouTube videos, looking at comments, and what do I see? "Man I love this character." "Duke is a badass." And these are not members of this little community. These are just randoms on the internet who feel this way.

    So would somebody, please, tell me why in the fuck is this community the size of a thimble? WHY IS IT SO QUIET IN HERE!? Why doesn't GEARBOX DO SOMETHING WITH THIS CHARACTER? And by something I mean other than stick him in games they didn't make, or shoe-horn him in some retarded cameo spot where he get's blown up after vaguely being on screen for two seconds.

    Not only that but I was just talking with someone on facebook about Doom 2016... And it made me even more angry. Because, there it is. There's your template. I'm not saying Duke has to be exactly that, but there it is. That's how you do an update to a classic like one of these 90s FPS games. You stay true to the core tenants and then build on top of that. Why is this so fucking hard?

    THE PAST

    I don't think i'm being particularly erratic here. I'm pretty focused emotionally on what i'm feeling right now. It's like... I'm 30 now. Fucking 30 years old... and I think back to the 90s... You know everyone likens Nostalgia to rose-colored glasses, but it can actually be an incredibly sad place to be. What if the only meaning you perceive is behind you? Is that a mid-life crisis talking? I don't think so...At least, not when it's about one particular facet of life. For Duke I don't see his future anymore.... I remember vividly, going into my friends house. My next-door neighbor, Perry. He had his brothers computer in his room, he had the CD for 1.3 of Duke Nukem 3D. I remember the yellow and black of the radiation symbol, I remember the mess on the old cherry-colored wood-grain desk. I remember the hum of the fucking beige boxed computer tower "GRRDDR BRRRRR."

    I remember being mesmerized by Duke Nukem 3D. The gritty, mean, aggressive Adlib score in the Abyss, coming out of those speakers. I suppose it helps that a lot of the CRT monitors didn't light the game up like modern LCD's tend to. The difference is Batman The Animated Series compared to Tiny Toon adventures in some respects. The game had me. I needed it for myself. At some point I convinced my mom to let me get a copy of Duke Nukem 64 used for my allowance... That was probably late into 97 or early 98. I convinced her, because her primary concern was the violence, and shooting people. I convinced her with the immortal legalese "But they're aliens, not people!" "Oh, okay." Posted Image


    At some point I got my hands on Duke Nukem Time to Kill. That was a fun game, and it was my first chance to dip into playing a more "adult themed" Duke Nukem game. That intro, man... That intro. Even though I can tell that the blood splatter coming out of the Pig Cops in that CGI opening is just an explosion colored red... And there are all kinds of graphical glitches and goofs I can spot now... The style, the grit, the anger. That's Duke. Fired up my imagination, and my Night Strike Duke and Pig Cop would fight it out on my living room couch. I'd build ruins out of K'nex, legos, drap dot-matrix printer paper over the back to darken things out. At the time I was also subscribed to Nintendo Power. That was always a blast. I wish I still had those. I was really rough to mine. A lot of them fell apart from my roughness. There was one issue of Nintendo power though... It featured an ad in it that had me grinning ear-to-ear. It was three postage stamp sized images of a new game, and above them a bundle of wired dynamite with a timer reading 00:00. Duke Nukem Zero Hour.


