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Reputation: 2230 My posts turn threads into gold
Group:
Members
Active Posts:
3,335 (0.97 per day)
Most Active In:
Duke Nukem Forever General Discussion (840 posts)
Joined:
07-May 09
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44,366
Last Active:
User is offline Yesterday, 09:09 PM
Currently:
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My Information

Member Title:
Judge Mental
Age:
30 years old
Birthday:
July 4, 1988
Gender:
Male Male
Location:
Everett, Washington
Interests:
Gay porn, Film, gaming, music, writing. Creating art in various forms including writing, animation, and editing.

Latest Visitors

Posts I've Made

  1. In Topic: IGN: Scott Miller Discusses DNF's Troubled Development.

    18 October 2018 - 08:53 PM

    View PostNancsi, on 18 October 2018 - 12:22 PM, said:

    I don't think there was a single minute in our timeline when Duke Nukem Forever looked at least promising. People are dreaming of the 1998/2001 Betas, and how amazing they might have been, but I beg to differ: it was a flawed concept with flawed execution featuring an anachronistic character. I don't believe there was any legit gameplay moment in those trailers, at least not something that have been even qualified as an alpha. Just some random ideas and staged stuff that were as real as a $3 bill.


    You're wrong. Legit wrong. Completely wrong.
  2. In Topic: IGN: Scott Miller Discusses DNF's Troubled Development.

    17 October 2018 - 01:19 PM

    View Postnecroslut, on 17 October 2018 - 10:42 AM, said:

    It would have been awesome to have gotten DNF back in 2002 or something, but I'm not sure it would have changed much down the line. The small-team indie developer model was becoming obsolete, unable to keep up with the rising graphical expectations and the costs and workload that came with that. Likewise PC-centric development was being left behind in favor of multiplatform and console titles, thoroughly changing game design axiomes.
    Existing studios either had to change and become something else, be assimilated by the larger publishers (and churn out CoD DLC...) or, like most of them ended up doing: die.


    That wasn't really an issue for 3D Realms/Apogee though. They had a dual role and were already fairly dynamic with working on things with other development studios. Like id, Remedy, Raven, and Human Head.

    The problem was getting stuck in the mud. The problem was that stupid lighting system update. If that simply hadn't happened and the 01/02 build of the game had been pushed through to completion, I think it's safe to say 3D Realms as it was might have continued to present day, and been one of the few developers to maintain it's Independence.

    Duke Nukem, in the 90s, was practically a license to print money.
  3. In Topic: DNF 2001 Build Was Apparently Almost Complete

    17 October 2018 - 01:13 PM

  4. In Topic: Build engine games general

    17 October 2018 - 10:27 AM

    Considering NAM was the commercial offshoot of Platoon, i'm not really surprised that happened.
  5. In Topic: Shadow Warrior betas released!

    17 October 2018 - 08:18 AM

    View PostReaperAA, on 13 October 2018 - 12:12 AM, said:

    I would love to see someone make a mod of shadow warrior based on the late 1995 build. In fact someone ported the sounds and maps from June 1996 build to the October 1995 build and it looks pretty good.

    https://www.youtube....h?v=TwdFbbh1LpM


    Gotta be honest, I like the look of it moreso t han the release version. It has more of it's own identity.

Comments

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  1. Photo 16 May 2014 - 10:06
    <( '- ' <)
  2. Photo 09 May 2014 - 04:35
    ಠ_ಠ
  3. Photo 19 Jul 2013 - 18:41
    This? http://forums.duke4.net/topic/36-the-post-thread/page__view__findpost__p__158323
  4. Photo 19 Jul 2013 - 03:13
    I fixed my photobucket links xoxo
  5. Photo 11 Jun 2012 - 17:09
    Your rep is due for an upgrade. Gonna speak with upper management!
  6. Photo 25 May 2012 - 15:45
    Thanks buddy, doing my best to keep my sanity.
  7. Photo 04 Jul 2011 - 00:02
    Happy Birthday buddy!
  8. Photo 12 Apr 2011 - 19:23
    How ya been man? New Duke video comng soon, almost done. Duke at home playing Duke, then guests arrive...
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