Duke4.net Forums: Commando Nukem - Viewing Profile - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Reputation: 2432 My posts turn threads into gold
Active Posts:
3,527 (0.99 per day)
Most Active In:
Duke Nukem Forever General Discussion (864 posts)
07-May 09
Profile Views:
Last Active:
User is offline Jan 24 2019 11:54 PM

My Information

Member Title:
Judge Mental
30 years old
July 4, 1988
Male Male
Everett, Washington
Film, gaming, music, writing. Creating art in various forms including writing, animation, and editing.

Latest Visitors

Posts I've Made

  1. In Topic: Randy's Bonus and...Child Porn?!

    14 January 2019 - 10:16 AM

  2. In Topic: Hollywood Reporter: John Cena in Talks to Star in Duke Nukem

    07 January 2019 - 12:24 PM

    View Postgemeaux333, on 01 January 2019 - 08:31 AM, said:

    I actually meant his body...

  3. In Topic: 3DRealms is working on a new game

    07 January 2019 - 12:22 PM

    View Postnecroslut, on 07 January 2019 - 12:09 PM, said:

    With that attitude we would have never gotten Duke 3D though but a polished up version of LameDuke... With many of the more interesting games released, they've gotten interesting because they don't stay on track.

    No...? I'm not seeing how you're drawing that conclusion.

    Duke Nukem 3D was a completely different kettle of fish. LameDuke was never going to be something they released. It wasn't ready for so many reasons. With Duke3D that team wasn't stopping until the game was fun. That was primarily done with smaller mechcanil and gameplay additions, not massive shifts in engine technology. Going from QUAKE to UNREAL was a HUGE transition. HUUUGE. Trying to map in QuakeED/Hammer/Radiant and then trying to map in Unreal is a big difference alone, to say nothing about the way the engines are programmed.

  4. In Topic: Hollywood Reporter: John Cena in Talks to Star in Duke Nukem

    01 January 2019 - 02:08 AM

    View Postgemeaux333, on 31 December 2018 - 01:34 PM, said:

    Even it will be assumingly following the path of Deadpool, I just hope Duke won't be mutilated in every ways like Deadpool...

    Deadpool wasn't mutilated. He was perfect.
  5. In Topic: What was your reaction to wallboobs, the Hive and the turd flinging?

    22 December 2018 - 08:46 AM

    The wall boobs were just stupid humor, and unto themselves aren't particularly a problem, to me. I don't think they fit the tonal balance that Duke 3D had.

    The Hive itself could have been a genuinely creeply experience had they not ruined it with their depicting of the cocooned women. That shit really didn't have a comedic edge to it in Duke3D. It was strictly for atmosphere and horror. Incubator is still way more effective to me than the hive because it's minimalist and evokes a sense of dread. Duke and the Player are basically on the same exact page in terms of motivation and what most players will feel is what Duke is probably feeling. An even stronger need to the kill aliens. The Hive completely torpedos any sense of legitimacy to things going on. Well, to be fair DNF already fucked that up by that point by making everyone some strange Naked Gun-esque parody. The only fucking guy in the game even remotely close to a straight man is General Graves, and even he has at least one line that reeks of pervy stupidity. Like, why? Why did they chose that tone for the game? It's fucking retarded.

    Turd flinging, while in the original DNF was probably right along side the rat in the microwave, just some emergent silliness that was put in there as a gag and not given any kind of attention, Gearbox put money into advertising that their game let you throw shit. Again ,why? It's fucking retarded.

    Not to mention the Turd flinging is another prime example of how the interactivity in DNF is basically boxed off from the other aspects of the gameplay. Restricted to particular rooms. The reason the interactivity in Duke3D was awesome was because it A. happened while you were just playing the levels, and B. it generally genuinely affected the levels in some way.


Page 1 of 1
  1. Photo 16 May 2014 - 10:06
    <( '- ' <)
  2. Photo 09 May 2014 - 04:35
  3. Photo 19 Jul 2013 - 18:41
    This? http://forums.duke4.net/topic/36-the-post-thread/page__view__findpost__p__158323
  4. Photo 19 Jul 2013 - 03:13
    I fixed my photobucket links xoxo
  5. Photo 11 Jun 2012 - 17:09
    Your rep is due for an upgrade. Gonna speak with upper management!
  6. Photo 25 May 2012 - 15:45
    Thanks buddy, doing my best to keep my sanity.
  7. Photo 04 Jul 2011 - 00:02
    Happy Birthday buddy!
  8. Photo 12 Apr 2011 - 19:23
    How ya been man? New Duke video comng soon, almost done. Duke at home playing Duke, then guests arrive...
Page 1 of 1

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password

Sign in options