    Honestly? Duke Nukem Zero Hour has a deeper held place in my heart than even Duke Nukem 3D. Zero Hour was a game I waited for. I checked in with the local Gamer's Edge weekly for the release. Everything about that day, when it finally came out, was amazing. I didn't even get it home before I had taken the wrap off the cardbox and started thumbing the manual.
    Played it. Played the shit out of it. It pissed me off. The lack of level saves makes it a controller throwing nightmare at certain points... But I was gonna beat this mother fucker... and you know what? I still loved every moment of it. I would argue, if not for that one flaw... It's just as good as Duke Nukem 3D. It's got a lot of diversity of design, lot's of great one liners, a great score... Jon St John is in top form. The side characters are fun. Duke is Duke at his very best. That opening is fantastic writing. "Who the Hell are you, my evil twin?" "I'm you, genius..." In one respect because it's referencing things without being a direct reference to anything in particular. Just being clever and funny. A lot of Zero Hour is like that. The jokes are not annoying, overbearing, or overly perverse. Though, Duke does get some good James Bondian ones in there. "I was hoping i'd get some head." "I'm an ass-kicker, not an aviator...!"
    The rest is history... I played Land of the Babes when I was in middle school, but my whole life was pretty miserable at that point and Land of the Babes didn't help. I tried to play that one a few years ago again and... No. It's a cheap cash crab, and it's poorly made.
    Around 2000...2001, I got my first computer. Oh, we had three in the house prior to that. My mother's ancient Tandy 1000 that she used for medical transcription. Used to play Hangman on that one... And then we had a 486, no sound card. My dad used to sneak into the basement and play solitaire on that one. That thing.. It was called a 486, but it couldn't do much of anything as I recall. Later my mom upgraded to this black behemoth. A Compaq Presario... Some 2000 dollar box with a huge monitor with built in speakers. Mom was always terrified of breaking computers. Still is, point of fact... But basically I had to wedge myself in there to actually get to use it. One day I was going through all the CD's that came with it, because mom just shoved the whole lot in a drawer and never touched any of it. One of the discs was Rage's "Incoming." That was a neat game.
    My first personal box was an emachine. People can say whatever they want about those computers, but I was damn happy to have it. That, a dial up internet connection, and I found myself joining the PC master race. My first three games, Half-Life, MOTYR(ew), and Duke Nukem 3D Atomic Edition. Thank you Comp USA...
    Finally... Probably four or five years since I had first played Duke 3D on a PC, I actually had a copy for myself. The rest is history. I stated coming on line, browsing the Internets, getting into conversations on ICQ, Yahoo, MSN, via PMs... Got into modding, found the huge mapping community that existed for Duke at the time. I stayed mostly as a lurker. I was on the 3D Realms forums, but only as an observer. Where I did actually become a member, places like TenFourMaps, Hangar 16, and the ol' AVPNEWS website... I can't remember the name of the forums they had at the time, but it wasn't just for AVP... I know I went by the moniker "StevieWonder" and I had the tenancy to type in all caps with no punctuation. I made an ass of myself. Spouting homophobic dribble, and just generally making myself unpleasant to be around.
    But the whole modding seen. I worked with Hudson on one attempt at a TC back in those days, around 2002/2003. We had a Geoshitties web page. It was terrible. My art was ripped out of AVP 1999... and by ripped I mean I took in game screenshots, bit maps, and cut them out with a copy of Jasc Paint Shop Pro that my mom had gotten me for my birthday. Seriously, I love PSP. It's incredibly limited when compared to Photoshop or GIMP, but... I've known it for two decades and it's ever-so comfy. Anyway, yeah, if you can imagine taking a game screenshot, and then taking a default brush tool with Duke's default transparent color set, and just coloring out the scene so you can get the pistol out of AVP Classic... That's what I done did. Our little "Colonial Marines TC" was just like so many other Aliens themed TC's for Duke. A failure.
    I continued to dabble with BUILD... But as other sage-like personalities, specifically in the Half-Life community, told me to tone down my aspirations and focus... And that is probably some of the best advice anyone can give in life. Focus. Find your objectives and stick to them. Don't feature creep, don't take the whole mountain on. You'll fail.
    Continued in part two...
  2. Command and Conquer Corner

    03 April 2018 - 01:38 AM

    So we don't have any love on here for strategy games, let alone Command and Conquer, it seems... Hurm...


    Here's a really great documentary on the series as a whole.





    Are they any good source ports or patches for Red Alert 2/Yuri's Revenge to get it working right on modern OS? My brother and I used to play RA2 and YR all the time. I miss those days a lot. We also had a lot of fun with Generals. We played the shit out of that for at least three or four years. Command and Conquer 3 and the rest never really quite hit the spot like RA2 and Generals, though.
  3. Duke Nukem Cataclysm Prototype

    01 March 2018 - 07:13 PM

    IMPORTANT : ALL CONTENT IS RELEASED AS-IS and is BORDERLINE in terms of functionality.

    Posted Image


    Posted Image


    Posted Image


    Moddb page with alpha release and some development/source files. http://www.moddb.com...clysm-prototype


    Installation: Extract dnc.7z into your main half-life directory (STEAM) and then restart steam and you should have "Duke Nukem Cataclysm Alpha" in your games library. Keep in mind that the two maps are multiplayer only, so you'll need a second player to test the maps out online. Well, you can run around them on your own, but it's always more fun to actually have someone to shoot at. Check your console and make sure that "sv_lan" is "0" when you create the server, then "restart" the server and have your pals join. In-game voice chat is broken, thanks to incompatibilities with Spirit of Half-Life and STEAM.

    There are two files uploaded on the moddb page:
    #1 The alpha multiplayer demonstration from 2014, which is barely stable and features two work in progress maps. "Office Spaces" and "Hollywood Holocaust." I'll be going into more detail on this later.

    #2 A raw resource pack featuring raw models, maps, and video files of the development of the mod.

    I felt it was better to at least release what was there, then have it sit and collect dust for eternity. You can come down on it if you like. It's really not in a state that can be critiqued, imho, but at least it's out there now, and in that sense I can put it behind me. Major kudos to Bloodshot, and everyone else who put in their hard work on this project.



    Larger development gallery:
    https://imgur.com/a/QW5ZS

    Development/Thanks to
    Bloodshot - Level design, Models, Skins, MVP.
    D3d Rocks - Music.
    MusicallyInspired - Music.
    StrikerMan - Sound design, debugging code, QA.
    HulkNukem - Mapping, QA.
    Tea Monster - Modeling for the heavy pig(lost to time... ), QA.
    Cage - Textures, Skins, QA.

    You guys are the unsung heroes and truly talented people.



    The maps featured in the mod:
    "Hollywood Holocaust" was built by Bloodshot, we worked on revisions over several weeks. The goal was to expand the original map in some ways and increase the elements of interactivity. Though to be totally honest imagination outstripped the engines capabilities, and not having a stable code base was always a big issue. As much nostalgia as I will always have for GoldSRC it has only become more and more apparent that it has a lot of niggling issues that hold it back these days. There are a few pretty big set-pieces that show off what was intended with the map. A bridge (nothing connected to it at this point) that was designed to split in half and fall to the Earth, and a Cinema sign designed to do much the same. We were very keen to take the philosophies of BUILD engine games in terms of environmental destruction and translate them into Half-Life. Though I think we pulled it off, the truth is that GoldSRC proved to be just too much of a crutch at times.

    "Office Spaces" Bloodshot's brain child. Unfortunately it was still early in development when he halted work. Bloodshot might want to chime in and go into more detail as to what the idea was here, but this level came as an outcropping of some of the stuff we were discussing with the bathroom area of the remake of Hollywood Holocaust, as well as a long discussion about the destructive details found in games like FEAR, and wanting to create a death match map that would evoke that same kind of destructive mayhem. Right now that amounts to lot's of breakable glass, and various wooden plank walls. The idea was to have vents and several floors where things would begin to fall apart, and you'd have secret passages opening up and changing the flow of the map over time.

    Were there other maps? Yes I had the beginning of the game roughly set up, inside Duke's apartment, and using parts of Bloodshot's Hollywood Holocaust. There was also the beginnings of another multiplayer map entitled "Sublevel Slaughter" which was a military base mixed with alien hive. Overlapping figure-eights. It would have been a nice slug-fest I think, but it was less further along. There were also bits and pieces for testing, scripting events. HulkNukem had also been building a western themed map which was looking fan-fucking-tastic, but unfortunately we never got it integrated into the mod ever.



    I'm sure there are questions coming regarding the why's and what's and who's with regards to the mods sudden halt and silence back then. I can't, or would rather not, get into details of what went down, except to say that years after the fact I was corrected as to certain things and that, had I known then what I know now, the project would have continued. Which only frustrates me all the more. I have no intention of continuing this project now. Yet, the files sit and do nothing. I find that incredibly depressing. I wouldn't want to wrangle Half-Life again for such a larger project.



    There is another mod that was recently released for Half-Life entitled "Half-Nuked" which is more of a character port of Duke into the Half-Life world. It's very well done. If the developer of that mod wants, he is certainly free to take the pickings from this mod and add them into his own. At least then, something would be done with the resources and assets. Anyone working on a mod for Eduke32 can borrow stuff too. You guys should check that one out :
    http://www.moddb.com/mods/half-nuked



    I must further note that, although I tried to scrub out most of the "pre-used" assets from the source files, there are models taken from other mods. Some from Counter-Strike 1.6/Condition Zero, some from Opposing Force, and some from the greater Half-Life community form various model stockpiles. Most of these, it was our intent, to replace with completely original content as we got further into development. So be aware of that. We were using the Condition Zero models as a stylistic base to keep the poly-counts and textures all consistent looking. The Desert Eagle is a retooling from Counter-Strike for example, and the Shotgun uses pieces of texture from Hellspike's Mossberg Cruiser for Counter-Strike Condition Zero https://gamebanana.com/skins/19675

    If anyone has questions on where the mod was heading after this multiplayer alpha or what features may have been planned, go ahead and ask.


    With all that being said i'll be closing this post out with Chris Bulman's theme for the mod:
    https://soundcloud.c...nukem-cataclysm
  4. Shootrage

    04 August 2017 - 03:14 PM



    I just finished downloading the alpha demo of this off their site. This is one of the few times i've seen one of these FPS games pulling off "genuine retro" in the gameplay department. It's basically a Doom clone with a smidge of ROTT.

    I swear to God that voice actor sounds like Not Important from Hatred.

    http://shootrage.com/
  5. The 3D hands?

    11 March 2017 - 09:55 PM

    Does anyone still have the 3D hands used for all the weapon models in the HRP? I know someone had posted a 3DS Max file with the textures with just the base hands.

Comments

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  1. Photo 16 May 2014 - 10:06
    <( '- ' <)
  2. Photo 09 May 2014 - 04:35
    ಠ_ಠ
  3. Photo 19 Jul 2013 - 18:41
    This? http://forums.duke4.net/topic/36-the-post-thread/page__view__findpost__p__158323
  4. Photo 19 Jul 2013 - 03:13
    I fixed my photobucket links xoxo
  5. Photo 11 Jun 2012 - 17:09
    Your rep is due for an upgrade. Gonna speak with upper management!
  6. Photo 25 May 2012 - 15:45
    Thanks buddy, doing my best to keep my sanity.
  7. Photo 04 Jul 2011 - 00:02
    Happy Birthday buddy!
  8. Photo 12 Apr 2011 - 19:23
    How ya been man? New Duke video comng soon, almost done. Duke at home playing Duke, then guests arrive...
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